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AndrewTBP

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Posts posted by AndrewTBP

  1. On 11/18/2020 at 9:18 PM, Nick Brooke said:

    I've talked to my co-authors David Hall and Kevin Jacklin about the feasibility of producing Home of the Bold (1992) and/or How the West was One (1994), and if they decide to go ahead I'd be happy to support them. I expect their decision will depend in part on the success or otherwise of Life of Moonson. 

    <waves excitedly>
    Please pass on “G’day, mate!” to David Hall from Brian, Tom, and me. (He was running us through the Greydogs in HeroQuest 2)

    • Like 1
  2. You’re right! Nice work. Paris: Gateway to Adventure p.18 says:

    Praxian

    This language is spoken by the nomadic tribes of Prax and the Wastes. All the tribes there speak dialects, including the nonhuman Morokanth. It has no written script, although the Praxians do record some information with a complicated system of knots.

    • Like 1
  3. No, there are human mines too. The Salt Mines of the Big Rubble are detailed in Pavis: Gateway to Adventure. Humans mine the halite in daylight, trolls at night. 

    A quick search for mines in The Guide to Glorantha shows there are all sorts of mines in all sorts of places. 

  4. Back in the day I co-wrote a RQ3 adventure called Viking Berserks versus Cthulhu Monsters in Greenland! for a Sydney game convention. It featured Mi-Go and Ithaqua. 

    We just used the Cthulhu monsters as is in RQ3. You can back convert them from the current edition or use an older edition. Easy!

    • Thanks 2
  5. There’s no Lie in 13th Age Glorantha, but last session Bendernaf the Trickster narrated her attuned Illusion rune to defeat Derkrov in the gambling contest and get aid for herself and Berra the Earth Priestess for upcoming troubles at Vinga’s Ford. 

  6. 21 hours ago, g33k said:

    how many Eurmali have write-ups in canon; and how many of those have Lie?

    1. Jornkalor Pegasus Plateau p.12 NO
    2. Darvyn Blackfeather Pegasus Plateau p.63 NO
    3. Mernyr the Fox Pegasus Plateau p.80 NO
    4. Jorana Appas Pegasus Plateau p.147 YES
    5. Leana the Elura The Smoking Ruin p.26 YES
    6. Gooseberry Sprig Gamemaster Screen Pack p.63 YES

    So 50% have Lie. I suspect that 1 Eurmal shrine in Sartar teaches Lie. 

    My experience of Eurmali in RQ:G play is my friend Brian playing the Eurmali in the adventure GMed by Jason Durell at RQ Con Down Under in Nov 2019. Brian did an excellent job, and he suited the character well. 

    • Like 1
  7. Long ago Sandy was telling us about a player who insisted on playing a Tolkien dwarf in a Glorantha RuneQuest game, and I suggested he had missed the “Do Androids Dream of Electric Sheep” solution. Say yes, and let them play their dwarf their way, blithely ignorant of their true heritage as a Jolanti deep agent in the surface world. 
    😉

    • Haha 1
  8. 8 hours ago, Losky said:

    If there is a possibility of the players are getting in combat with the SPRUL-PA while deciphering the labyrinth of the ruins surrounding the broken tower then I fell I have to prepare is as a map for Roll20

    I recommend you register for a free Pelgrane Press Bookshelf account. Then you can download all the maps they prepared for a year of their 13th Age Organised Play adventures, and the adventures themselves, for free
    I’ve been using those maps for all my Roll20 games for years now. 
    My advice on preparing for combat in Roll20 games is that combats happen only when you are prepared. I structure my adventures in scenes, and fighting happens only in a fight scene. The fight scene starts when the map changes and the Tracker appears. 

    • Like 1
  9. The Hollow

    This adventure is designed for 1st level characters. It is structured using the 13th Age Adventure Toolkit from the 13th Age Game Master’s Screen and Resource Book p.8

    In this adventure, the characters must rescue more than a dozen children in order to thwart Gloomwillow’s ritual for Harsandra the Quick. But the Woods of the Dead are not for the faint hearted!

    Montage

    As they cross the Last Bridge of Alone, they must make a choice. Follow the Dawn Road's safer path to the Black Stream or take the Dusk Road and turn left at the Broken Tower. They know the risks and rewards of both well enough to begin their quest with the information needed to decide which they believe is the lesser of two evils.

    Tell the players that their characters just undertook a long and difficult journey to get to the spot where the adventure begins.

    Turn to the player on your left and ask them to describe one threat or obstacle that the party faced on their journey toward the location where the adventure begins. The obstacle could be large (a dangerous ambush, or an avalanche) or small (someone stole the Storm Voice’s trousers). 

    Turn to the next player clockwise and tell them that their character did something impressive to overcome that threat or obstacle. Ask them to describe what they did. Don't make them roll dice at this point — this event happened in the past, and they succeeded. 

    Continue around the group until every player has had a chance to invent an obstacle and describe how their characters overcame an obstacle. If some players aren't comfortable with making something up on the spot, feel free to coach them, or turn their one- or two-word answer into something bigger.

    The First Probe

    About three hours after the adventurers enter the Woods, they hear a rustling in the leaves. At first, they may take it for wind, but it grows too loud and seems to be moving toward them at too regular a pace. 

    In this scene, the characters must overcome a major obstacle that stands between them and their goal, using roleplaying, skill checks, or a combination of each.

    Challenge DC 15 Normal

    Flock of Ravens +5 vs PD (multiple targets) — 1d10 damage

    Giant Dragonflies +5 vs AC — 2d6 damage

    The Second Probe

    It begins as they crest a rise (on the Dusk Road) or come around a blind curve (on the Dawn Road). A group of hideous creatures are squatting on the road ahead.

    These are mossbacks, the foul hybrid servants of Gloomwillow. They resemble bipedal toads the size of toddlers, with ferns and greasy weeds growing from their backs like shaggy fur. These range in color from rotting black to sickly green.

    At last, the PCs get to hit someone!

    This is a fair fight.

    PCs Mossback Mossback Minion
    2 0 4
    3 0 6
    4 2 5
    5 2 7
    6 4 6
    7 4 8

    Mossback is a reskinned Newtling Grownup (13th Age Glorantha p.319)

    Mossback Minion is a reskinned Newtling Juvenile (13th Age Glorantha p.319)

    Visions Most Foul

    Terrifying forms appear in the mist, chill sounds echo in the air, and disturbing patterns enter their very minds, making each further step forward a battle against primal terror.

    They must now overcome a more difficult — and deadlier — challenge to reach the next battle.

    Challenge DC 20 Hard

    Chill Sounds +10 vs MD (multiple targets) — 1d12 psychic damage

    Disturbing Patterns +10 vs MD — 3d6 psychic damage

    Terrifying Forms +10 vs MD — 3d6 psychic damage

    The Willow’s Crown

    About eight meters in diameter, this top of the tree has a broken-off top resembling the caldera of a volcano. The floor is swept clear, and empty but for Gloomwillow herself. The mad dryad stands at the center of the room, gripping a child of about 11 years by the hair.

    When Gloomwillow is staggered for the first time, she concentrates on the battle against the adventurers. This has the ancillary effect of letting the walking willow out of her control. The tree begins walking, then sprinting.

    This is a double strength fight. 

    PCs Gloomwillow Mossback Mossback Minion Walking Willow
    2 1 0 0 0
    3 1 1 1 1
    4 1 1 4 2
    5 1 2 5 3
    6 1 3 6 4
    7 1 4 6 6

    Gloomwillow is a reskinned Wild Dryad (Lions & Tigers & Owlbears: 13th Age Bestiary 2p.206)

    Walking Willow is a reskinned Awakened Trees (13 True Ways p.202)

    • Like 1
  10. You'll want the Roll20 Token Marker Library files I uploaded. I created them for my 13th Age Glorantha campaign, but they'll be useful for RQ:G & HQ:G too. You can also use them for your Art Library so you can have Runes in Handouts, Tokens, etc., 

    https://basicroleplaying.org/files/file/834-glorantha-runes-roll20-token-markerszip/

    I recommend registering for a Pelgrane Press Bookshelf account. Then you get access to all the Maps created for 13th Age Organized Play adventures. I'm using them all the time. I used one for the Dawn Road in "The Hollow" from Pegasus Plateau last night. 

    I have lots of Tokens made from the art in all my Glorantha PDFs, but I cannot share those. Vile Ashen Zuv Koppi Rites, you know. 😉

    • Like 2
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