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Oracle

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Posts posted by Oracle

  1. The Wooing of Sorana Tor. This leaves a quite different impression of Sorana Tor than the one, that I've got from reading her short description in Sartar:Kingdom of Heroes, p. 86, where she is mentioned in the context of human sacrifices. The only hint in that direction is the mentioned, but not visible bloody sacrifice knife made of copper and obsidian, that she usually wears.

    So it seems, that Arim the Pauper courted the priestess of a very brutal goddess ...

  2. 59 minutes ago, jajagappa said:

    He was in Nochet during the siege in 1623.  In Seaseason 1624, he goes out from there to meet Argrath and brings the Wolf Pirates in as allies to break the siege.  The Lunars retreat and the armies meet up at Pennel Ford.

    If you look at GtG p.249: "Early in 1623, King Broyan leads his army into Esrolia, defeating the Grazeland Horse Army. King Broyan allies with the new Esrolian queen, and settles the mythical feud between the Vingkotlings and the Esrolian Grandmothers. The lands of the Red Earth Alliance are invaded and their cities besieged. In the south, the Warlords of Porthomeka form the Warm Earth Alliance under the leadership of the Demivierge of Rhigos. Later that year, Tatius the Bright, now General of the Lunar Provincial Army, rashly marches west to support the Lunar faction in Esrolia and besieges Nochet, trapping most of the Old Earth Alliance within."

    Part of settling the mythical feud is becoming Samastina's lover.  He also leads the Old Earth Army around against the Red Earth Alliance until forced back into Nochet.

    Glorantha Sourcebook p.157 also notes: "when Broyan and his ragged army of outlaws showed up in Esrolia, the Grazeland Horse Army was defeated and ran away. Broyan made alliance with the Old Earth queen and she appointed him her warleader."

    Hhm, from my perspective the available text fragments leave still room for interpretation. (But that's part of the fun even with canonical Glorantha. ;)) And I may overlook something here.

    Anyway I have no issue with following your interpretation ...

  3. 7 hours ago, jajagappa said:

    Yes, Broyan is in Nochet during the siege in 1623.

    ...

    Are you sure? Guide to Glorantha, p.732, left column, third last and second last paragraph:

    Quote

        Early in 1624, the Wolf Pirate fleet of Harrek the Berserk appeared in the Choralinthor Bay, having returned from its three-year-long circumnavigation of the world. Broyan met with Harrek’s second-
    in-command, Argrath ...

        That spring, a makeshift army, composed of cooperative remnants of the Holy Country led by King Broyan, Wolf Pirates led by Harrek the Berserk, and a Manirian host led by Greymane, marched to fight the Lunar Army, which lifted its useless siege and went eagerly to battle. The two armies met at the
    ford of Pennel.

    My interpretation here is, that Broyan was not in Nochet during the siege (which started in 1623), but his appearance with his allies led to the lifting of the siege.

  4. 11 hours ago, Yinkin said:

    ...

    The Lunars send an army to Nochet to defeat the rebellion, but could not break the city nor stop it from restocking through it’s port, so they lay siege to the city instead. [Are King Broyan besieged with the Old Earth alliance people in Nochet?]

    ...

    As far as I know King Broyan was not in Nochet during the siege. Looking for a reference ...

    • Like 1
  5. 11 hours ago, Yinkin said:

    ...

    With Sartar freed, Kallyr Starbrow was proclaimed Prince of Sartar, in accordance with the old ways! [Did she light the Flame of Sartar?]

     

    Guide to Glorantha, p.177, boxed text 'The Hero Wars begin', fifth paragraph:
    ... Sartar throws off the Lunar yoke and Kallyr relights the Flame of Sartar to be named Prince of Sartar. ...

     

    • Like 1
  6. 7 hours ago, soltakss said:

     

    Hermes and Loki are very different deities, that is like asking what if a Humakti tried to recover a spell from a Zorak Zoran temple, as they are both Death Gods.

    This is more like a Calvinist trying to recover a spell from a Catholic Church, in Glasgow. He might be able to do it, but would encounter social and religious opposition.

    True, but what about this one:

    What happens if a worshipper of the Trickster god Hermes tries to recover a spell from his god further west in a temple of the Trickster god Merkur?

  7. 13 minutes ago, styopa said:

    If the Yelm cult in Dragon Pass has one set of runes, and the one in Dara Happa has all the same but one is different (because of theistic interpretive differences), what happens when a worshipper from the former tries to recover a spell that is tied to that missing rune at a temple of the latter?

    Sounds like a Judean Peoples Front vs People's Front of Judea situation to me.  

    What happens if a worshipper of the Trickster god Hermes tries to recover a spell from his god further north in a temple of the Trickster god Loki?

    (I confess, that this example is not truly matching, as Hermes and Loki differ in more than just one aspect, but anyway:)

    I think this is something, which is up to the game master. In most role playing games this kind of scenario will never happen, because most role playing games provide simply just one single pantheon. This is quite different with RuneQuest, and obviously there is no easy way to solve that. In fact if RuneQuest would provide a general solution here, it would limit the creativity of the players, which is not desirable - at least not from my point of view.

    • Like 1
  8. 39 minutes ago, styopa said:

    Nicely put.

    Again, I'd say that while this makes for a fascinating Campbellian exploration of the variability of the monomyth, and an insightful setting for the poly-cultural heroes journey...

    ...it's going to be confusing as hell to anyone who isn't already invested in exploring it.  Frankly, while some people may find such metaphysics exhilarating and challenging, others find it exhausting, pointlessly complicated, and irrelevant.

    Some people just want a fresh setting where they can play an RPG with their friends.

    I'm not saying Chaosium should water down Glorantha to make it some insipid flavorless Greyhawk clone, but I do feel that for commercial viability there has to be some place for a newbie to find a conceptual footing amongst the quicksand.  

    ...

    I do understand the need for this kind of clarification absolutely. In fact I guess most of the players in my group are not interested in the metaphysics of Glorantha nearly as much as I am. Therefore my current hope is that the announced cult books will bring clarification at least on a regional level - as already mentioned in a previous post I don't think this is possible on a universal level. So introducing the required kind of information on a regional level may be the best compromise between holding up the complexity of this game world and making it accessible for players preferring a less confusing and more playable approach.

    • Like 1
  9. 7 hours ago, jajagappa said:

    Yes, hopefully this type of material will eventually be covered in a Gods of Glorantha book.  Right now it's somewhat scattered and only fragments are in the Guide.

    From the RuneQuest rules at Gen Con thread:

    On 23.8.2017 at 7:12 AM, Texarkana said:

    ...

    The second wave of books will include The Heroes Book to provide support for heroquesting, Trollpack, a second quickstart, Cults of Dragon Pass (the first of several cult focused books) and a Glorantha quickstart (short setting introduction).

    ...

    This seems to indicate, that there are plans to publish several (localized?) cult books instead of a universal Gods of Glorantha volume. This should give the guidance asked for earlier:

    5 hours ago, SDLeary said:

    So... this being the case, will there be guidance on to how to interact or explore these other runic associations; dare I say it, these other aspects of the gods? For example, how would a character explore Yelm's mastery aspect, rather than life or death, in the game. Would this simply be a matter of staying within the culture and rising through various social barriers? And how might this effect new magic spells?

    ...

    Or it may lead to more confusion, because I can imagine, that these cult books may describe cults for the same gods with different rune associations depending on the region/culture the cult is associated with.

    • Like 1
  10. 8 hours ago, styopa said:

    ...

    Inconsistencies do hurt the Guide's claim to infallible authority in all things Gloranthan, but it's probably humanly impossible to make sure everything is exactly consistent in a work of that size and a setting that (we hope) will continue to grow and thrive.

    Even more so as Glorantha is a world based on living myths, which may even contradict each other and still will be true. This is (one of) the core idea(s) of Glorantha, and any game system based on this setting may try to set up definitions, which are consistent in the context of this game, but will never be able to define a single true and only, always applicable set of definitions for this world.

    So regarding everything related to the God Time (runes, myths, gods) the Guide to Glorantha may provide the most consistent view of 'pre-history', but surely not the only one possible. (And even that may be true only from a Godlearner's point of view.) That's at least my understanding.

    • Like 4
  11. 1 hour ago, Joerg said:

    The Hero Plane is a collective term for the parallel Glorantha in which one experiences God Time. You speak of hero planes when it comes to wander between different sections of this Godtime (usually the Ages) when you have to overcome a boundary similar to that you need to overcome to enter Godtime in the first place.

    I see. But this becomes not clear from the text in the Guide, which makes the topic a bit confusing, if you relay just on this information.

    • Like 1
  12. 4 hours ago, metcalph said:

    Ragnaglar is dead.  He's not mentioned for the same reason that Wakboth isn't.

    I missed this bit of information so far.

    The fight between Wakboth and the Storm Bull is mentioned and described in several places. But the dead of Ragnaglar seems to be mentioned in the cult description of Mallia (in Cults of Terror) as a simple statement only. Are there any further descriptions available of this fight between Ragnaglar and the Storm Bull?

  13. Regarding changes and differences in the way runes are assigned to gods, see an older thread, where I had a similar issue with Flamal and his runes:

    On 30.4.2016 at 10:21 AM, Oracle said:

    While preparing a new HeroQuest Glorantha character for a new player, who wants to use Flamal as his patron deity I've run into the issue, that the runes given for this god differ depending on the source book you're using:

    • Sartar: Kingdom of Heroes, p. 106 - a rune, which could be read as Aldrya but probably should be Plant, Life
    • Guide to Glorantha, Vol. I, p. 150 - Plant, Infinity, Plant
    • HeroQuest Glorantha, p. 141 - Plant, Harmony, Plant

    Which rune combination is the correct one to use (in a HeroQuest context)? Although the Guide of Glorantha should be the definite source if in doubt, I tend to use the HeroQuest Glorantha version (besides other reasons because it is the latest publication). But I would like to get some confirmation (from an official source would be greatly appreciated :)).

    One of Jeff's answers was:

    On 30.4.2016 at 11:56 AM, Jeff said:

    The God Learners would say Plant, Harmony, Plant. The cult in Sartar for HQG purposes uses magic based on Plant and Harmony.

    and

    On 30.4.2016 at 4:49 PM, Jeff said:

    Shoot, I typed too fast - Plant, INFINITY, Plant. Don't let me type on four hours sleep.

    So it seems, that the view a cult has regarding a respective god may have an influence on the assigned runes ...

  14. 2 hours ago, g33k said:

    was I really the first one into this thread looking for a HeroQuest of Fazzur's ?

    :P

    Maybe the first one, but definitely not the only one. Same here. (That's a good example, why I hate acronyms ;)).

  15. map on p. 143:

    the last part of the line/arrow marking Dormal's voyage is marked with the year 1582, but the text on p. 142 states:

    Quote

    In 1583, Dormal sailed northward, to Valind’s Glacier, and then moved west. His last known stop was Ygg’s Isles, where one of his ships was wrecked. Then he sailed westward to find Luathela, despite warnings from the savage Ygg’s Islanders.

    So this seems to be an error in the map ...

  16. I'm lagging behind a bit, but anyway this question popped up while reading this chapter in the guide:

    p. 128, The Gbaji Wars:

    Quote

    In 365, the Orlanthi, trolls, and dragonewts rebelled against the High Council, and the Dragon Pass region, including most of the original Unity Council lands, stood against the Broken Council.

    Unity Council? What Unity Council? From what I know about the Unity Council I guess, this is the same council, which was named World Council in previous sections, but the term Unity Council neither mentioned nor explained before. So is this an omission, which should be marked as an error?

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