AndrewTBP
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Posts posted by AndrewTBP
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I remember someone somewhere described it as resembling the Atchafalaya Basin in Louisiana, USA.
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4 hours ago, 21stCenturyMoose said:
I imagine dead Mostali crumbling to dust or fading out like in a video game.
Fading out like a video game is dream dragon corpses, but very slowly.
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If you find something humanoid but mineral in a Dwarf ruin you have found a Jolanti. Do Androids Dream of Electric Sheep?
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You’re right! Nice work. Paris: Gateway to Adventure p.18 says:
Praxian
This language is spoken by the nomadic tribes of Prax and the Wastes. All the tribes there speak dialects, including the nonhuman Morokanth. It has no written script, although the Praxians do record some information with a complicated system of knots.
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I’m pretty sure that Praxian culture is not literate. So written language is unlikely, but Your Glorantha Will Vary (YGWV).
In my game, the Praxians would use a spirit to communicate like that.- 1
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No, there are human mines too. The Salt Mines of the Big Rubble are detailed in Pavis: Gateway to Adventure. Humans mine the halite in daylight, trolls at night.
A quick search for mines in The Guide to Glorantha shows there are all sorts of mines in all sorts of places.
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I’m a Roll20 Pro subscriber and Character Sheet developer already, so when I’ve got free time from January I’ll be working on Roll20 stuff to pass the time.
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Back in the day I co-wrote a RQ3 adventure called Viking Berserks versus Cthulhu Monsters in Greenland! for a Sydney game convention. It featured Mi-Go and Ithaqua.
We just used the Cthulhu monsters as is in RQ3. You can back convert them from the current edition or use an older edition. Easy!- 2
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There’s no Lie in 13th Age Glorantha, but last session Bendernaf the Trickster narrated her attuned Illusion rune to defeat Derkrov in the gambling contest and get aid for herself and Berra the Earth Priestess for upcoming troubles at Vinga’s Ford.
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21 hours ago, g33k said:
how many Eurmali have write-ups in canon; and how many of those have Lie?
- Jornkalor Pegasus Plateau p.12 NO
- Darvyn Blackfeather Pegasus Plateau p.63 NO
- Mernyr the Fox Pegasus Plateau p.80 NO
- Jorana Appas Pegasus Plateau p.147 YES
- Leana the Elura The Smoking Ruin p.26 YES
- Gooseberry Sprig Gamemaster Screen Pack p.63 YES
So 50% have Lie. I suspect that 1 Eurmal shrine in Sartar teaches Lie.
My experience of Eurmali in RQ:G play is my friend Brian playing the Eurmali in the adventure GMed by Jason Durell at RQ Con Down Under in Nov 2019. Brian did an excellent job, and he suited the character well.
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Long ago Sandy was telling us about a player who insisted on playing a Tolkien dwarf in a Glorantha RuneQuest game, and I suggested he had missed the “Do Androids Dream of Electric Sheep” solution. Say yes, and let them play their dwarf their way, blithely ignorant of their true heritage as a Jolanti deep agent in the surface world.
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The Grognard Files, Episode 26, 2019-01-21
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CoC 6th edition also lists it in Present-Day Costs & Equipment.
A quick search of Google Books finds Sears, Roebuck and Company catalogs available for years in the 1920s. Have a look there.
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8 hours ago, Losky said:
If there is a possibility of the players are getting in combat with the SPRUL-PA while deciphering the labyrinth of the ruins surrounding the broken tower then I fell I have to prepare is as a map for Roll20
I recommend you register for a free Pelgrane Press Bookshelf account. Then you can download all the maps they prepared for a year of their 13th Age Organised Play adventures, and the adventures themselves, for free.
I’ve been using those maps for all my Roll20 games for years now.
My advice on preparing for combat in Roll20 games is that combats happen only when you are prepared. I structure my adventures in scenes, and fighting happens only in a fight scene. The fight scene starts when the map changes and the Tracker appears.- 1
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I'm looking forward to my 13th Age Glorantha players encountering them.
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One of my players has dropped out because their work schedule changed and they can't make the scheduled game time any more.
So I'm looking for another player to bring us back up to 7 again. -
On 5/14/2020 at 10:21 AM, AndrewTBP said:
Right now I'm converting Gloomwillow's Hollow from RQ:G to 13G hot off the PDF. Once I've played it, I'll upload it for everyone to see.
As promised, here it is.
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The Hollow
This adventure is designed for 1st level characters. It is structured using the 13th Age Adventure Toolkit from the 13th Age Game Master’s Screen and Resource Book p.8
In this adventure, the characters must rescue more than a dozen children in order to thwart Gloomwillow’s ritual for Harsandra the Quick. But the Woods of the Dead are not for the faint hearted!
Montage
As they cross the Last Bridge of Alone, they must make a choice. Follow the Dawn Road's safer path to the Black Stream or take the Dusk Road and turn left at the Broken Tower. They know the risks and rewards of both well enough to begin their quest with the information needed to decide which they believe is the lesser of two evils.
Tell the players that their characters just undertook a long and difficult journey to get to the spot where the adventure begins.
Turn to the player on your left and ask them to describe one threat or obstacle that the party faced on their journey toward the location where the adventure begins. The obstacle could be large (a dangerous ambush, or an avalanche) or small (someone stole the Storm Voice’s trousers).
Turn to the next player clockwise and tell them that their character did something impressive to overcome that threat or obstacle. Ask them to describe what they did. Don't make them roll dice at this point — this event happened in the past, and they succeeded.
Continue around the group until every player has had a chance to invent an obstacle and describe how their characters overcame an obstacle. If some players aren't comfortable with making something up on the spot, feel free to coach them, or turn their one- or two-word answer into something bigger.
The First Probe
About three hours after the adventurers enter the Woods, they hear a rustling in the leaves. At first, they may take it for wind, but it grows too loud and seems to be moving toward them at too regular a pace.
In this scene, the characters must overcome a major obstacle that stands between them and their goal, using roleplaying, skill checks, or a combination of each.
Challenge DC 15 Normal
Flock of Ravens +5 vs PD (multiple targets) — 1d10 damage
Giant Dragonflies +5 vs AC — 2d6 damage
The Second Probe
It begins as they crest a rise (on the Dusk Road) or come around a blind curve (on the Dawn Road). A group of hideous creatures are squatting on the road ahead.
These are mossbacks, the foul hybrid servants of Gloomwillow. They resemble bipedal toads the size of toddlers, with ferns and greasy weeds growing from their backs like shaggy fur. These range in color from rotting black to sickly green.
At last, the PCs get to hit someone!
This is a fair fight.
PCs Mossback Mossback Minion 2 0 4 3 0 6 4 2 5 5 2 7 6 4 6 7 4 8 Mossback is a reskinned Newtling Grownup (13th Age Glorantha p.319)
Mossback Minion is a reskinned Newtling Juvenile (13th Age Glorantha p.319)
Visions Most Foul
Terrifying forms appear in the mist, chill sounds echo in the air, and disturbing patterns enter their very minds, making each further step forward a battle against primal terror.
They must now overcome a more difficult — and deadlier — challenge to reach the next battle.
Challenge DC 20 Hard
Chill Sounds +10 vs MD (multiple targets) — 1d12 psychic damage
Disturbing Patterns +10 vs MD — 3d6 psychic damage
Terrifying Forms +10 vs MD — 3d6 psychic damage
The Willow’s Crown
About eight meters in diameter, this top of the tree has a broken-off top resembling the caldera of a volcano. The floor is swept clear, and empty but for Gloomwillow herself. The mad dryad stands at the center of the room, gripping a child of about 11 years by the hair.
When Gloomwillow is staggered for the first time, she concentrates on the battle against the adventurers. This has the ancillary effect of letting the walking willow out of her control. The tree begins walking, then sprinting.
This is a double strength fight.
PCs Gloomwillow Mossback Mossback Minion Walking Willow 2 1 0 0 0 3 1 1 1 1 4 1 1 4 2 5 1 2 5 3 6 1 3 6 4 7 1 4 6 6 Gloomwillow is a reskinned Wild Dryad (Lions & Tigers & Owlbears: 13th Age Bestiary 2p.206)
Walking Willow is a reskinned Awakened Trees (13 True Ways p.202)
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Sandy talks about them in More Forgotten Secrets of Glorantha, p.13
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That's really good, except for Magical Beard, which I hate. 😉(I prefer the beautiful jewelled false beards as shown in RQ:G)
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You'll want the Roll20 Token Marker Library files I uploaded. I created them for my 13th Age Glorantha campaign, but they'll be useful for RQ:G & HQ:G too. You can also use them for your Art Library so you can have Runes in Handouts, Tokens, etc.,
https://basicroleplaying.org/files/file/834-glorantha-runes-roll20-token-markerszip/
I recommend registering for a Pelgrane Press Bookshelf account. Then you get access to all the Maps created for 13th Age Organized Play adventures. I'm using them all the time. I used one for the Dawn Road in "The Hollow" from Pegasus Plateau last night.
I have lots of Tokens made from the art in all my Glorantha PDFs, but I cannot share those. Vile Ashen Zuv Koppi Rites, you know. 😉
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Right now I'm converting Gloomwillow's Hollow from RQ:G to 13G hot off the PDF. Once I've played it, I'll upload it for everyone to see.
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15 hours ago, Jason Durall said:
I ran a different scenario, called "A Fire in the Darkness".
Then I apologize for my confusion. It was an excellent scenario!
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11 hours ago, Diana Probst said:
I never knew that.
@Thaz and I co-wrote it. Oy! Thaz! They like it!Jason Durall ran it on the Saturday instead of the convention module as a playtest. I played a Maran Gor priestess.
Out now in Print & PDF: Reaching Moon Megacorp's LIFE OF MOONSON, Book One: The Characters
in Glorantha
Posted
<waves excitedly>
Please pass on “G’day, mate!” to David Hall from Brian, Tom, and me. (He was running us through the Greydogs in HeroQuest 2)