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AndrewTBP

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Posts posted by AndrewTBP

  1. 43 minutes ago, David Scott said:

    The nearest to this would be the clans clustered around small settlements. Runegate is probably the easiest example to find in the adventures book. With the Enhyli, Lonisi, and Narri clans. Apple Lane is a smaller example with the Hiording and Varmandi (thane appointed by the Queen).

    Taraling. 😉

    The Lonisi were destroyed, triggering the Taral War. 
    Why, yes, the Narri were the centre of my last 2 HeroQuest games. 

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  2. There’s no Time in there. If you are following a well known and familiar path, you may return to the place you left after a reasonable time has elapsed. If you a trying an unfamiliar or broken myth, etc., you may return somewhere and sometime unpredictable. 
    For example, I played a HeroQuest at a SydCon long ago where a party of 1st Age heroes went to revive a god and returned with the pseudo-cosmic egg. 😉

  3. 13th Age Glorantha says

    Air Alone

    The forests around this recently built small city have always been deep, menacing, and rumbled by giants. The farmers of the area tried ingenious tricks like spiked-trap cottages to impale the feet of the stupider stomp-happy giants.
    There's no telling what the war has done to the area, but if you have adventurers who are interested in innovating ingenious methods of combating giant monsters, this could be the place. 
     

    In my campaign, the Earth Priestess was from Alone, and they returned there to rescue the kidnapped children in The Hollow (see The Pegasus Plateau & Other Stories, pp.84)

  4. I’ve got a new PC in my 13th Age Glorantha game who’s an Uz Monk of the Skyriver Titan temple at Crabtown, and I’m wondering if we know the Uz name of the god called Engizi by the Heortlings?

    I’ve collected material for this player about his god and hometown from my RQC, HQG, etc., PDFs. I’ve got runes, a few myths, mostly from the Heortling viewpoint. 

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  5. 13 hours ago, Joerg said:

    We already have two browser species among the Praxian quadrupeds with the high llamas and the morokanth.

    I believe the morokanth diet is the same as the other Praxian tribes but heavily slanted to the vegetarian option. I quote:
    The morokanth are primarily vegetarians but do eat herd-men as part of their religious practice. — RuneQuest Glorantha Bestiary, p.51

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  6. In 17 sessions of my campaign I have come close to killing a PC exactly once, when the Earth Priestess was unprotected and was charged by a Tusk Rider. 

    The player thought it was an auto-kill until they remembered an ability that forced a re-roll and turned a crit into a normal hit. Phew!

    😉

    So don't worry about the "low" AC numbers. 13th Age PCs are hard to kill, easier to knock down. 

  7. 8 hours ago, AndrewRead said:

    1st level with average stats ended up with AC 17 

    I think average stats is your problem. Try again using the array recommended in 13G p.24

    Otherwise you could post the ability scores and I can check it for you. 
    The basic AC for a 1st level foe should be 17 as detailed in 13th Age p.254 so lower AC for Orlanthi Bandit (mook) and Newtling Juvenile (weakling) looks good. 

  8. The Guide to Glorantha is a 2 volume, 800 page encyclopaedia. The Glorantha Sourcebook is a 1 volume, 220 page introduction. 
    I backed both of them on Kickstarter or equivalent for AU$100 (a Melba) each so you should get them both eventually, but I recommend getting the Glorantha Sourcebook first. 
    Other opinions are available. 😉

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