Oracle

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About Oracle

  • Rank
    Advanced Member

Converted

  • RPG Biography
    Had some of my best RPG sessions in Glorantha several years ago.
    Always was fascinated by Glorantha since then.
    Did Fantasy role-playing over several years using a home-brew system heavily based on Runequest III and Hârnmaster.
  • Current games
    Just started to run my first HeroQuest campaign in Glorantha.
  • Location
    Munich, Germany
  • Blurb
    After more than 15 years of role-playing hiatus I'm back in a much more intense way than expected.
    Started to translate HeroQuest Glorantha into German language...

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  1. In fact I did not spent too much thought on this, but would have probably more, if I would be a numismatist ...
  2. Keep in mind, if I say something is new, then it's new to me. I do not posses all available Glorantha sources, let alone that I would have read them all. So here are my notes to the week 1 read: Book Jacket: Great illustration, which immediately triggers my curiosity. I can identify Harrek, the Berserker and Jar-Eel the Razoress, but who are the two other figures, which you can see, if you hold the book top down? But this is the Guide (sic!) to Glorantha, and therefore this question is answered immediately on the inside of the book jacket: they are Can Shu, the Exarch of Ignorance and Cragspider, the Firewitch. Title page: Kind of Atlas figure carrying the stars, the heaven on his shoulders. Another mysterious sight for the not (yet) inaugurated reader. An impressive list of authors, co-authors, and illustrators. Many names I know from other Glorantha publications. And the usual protection blessing, this time through Lhankor Mhy (how appropriate). pp. 2+3: another impressive list of names, this time the supporters of the Kickstarter for the Guide. And some of the people I know even personally. p. 4: and another list of supporters … plus an illustration depicting a (religious) harvest procession … very appropriate, as the existence of this Guide is something, you really have to celebrate. p. 5: the table of contents for Volume I … gives a first impression, what to expect p. 6: the foreword tells a short version of the nearly 50 years old history about how Glorantha was initially discovered by Greg Stafford and explored and refined over the years by him and a lot of other people. Told by Greg Stafford himself. Nice details, not known before. It also tells, how the vision of one man became the vision of many – which explains the long lists of contributors and Kickstarter supporters on the first pages. p.7: a map of the World of Glorantha, nothing new here, but an awesome colouring of the map. Plus a short description of Glorantha and its structure, which is quite similar to the description found in the Glorantha book of Runequest III. pp. 8-9,11: The first part of this Introduction is quite similar to the beginning of the 'Editor’s Introduction' in the Glorantha book from RuneQuest III box Glorantha: Genertela, Crucible of the Hero Wars. The section about 'Types of Civilization' starts similar to the section 'Levels of Civilization' in the same Glorantha book, but instead of the former descriptions of 'Human Racial Types' (which appear later in the Guide) the four civilization types are listed. These descriptions seem to be based on similar descriptions of the civilization types in the Player’s Book of the Genertela box, but are summarized descriptions of these civilization types only, although updated and improved. Especially the term Barbarian has been changed to Chiefdom. Descriptions have been also made more generic, because they do not describe anymore Genertelan types only. The following sections ('Magic and Religion', 'Demographics and Population Growth', 'Life and Death' and 'Social Organization and Politics') seem to be again quite similar to the same text passages in the 'Editor’s Introduction' in the Glorantha book from Glorantha: Genertela, Crucible of the Hero Wars. A bit restructured and adapted, but mostly the same. p. 9: boxed text 'Four Paths to Magic'. Basic description of the four types of magic existing in Glorantha. No new contents, but a very useful summary I’ve never seen before in that form. p. 10: The 'Cosmology of Glorantha'. Great illustration plus explanation of what you see in this illustration. p. 11: new 'Magic and Warfare' sidebox. pp. 11, 13-15: The 'Economic' section is much more extended in comparison to the respective section in the Genertela box. New section about 'International Trade'. Contains a very picturesque description of a large market like in Nochet. New section about 'Gloranthan Warfare' with useful descriptions of Light and Heavy Infantry and Cavalry. New sidebox about 'Sea Trade'. p. 12: boxed text 'Coins in Glorantha'. Very nice overview with descriptions and very convincing example illustrations of some coins commonly used in Central Genertela. Illustrations could be from a museum catalog. New from my perspective and very useful for getting an idea, how the coins in Genertela look like. pp. 14+15: The 'Harrek and Jar-Eel' fresko. Great illustration, which shows both Heroes in their mundane as well as in their mythical form. Surrounded by (new) boxed texts describing the Heroes as well as the details of the illustration. Creates a good impression who and what these two Heroes are. Also contained is a description of the Red Goddess. p. 16: boxed text 'Bones of the Gods'. Slightly revised and enhanced version of a text from the Secrets Book in the RuneQuest III box Elder Secrets. pp.16+17: All sections on these pages ('Adventurers in the World of Glorantha', 'Human Racial Types' and 'Physical Nature') are revised and adapted (mainly avoiding references to the RuneQuest game system) texts from the 'Editor’s Introduction' in the Glorantha book from the RuneQuest III box Glorantha: Genertela, Crucible of the Hero Wars. The boxed text 'An Analysis of the Crystals of the Gods' is the reprint of a document from the Nochet Knowledgs Temple. First seen in the Secrets Book contained in the RuneQuest III box Elder Secrets.
  3. By the way: I've purchased my version of the Guide (Hard Cover as well as PDF) in April 2015 through the shop on glorantha.com, i.e. Moon Design Publications. Is this version identical with the Kickstarter version? Although: The PDF, I'm using is from February 2016, so I've obviously got an update on the PDF, which then couldn't be the Kickstarter version ...
  4. quicktstart

    According to the Guide to Glorantha, p. 9, Animism is just another term for Spirit Magic. The fourth magic form missing here is Mysticism (aka draconic magic or illumination).
  5. Should be 'They', as it is In the original(?) text in the Glorantha book from the RuneQuest III box Glorantha: Genertela, Crucible of the Hero Wars.
  6. This is also true for the German version of the core rules: HeroQuest - Das Regelbuch.
  7. Wohl wahr. Andererseits: lava dome --> Lavadom, Lavakuppel Bezüglich Problem 1 stimme ich nicht zu: Natürlich hat die Sonne keine Kuppel, sie bewegt sich aber über die (Himmels-)Kuppel. Insofern ist das aus meiner Sicht schon eine denkbare Übersetzung. Vergleiche auch cheese dome --> Käseglocke - auch hier hat der Käse keine Kuppel/Glocke glass dome --> Glaskuppel - hier besteht die Kuppel aus Glas, ist aber auch nichts, was eine Kuppel hat Allerdings ist es tatsächlich merkwürdig, aus einem Sun Domer einen Sonnenkuppler zu machen (Problem 2) Stimmt. Tatsächlich bin ich mir aber nicht sicher, ob sich Dome tatsächlich auf die Himmelskuppel bezieht. Ist nicht vielleicht eher die architektonische Form der Tempel gemeint? Dann wäre Sonnendom tatsächlich die passendste Übersetzung. In beiden Fälle überwiegen für mich die Nachteile. Nicht schlecht. Wäre auf Deutsch dann Templer der Kalten Sonne? (Kalte-Sonnen-Templer finde ich nicht so gut ...)
  8. On rpggeek.com you can find several PbF games using HeroQuest Glorantha. I had the luck to enter an already running game in spring this year, which had already run for several years (but only several weeks in game time, as the pace is obviously much slower than in a real tabletop game). Going through the backlog of the previous game sessions gave me a lot of insight on how to handle certain situation in HeroQuest. E.g. the last pages of the OOC thread give a pretty good example how @jajagappa supported me in creating a new character (after playing an already existing character before. I can recommend this game play definitely, but it's a *lot* of material to digest ...
  9. In fact I'm not the right one to tell you for different reasons: this was my first Runequest session after a long, long time (probably around 30 years) ... I thought and still think the story and the Gamemaster as well as the players are more important than the used rule set ... during the last years I concentrated on HeroQuest Glorantha, because that's supporting my approach to role playing games so perfectly ... But besides that: as far as I can say, yes, it felt like Runequest, in fact even more so, because Runes played a much more important part than in previous versions (as far as I remember ). So the 'updates' (that I could identify) improved the rules. And it definitely feels very Gloranthan, which makes it very attractive to me. Fighting did not take too much time and was overall short and effective (if not to say deadly, because it was not in all cases ). The pre-generated characters in some cases gave me a suprisingly new view on how to define certain character types like Lhankor Mhy sages or Ernalda priestesses (but that may be just my personal view). The history of the pre-generated characters was created using the new rules for character history and gave them a background, which made them immediately more interesting. The new passions did drive the actions of some of the characters, which supported real role playing. Overall it was real fun to play through this scenario. So I liked it and I will definitely give it a try as soon as the rules are available.
  10. That's exactly, what was told to us during Eternal Con. I was lucky enough to participate in a "Play Test" of the upcoming Runequest Quickstart GMed by Jason Durall - and it was explicitly stated, that this was a play test game, because they are not allowed to give out the end product before the official Free RPG Day. I missed the new Apple Lane adventure completely (too busy with other topics), so I would interested in a published version too ...
  11. I interpret this so, that we can expect an updated version of the RuneMasters PDF file. Is that correct?
  12. The Game System specifics outlined in the New RPG Submission Guidelines for Chaosium do only cover Call of Cthulhu and Runequest: Roleplaying in Glorantha. What about HeroQuest and HeroQuest Glorantha?
  13. What about the description of Peloria (including Carmania and Dara Happa) in Glorantha - Introduction to the Hero Wars (which is still available as a PDF similar to the lunar books for HQ1)? Are these descriptions still useful? Or do they have to taken as out of canon too? They may be overruled by the Guide to Glorantha, but I was under the impression, that these descriptions are more detailed as in the Guide (which may be a wrong impression).
  14. Cult rules or Cult runes?
  15. In fact reading some of the discussions in these forums I'm not so sure about that ... ... but anyway in most cases I admire the knowledge of some of the veteran Glorantha sages.