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AndrewTBP

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Posts posted by AndrewTBP

  1. On 8/20/2020 at 10:42 PM, jajagappa said:

    Jeff's latest addition (8/20) to the Facebook RuneQuest page on this topic:

    MAGICAL ROADS
    The Mountain Peaks

    One of the PCs in my 13th Age Glorantha campaign has a “Mountain Runner” Background, so I’m going to start using these very soon. 

    • Like 1
  2. I’ll be buying the Starter Set even though I started in 1981 and RQ2 was my 2nd RPG purchase after Traveller. 
    😉

    I can’t promise I won’t decide at the last minute to buy the PDF only as I did with RQ Classic. 

  3. 5 hours ago, jajagappa said:

    Personally, I think everything and everyone that enters or is within the Stone Woods moves incredibly slowly, including adventurers.  They don't notice the effect while within (and the Stone creatures do not seem slow while within), but if they finally manage to leave, weeks may have passed while they only noticed a few hours.

    I am so stealing this for my 13th Age Glorantha game. 

    • Like 2
  4. See The Guide to Glorantha p.247

    The Larnstings are Orlanthi who can invoke Change and can master the changes created by their very presence. They do not offer sacrifices to Larnste, summon wind spirits, or use wizardry – instead, their very breath knows how to speak the words of power without instruction. Collectively, the Larnstings are a weird brotherhood of magicians who appear, disappear, and reappear throughout history. Their numbers, role, and even powers constantly change and they defy categorization or definition. Sometimes they seem to lead the Hendriki, sometimes that tribe's leaders oppose them, and sometimes they disappear entirely. 

  5. The Guide to Glorantha says

    Ironhoof, Lord of Beast Valley: The demigod ruler of the Beast Men has reappeared several times throughout – and even before – history, most recently in 1615. He created the Grazeland Pony Breeders and was the first sacred King of Dragon Pass. Ironhoof is a centaur and lord of all horses.

    In my 13th Age Glorantha campaign Ironhoof is about, but the PCs are in the Castle of Lead right now. Maybe they’ll get to Duck Point and Beast Valley next. 

  6. 9 hours ago, Marc said:

    Well, somebody has.

    It was the author of the sheet according to the Roll20 forums thread I'm watching. I spent last night updating my GitHub account and MacOS client to prepare for character sheet work. 

    • Thanks 2
  7. IIRC they are sorcery creatures. The Death Stare is invisible, which also means sorcery to me (probably a RQ3 memory). 
    The adventure mentions Detection Blank but that’s currently unavailable. So I’d let Detect Enemies & Find Enemy work as usual. 

    • Thanks 1
  8. Whereas I've bought it 4 times. Once for my nephew's iPhone when it was released for iOS, and 3 times for myself on iPad, Android phone, and Steam in 2015. I haven't even installed Steam. 😉

    King of Dragon Pass prompted my purchase of an iPad.

    • Like 1
  9. On 9/15/2020 at 11:51 PM, Oracle said:

    I will heed the warning ...
    (I'm one of the players ...)

    I’m happy to report that the Jack O’Bear encounter was a success. It took me a whole Tuesday evening to get the Unpredictable Attacks to work with the Powercards API script in Roll20. In play it was fun, and Corner of the Eye was triggered by Oracle’s Alynx Companion, so we got to see both attacks. 

  10. Traveller was the first RPG I bought in 1981, though I was already playing D&D by then. I read it and tried some systems, but I didn’t try running it until I had an adventure, Annic Nova, to run. 
    The most fun I’ve had playing Traveller was a 3 day free form at a Canberra convention in the mid- to late- 1980s that was co-written by Garth Nix, the author. 

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