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threedeesix

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Posts posted by threedeesix

  1. 39 minutes ago, Verderer said:

    Rod, a question about divine spells - they've got schools listed in addition to the sphere... what's the purpose of having them on divine spells too? (Can you be a multiclass specialist wizard/cleric?)

    Also, will there be more spheres & respective spells in UA?

     

    Hi Verderer,

    The schools are there simply to cover the fact that some spells and effects can detect or defend against a particular "type" or school of magic. Therefore, the school of magic is mentioned. For example, the detect magic spell will determine the spells school. Sphere on the other hand, while similar to school most of the time, but not always, is typically used to determine spells belonging to a deity.

    At this time there will be no new spheres added to future CF supplements as I cover just about if not all of the ones from the original source material. But if I come across something I missed, and deem it useful in CF, it will be added.

    Rod

  2. 1 hour ago, Verderer said:

    Having now read a bits of the book, I have a couple of comments & queries, if I may?

    Firstly, does anyone know/remember how it came about that Gnomes can only be illusionist magic users? Game balance? It's a small thing (with gnomes it would be, snigger), but it annoys me for some reason. I would say they''re just natural illusionists, but other kinds of MU exist? :)

    With dwarves, I can understand that they cannot be magic users, but even then I'd kinda want something like runesmiths... but I understand that the tradition balance doesn't allow this and the classes/professions are limited to the main types.

    About passions, I noticed that the trait 'lawful' and 'chaotic' appear listed on good and evil passions, respectively. Rod, how would you feel about allowing lawful and chaotic as traits in both good, evil, and neutral passions? Would that be in accordance with the passions system, I am not too familiar with it? I am thinking this would allow to similate alignments like 'lawful evil' or 'chaotic good' etc? Would these make sense within the passion framework?

    Reading the combat rules I was suprised how movement had been changed from RQII/Legend, I think this does go a long to way to sort some issues in those systems with charge etc? So it's a kinda simultaneous thing with other actions. Makes sense. This also showed me it's imperative (hem) to get the full Mythras rules...

    Is there a Mythras rulebook in print by the way, I could only find RQ6 on DM online store? Are the two indentical except in name?

     

     

     

    Hi Verderer,

    In 1st and 2nd edition AD&D, due to their nature, gnomes were mostly naturally adept at illusion magics. At least those that chose to cast spells. There really is no game balance reason why they cannot be normal magic-users however. As I state in several parts of the book, simply ignore any class/racial restrictions that don't fit your game. They just set up the frame work for the official material.

    I see no reason why dwarven runesmiths would conflict with dwarves not being magic-users. Rune magic, like divine magic, is a different kind of magic. And dwarves do make magic items of course. So I have already made plans for dwarven runesmiths to become a part of Classic Fantasy down the road. However, it will just require quite a few pages to write up the class, rune enchantment rules, and descriptions of all the individual runes. Due to the limited page count, and that it wasn't a core class of the dwarves, it wasn't essential for the core book. It will make it in Unearthed Companion.

    There should be no reason why lawful and chaotic couldn't fit in with all of the alignment passions. I may include that as an option in the Companion anyway as I have been thinking about it myself.

    The Mythras rules should be in print really soon as far as I know. I believe the two books were to come out relatively close to each other. However Lawrence would know that more than I.

    Thanks for the questions,

    Rod

     

  3. 2 hours ago, Belgath said:

    I have had a lot of fun with my ClassicFantasy campaign so far have two places left we play every Sunday at 5pm to 9pm On roll20 if any of you are interested. Will be running 4 games at GEN CON. Sould be lots of fun. I have used my 3D printers to print out all the dungeon tiles for the hole adventure. So have 25 pounds of 3D dungeon tiles. Jest have to finish panting them.

    Would love to see pictures of the GEN CON session when you get back. I was hoping to go this year, but it doesn't look likely at the moment.

    Rod

  4. I have uploaded two different character sheets for Classic Fantasy. The first is that included with the rule book, while the latter is the character sheet included with Mythras Imperative, heavily modified to work with Classic Fantasy. It has some additions like the skill modifiers table and fatigue table as I really liked their inclusion on the normal Classic Fantasy sheet.

    Here is the link to both...

    Rod

    • Like 3
  5. 31 minutes ago, rust said:

    For the setting's vehicles I will now give only the basic descriptions instead of two pages of mostly uninteresting data. Here is an example using Threedeesix's slightly modified vehicle system from the Luther Arkwright game:

    Cool. Looks good.

    However I can't take credit for the vehicle creation system. That was Lawrence or Pete. I only created the vehicles and offered a couple suggestions.

    Rod

  6. Ya, you would definitely need Imperative or Mythras to do Character Creation. Plus, lots of the Game System Chapter would need to be referenced in either of those books, as the only parts of that chapter I duplicated were tables that needed to be converted to Imperial Measurements. Several spells will refer the reader to that chapter, for example spells that interact with inanimate objects, spells that deal with weather, and spells that deal with fire. I'm not sure how much of that is in Imperative.

    There are a lot of monsters that I reference in Classic Fantasy that can only be found in Mythras. However, I think it could be possible, with a few exceptions, to use Imperative to power Classic Fantasy, making it that much easier to get new players into it. All-in-all, I think Imperative will be a great introduction to both Classic Fantasy and Mythras.

    I know I'll have extra copies of Imperative at the table to not overwhelm my new players with two massive tomes. All the basics for playing are easily available in that one nifty little book. Once they get used to that, I think they will naturally gravitate to Mythras with no prodding on my part.

    Rod

     

    • Like 1
  7. 58 minutes ago, Skunkape said:

    Thanks for posting the links threedeesix, I've forwarded them to my home email so that I can read them as time permits!

    They are really awesome. He does make a few small mistakes, but in all fairness, he's learning the system as he goes along and admits as much. He's a very evocative writer and tells a very exciting and informative tale. I look forward to each installment. He made me want to go out and buy my own book, he's that good. :D

    Rod

  8. 3 hours ago, nclarke said:

    I'd suggest looking at the Classic Fantasy add in to RQ6/Mythras. It adds all the usual stuf form D&D like levels, classes and spells to the core engine.

    Thanks for the recommendation nclarke, yes, RQ/Mythras Classic Fantasy has write-ups for loads of classic spells, of which the monster summoning spells are just a few.

    Rod

  9. I have re-uploaded the file to account for some Valamir errata that was discovered since the book's release. I also took the opportunity to change the movement penalty noted on the Fatigue tables to 'feet' as the rest of the information on the sheets is using Imperial Measurements.

    • Like 1
  10. The Classic Fantasy PDF has been updated with all errata and corrections.

    You should be able to download your copy by logging back into your Design Mechanism store account and going to your purchases. If you have trouble, drop Lawrence a PM over at the DM website.

    The Drivethru files will be updated later today.

    Rod

    • Like 1
  11. When it comes to Classic Fantasy, I get a lot of questions as to just what it is and how it plays. Well, since the books release, I have stumbled across a gentlemen by the name of Peter Webster and his website, the UbiquitousRat. His first post covers just what Classic Fantasy is in more detail then I could, and the next two posts are spent creating a couple characters. Finally, his remaining posts are spent testing the game in play, running an adventure found in the red boxed set that many of us old timers will really appreciate. All of his posts feature detailed game play examples that go a long way towards explaining just what Classic Fantasy is attempting to accomplish.

    The current posts are detailed below and I'll continue linking to them (with his permission) for as long as Peter continues to post them.

    Mythras Classic Fantasy http://ubiquitousrat.net/?p=3285
    Classic Fantasy: Creating Characters (Part 1) http://ubiquitousrat.net/?p=3299
    Classic Fantasy: Creating Characters (Part 2) http://ubiquitousrat.net/?p=3321
    Classic Fantasy: Mistamere (Episode 1) http://ubiquitousrat.net/?p=3331
    Classic Fantasy: Mistamere (Episode 2) http://ubiquitousrat.net/?p=3340
    Classic Fantasy: Mistamere (Episode 3) http://ubiquitousrat.net/?p=3367
    Classic Fantasy: Mistamere (Episode 4) http://ubiquitousrat.net/?p=3419
    Classic Fantasy: Mistamere (Episode 5) http://ubiquitousrat.net/?p=3428

    Rod

    • Like 3
  12. 9 hours ago, TrippyHippy said:

    Well, if you have Assassins and Witches in an Unearthed Companion book, I'd buy it. To me, Assassins like Arya in Game of Thrones don't have to be evil , while Witches have never been fully done as a true archetype in D&D beyond Warlocks.  I think they both make interesting PC choices if done well. 

    I'm not criticising the game for Magic-Users or grittiness as such, merely observing. 

     

    I know, I was just observing your observation. :)

    As far as classes, spells, monsters, and magic items, I typically won't be a be adding anything new to Classic Fantasy and instead digging through my more obscure references for less used stuff, of which there is an abundance. Just my collection of Dragon Magazines has such a huge assortment of untapped potential. That is where I will be setting the groundwork for the before mentioned NPC classes. It's also why Classic Fantasy has two kinds of Bards when each version of D&D seems to imply there is only one, but cant decide on which.

    Finally, it's probably better not to use an alignment system in Game of Thrones, but if you did, I would suggest; A Hint of Evil, Evil, and Really Evil. ;)  Speaking of which, I cant wait till tomorrow!!!

    Rod

  13. 1 hour ago, TrippyHippy said:

    The only curiosities I have I guess was the choice of Thief Acrobat over what I'd consider a more archetypal Assassin Class, and that Magic-Users are back, instead of the now current 5E D&D split into separate magic using classes (Wizard, Sorcerer, Warlock). It is also probably a bit grittier than D&D is too - so the 'Classic' is more a reflection of genre tropes rather than full emulation really. 

     

    Classic Fantasy is more an homage to 1st edition AD&D with a smattering of 2nd edition then to anything that came later, hence the use of Magic-User as a class as opposed to the later usage of Wizard, Sorcerer, and Warlock. As for the choice of the Assassin Class, I have always viewed that as more useful as an NPC then a PC, which is why if it makes an appearance at all, it will be in the Unearthed Companion alongside the Anti-Paladin and the Witch. However, information will be provided on using each as player characters if the Game Master deems it appropriate.

    It is most definitely grittier then D&D, but that's really the point. I don't think we need yet another game where my fighter can take more damage then an African bull elephant. I designed Classic Fantasy as more of an answer to the question of "how would my fighter REALLY do against a horde of 30 goblins?"*

    Rod

    * The answer would be "not well". :)

    • Like 2
  14. Throughout the new edition of Classic Fantasy can be found numerous examples, each featuring a number of iconic characters. These characters belong to the players in my long standing group and have been around since even before the early BRP version of the game. I have uploaded beginning versions of each, at Rank 1 and ready to start out on their quest for adventure. Feel free to use them in pick-up games at conventions, as NPCs, or even player characters in your own campaigns. All I ask is that you keep me updated on their fates. 

    They consist of...
    Valamir Drake, Paladin
    Alexandra the Pious, Cleric
    Rengarth Hightower, Magic-User
    Sorack Blackwolf, Elven Ranger
    Lorissa of Stormholm, Half-Elf Berserker
    and Lilly Tanglefoot, Halfling Thief

    They can be found in the download section at the following link...

    Enjoy,

    Rod

    • Like 1
  15. For me it depends on what the pictures are trying to convey. I have no problem with the second if its purpose is to detail a specific character. However, I think the first is WAY better with regards to showing the clothing of average inhabitants and members of a community, and would much prefer IT in that capacity.

    Rod

    • Like 1
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