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wbcreighton

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Posts posted by wbcreighton

  1. There is also Elric as a good Fantasy setting for d100.

    Absolutely, and it is being revised to work with the MRQ2 rules. It suits the taste of a percentage of the fantasy market.

    The point is that Rod's supplement has a precise goal: let's re-play OD&D supplements with a less unrealistic system. It could be given a setting, but this would denaturate it a bit.

    Classic Fantasy II will give more detail to the realm. But I think the main thrust is to have a framework for a campaign world that will be easily adaptible. For that segment of gamers out there who always wanted to wield the plethora of magic items and spells found in AD&D, Classic Fantasy fits the bill.

    The Green is more unique, but my personal opinion is that there is no real market space for another really big fantasy setting for d100. It could - at best - attract 10% of the interested players, with another 60% playing Glorantha/Eternal Champion, and 30% doing their own homebrew.

    And, admit it: when you have such a beauty available for OpenQuest, do you really need Yet Another Fantasy Book for BRP? :)

    I think the Green is perfect as a drop in to a campaign world. The players stumble across a hidden valley or lost island and viola The Green finds a home. The problem for setting books is that each player doesn't need it. The best sellers will be the books made specifically for the players to use.

    Are you referring to Life and Death ? It looks like it might be another The Green, good for supplementing a campaign. But will players need it ?

    BTW since you mentioned Italy, Steve Perrin just announced on his SPQR yahoo group that he is invited to be the:

    RPG Designer Guest of Honor at the Lucca Comics & Games show in Lucca Italy in late October

  2. Rod's and Puck's settings are good. But what distinguishes them from the plethora of other settings? I think Chaosium will do them justice, but with Glorantha as a competitor for d100 fans, what is their possible market share?

    Well with Rod's setting Classic Fantasy, he hasn't really detailed the setting in print yet. The book is really about establishing a way of playing BRP to emulate DnD. It is the top selling BRP monograph on Chaosium's web site . Maybe it isn't important what differentiates the setting as much as what it is emulating. Sometimes you can go a long ways riding on some one else's coat tails. I also do sense from reading posts on websites and forums that there are plenty of D100 or BRP players that don't like Glorantha or are tired of it and want to try something new. Who knows how much actual market share they can grab, as long as it is sustainable.

  3. BTW, your comments about sales make me suspect you do not have that much data to support your opinion. Apart from your uninformed ideas about Diaspora, Rome has sold darn well - please note it is already Silver on DriveThru. None of the Mongoose RQ line is even Copper there - and they are not available anywhere else in PDF.

    What do the copper and silver seller designations mean ?

  4. Really? The big players here in Italy are:

    a) D&D

    B) Call of Cthulhu

    c) World of Darkness

    d) Sine Requie (local horror)

    Is that based on sales data ? Personal observation ? Something else ?

    I think it is interesting information. We are all writing in with observations from areas from all over the globe, and it shows the diversity of our gaming realities. It makes it hard to judge what is happening elsewhere but it is helpful to hear of the differences. We are also talking about different issues. Some of us are talking about business market share, viability etc, and some of us are talking about having BRP be popular.

    BTW the Alephtar books haven't hit the shelves of my local gaming shop ( in Vancouver Canada ) yet. Although they do sell a lot of Magic cards and miniatures games like War Machine.

  5. EST and well chat... didn't know FGII had voice

    FGII doesn't have chat as a feature but lots of virtual table top gamers use Skype, Teamtalk or Ventrillo to help with table chatter. I am given to understand that VTT users tend to use chat for IC and voice for OOC. I know I can't type well so, so voice would help.

    BTW does the mega pack mean the Ultimate version of FGII ? Which would of course allow anyone to use an unregistered version of of FG as long as you are running the game.:D

  6. As soon as I hook up my Fantasy Grounds II Software ( I am getting the mega pack) I am going to start hosting online tabletop games. Let me know next month if you are interested. >:>

    So what time zone are you in ? Are you thinking of using voice as well ?

  7. It seems that all of the material for the setting of Talislana is now available free (from the IP holder ) under a Creative Commons License (non-derivative) and is available here in pdf format:

    http://talislanta.com/?page_id=5

    I am not familiar with Talislanta, but do remember it being around for a long time. It is a wealth of material for anyone looking for a different fantasy setting or looking for new races/cultures to drop into their own setting.

  8. I'm not sure if this is what you call a Classic SciFi setting or not, but it would be worthing taking a look at. Originally planned as a Campaign world for WEG d6 system, cancelled and planned to move to FATE?, but then published by WEG as a pdf. WEG is being sold off and the rights to this went back to the book's author, Bill Coffin. Bill has released it as a FREE pdf on drivethrurpg.com. Head over there and download it for free ( 364 pages ). I wonder if anyone will approach Bill about doing a conversion to a different game system. I haven't looked at it and I'm not offering an endorsement of it. But maybe ....

    Bill Coffin's Septimus

    As one galactic empire dies, billion of people from thousands of worlds flood to their last great hope -- Septimus.

    Bill Coffin's Septimus sets the players inside a Dyson Sphere made from an unknown and unknowable alien technology. Faction pitted against faction to control the sphere and the amazing technology therein -- a technology so great that no weakness cannot be eliminated and even death is not final. But, even as the obsessed techno-cult, the Sindivar Extant seeks to build a Utopia around Septimus' many nanofoundries, a dark secret spreads. The same technology that is a boon to so many billions of people contains a flaw, a flaw that may have spelled doom to the great originators, a flaw that threatens to crush Septimus and its inhabitants, even before the greatest of secrets yet remains undiscovered

    Whether you fight alongside the Extant and the Cadre, or whether you join one of the many factions seeking to wrestle power and wealth from the Cult, you are sure to find a game that is right for you. This 360+ page RPG comes packed with everything you need for many hundreds of hours of gaming. This books needs no additional material to play. It comes with the OpenD6 core rules, huge amounts of setting information, complete with area maps, plus the most exhaustive character generation and character option information ever in a single D6 System book.

    Inspired by, and meant to capture all the fun of the Classic Star Wars roleplaying game by West End Games, this free-wheeling Space Opera also takes you science fiction fun to the next level. More mature and multi-tiered that Star Wars D6, Septimus includes elements of Cyberpunk, Transhumanism, Light Mecha, all the way to fantasy elements. Septimus' vast territory only about 1 or 2% of which has been mapped, means an almost unlimited field to play in.

    This is the biggest campaign setting published by West End Games in years, with more support content to follow, which means you'll continue to have the support you want and need, for a long time to come.

  9. For reference from the PHB3.5:

    SURVIVAL (WIS)

    Use this skill to follow tracks, hunt wild game, guide a party safely

    through frozen wastelands, identify signs that owlbears live nearby,

    predict the weather, or avoid quicksand and other natural hazards.

    ( So from BRP I see: Hunting, Tracking, K:Meteorology, K:Natural History, ...)

    I guess Survival is a fairly encompassing skill.

    To answer my own question:

    From wikipedia:

    Natural history is the scientific research of plants or animals, leaning more towards the observational than experimental methods of study.

  10. Er... Wrong. You have Knowledge (Streetwise) for urban survival, and Science (Natural History) for wilderness survival.

    Er...????. His point was that there is NOT a skill called Survival.

    So in the fantasy games that you play, when Ragnar the Barbarian is lost in the wilderness you request that he makes a Science (Natural History) roll.

    "Me no take science class. Me no read...";)

  11. I listened to most of tetsubo's review with gritted teeth. I started to think about the thing that most offeneded him about BRP. The lack of a survival skill.

    I thought, there is a survival skill isn't there ? Alas there isn't one. So having listed the 3 professions most likely to need wilderness survival skills below, I would ask GMs out there how to simulate survival skills>

    Also what exactly is K:Natural History and how does it differ from K:Natural World ? Sounds a little esoteric to me.

    Knowing that there are players coming from other systems, it is good to get a handle on how accomplish in BRP what they could do in D20 or GURPS etc.

    Explorer:

    Skills: Climb, Language (Other), Language (Own), Persuade,

    Research, Spot, and four of the following as appropriate

    to setting: Knowledge (Anthropology, Group, History,

    Natural World, or Region), Drive, Fast Talk, Firearm

    (Pistol, Revolver, or Rifle), Navigate, Pilot (Aircraft or

    Boat), Ride, Science (Geology), Swim, or Track.

    Hunter:

    Skills: Climb, Hide, Listen, Navigate, Spot, Stealth, Track,

    and three of the following as appropriate to setting and

    concept: Firearm (Rifle or Shotgun), Knowledge (Natural

    History or Region), Melee Weapon (usually Spear),

    Missile Weapon (any), Language (Other), and Ride.

    Tribesman:

    Skills: Craft (any), Dodge, Grapple, Hide, Knowledge

    (Natural History), Spot, Throw, Track, and two of the following

    skills, as appropriate to setting: Brawl, Climb, First

    Aid, Listen, Jump, Knowledge (Occult), Melee Weapon

    (usually Spear or Club), Missile Weapon (Bow),

    Language (Other), Ride, Stealth, or Swim.

  12. Worlds Beyond: secondhand knowledge that Chaosium hasn't been able to contact the original author ( published in 1989 ? )

    Other Suns: author Niall Shapiro wrote on one of the other BRP yahoogroups about doing a second edition, but if memory serves me that was a couple of years ago, and he hasn't written in awhile. Someone suggested he sell the books by PDF but he didn't seem interested.

  13. Thanks. I have a question about a section in the user guide:

    Adapting the Ruleset

    The Basic Roleplaying ruleset has a good degree of built-in flexibility that can be controlled by the

    GM from the preferences dialog, but that won't always be adequate for a particular campaign or

    genre. In addition to using preferences, a GM can change the default ruleset behavior either by

    editing the underlying ruleset files or by using a campaign extension. The first of these options is

    beyond the scope of this guide, but much can be achieved using the second option, which is

    explained in more detail below.

    Please note that whichever route is chosen, you cannot redistribute either the ruleset or a campaign

    extension, as the copyright for the original code is the property of SmiteWorks USA, LLC.

    So in practical terms what does this mean ? Let's say I have make a campaign extension so that I can play in a Post Apoc world and want to play a game. Do players in the game need the extension if I am GMing it. Do they need only the BRP ruleset ?

  14. It is a virtual table top program that allows the gm and players to play their favorite rpg over the internet. The idea is you can all see the maps and props on your computer screen. You have to pay for it. There are others such as Maptools and OpenRPG that are free. Some groups use skype or team talk to add a voice component instead of or in addition to chat. Never done it myself but it looks interesting.

  15. Hi Charles

    I downloaded Dragonlines form Drivethrurpg the other day and it looks very interesting. I haven't had a chance to read the whole book yet.

    For some reasom the character sheet is barely legible in the pdf. The traditional art ( royalty free perhaps) is also not very clear but the illustrations and text are good.

    Do you know if the pdf from drivethrurpg and Alephtar are the same ?

    Is a higher quality character sheet pdf available on a different site ?

    I also noticed that the page numbering goes 119, 120, 119, 122, 123 in the pdf.

    I'm not panning the book, just mentioning a couple of minor problems with the pdf.

    Keep up the good work.

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