Jump to content

Jon Hunter

Member
  • Posts

    530
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Jon Hunter

  1. Cheers for the Nice Words Roddy, I have got a few more bits to come.
  2. OK an up to date hub page for the WOG:Gloarntha stuff http://www.backtobalazar.com/wodglorantha/ Also a nice page of Lunar bad guys; http://www.backtobalazar.com/lunar-slaver-gang/
  3. OK whole pile of posts on a gloratha mash up system, It is a WOD storyteller reskin for Glorantha http://www.backtobalazar.com/wod-storyteller-system-glorantha/ http://www.backtobalazar.com/character-sheet-skills-first-draft/ http://www.backtobalazar.com/gloranthan-storyteller-character-backgrounds/ http://www.backtobalazar.com/spirit-magic-world-glorantha/ http://www.backtobalazar.com/natures-demeanours-bog/ http://www.backtobalazar.com/gloranthan-runes-wodgloranthan-mash/ http://www.backtobalazar.com/aspects-gifts-geases-merits-flaws/ http://www.backtobalazar.com/character-gen-glorantha/ http://www.backtobalazar.com/virtues/ http://www.backtobalazar.com/wodglorantha-character-creation-example/
  4. Brill, Kinda the variation I was pushing for.
  5. drizzle always drizzle ...... sorry that's manchester
  6. If it floats your boat go for it, I would not rule out pigs. I placed wild boars in the Elder Wilds, I just don't see them as easy breeding stock for the broo, so didn't put them on my most common list,
  7. Maybe, I've placed the broos mainly in the Elder Wilds and not in Balazar proper, so I looked for dominant animals of the Elder Wilds not Balazar for broo stock My thinking is that the pact of brotherhood between man and dog in Balazar keeps them much safer than other animals, To my mind there are very few wild dogs in Balazar. Also broos rarely seem to cross breed with predators of any kind. I did give a nod to the dog possibility with noting hyenas in Broo stock showing the different fate of dogs protected by humans and a similar wild species. As regarding pigs I see them as a a domesticated animal in the citadels; and not one that is common in Elder Wilds. These are opinions but this is the logic behind my thoughts. Cheers Jon
  8. Ok its been a few weeks because of news job and finding a life and stuff; However a new post placed today Tusk Riders in Balazar
  9. Factor one comes into play here then, local materials, dressed stone is probably cheaper in Pavis than wood, so things get turned about.
  10. My thoughts are that when Satar built the city everything was dressed stone from the richest to the poorest, as part of the magical build of the city. What has been built since, or what has been repaired would be more subject to the other factors. Though history, local skills, material and urban wealth will make stone much more likely than rural Satar.
  11. All I will say on this I have published my fan material on-line recently and have only had a supportive line taken by Jeff and the guys. I couldn't haver asked for a more gracious attitude, as im an opinionated pain in the ass .
  12. After some pondering a few thoughts on house design; 1) Local materials will play a large role in how buildings are made and thus designed. 2) Weather and climate will be a large determining factor 3) Available space and requirement factors make massive differences to urban and rural houses Size of the inhabiting and wider community are very important factors 4) Houses are very unlikely to be planned and built in one go, houses will be built lived in and then be added to over time, probably numerous generations. 5) Well planned and consistently built houses are the sign of wealth and prosperity. 6) Dressed stone is the preserve of the rich 7) Mud brick, uncut stone, thatch, wattle and daube are the likely materials of the more modest of means. 8) Religion means more to building in Gloranthan than it would in our history 9) The use of magic could bend some of the rules above
  13. Id go for a pavisite who needs to be outside Pavis for a while, and Lanbril con man who has to lie low for at least a few seasons. He could easily be a binding and calming figure in a less sanctimonious way.
  14. I'm glad someone thinks that. I think the northern European look and influence, was firmly there from King of Satar, King of Dragon pass and early Heroquest Stuff. What we are now seeing is a change of emphasis and vision, which isn't wrong, but it is a change. However in my opinion commercial games need both consistency and accessibility, i'm not sure current vision is giving either. Fine if its a pet project for 40 and 50 year old guys who have been gaming 30 years and love arguing about discussing there ancient history. If you looking at introducing games to new younger players we may be getting a little esoteric. An opinion that is probably as popular as a fart in a space suits, but its mine.
  15. They don't its juts obvious when drawing stalls that bit is for the cattle.
  16. So the differences between rome or venice and the mid alps would be good comparisons?
  17. The reason I asked was id always imagined a temperate climate, so visually a northern European look worked. If its closer to a mountainous Turkish climate or high altitude palestine the re positioning of visuals may make more sense to me.
  18. Jeff one question is the climate of Satar Mediterranean or more temperate?
  19. I think spirit magic needs something(s) to represent this kind of common magic which isn't adventurer, not as game focus but as a catch all for day to day magic.
  20. Add to that the look and feel of KODP and other stuff. However I do like square Esrolian house as an option. I've also had the idea of a round larnsting house that uses the round shape to reflect the air and movement runes. You could even suggest that a round house is seditious in Lunar controlled areas
  21. However arguing for both side of this, We are looking at real world examples without the use of magic which may make stone use much more affordable, However how expensive is the magic used to aid construction? I assume there is a lot more mundane magic around than is written up for adventures for daily tasks such as bake mud brick, shape stone, etc. However i'm still prone to believe economics will push people to cheaper and easier materials unless its a state or religious project.
  22. Jon Hunter

    Guilds

    That works fine when your looking at one culture with professional merchants, what about a culture where there are multiple trading cults. Issaries/Argan Argar parts of kethelia Issaries/etyries/lokarnos lunar provinces In these situations guilds would need to cross cult lines. It also doesn't look at non professional merchants such as the farmer selling his excess crops, the rural cottar/potter bring her excess wares to a larger market once a season. I can see many market stalls in cities being of this type. The trading cults will organise and police such markets, but many stall holders will not be merchants. I'm not entirely sure the point i'm trying to make apart from I thinks its messier in many situations that all traders = guild members = cult members. Different cities could run different systems So city A in the empire one guild rune exclusivity by etyries, initiates only in the main market, have to be a lay member to trade in the farmers market, no other cults allowed to trade. or the Johnstown Guild runs predominately by etyries and Issaries cults, the lunar administration demands an open a market for its traders, so the cults and the guild are separate entities, this makes Johnstown busier as it becomes an open not closed market. Again variation is the spice of life.
  23. I'm not sure why I always imagined mud brick for Pavis, sure stone for the important stuff, but day to day building mud brick always struck me as the material of choice. Maybe its the just the artwork you used to be Pavis always had a north african feel for me. I also never realised the size of new pavis compared to the satarite cities its actually quite big isnt it.
  24. I see Pavis as very different than Dragon pass, the main reasons being climate. Anyway our gloranthas may vary, so my dragon pass has square esrolian design, long houses and round houses which reflect the air and mobility runes.
  25. I tend to find I get chased by broos
×
×
  • Create New...