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joggiwagga

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Everything posted by joggiwagga

  1. haha, so of course I see this AFTER i ran the scenario. i used the quick method for rolling up characters to have a pool of sheets.
  2. Yes, definitely. I apologize if by "hot new thing" I implied that everyone was getting it or that there was a lot of programming. More that it was definitely around and totally something people were fascinated by. Definitely highly unlikely that a college student would have a TV set.
  3. TV as entertainment was a bit limited (http://www.infoplease.com/ipea/A0151956.html) but definitely the hot new thing. College students are more likely to catch a film at a theater, or even a news reel at a theater than watch TV on campus. Other things they may do for fun: play sports, attend games, go to dance houses, ice cream socials, participate in hobbies, read, etc.
  4. email the following to Dustin - dustin@chaosium.com Event Report Gamemaster Name: Gamemaster Email: Event host contact Name: Event Host Contact Email: Event Host Contact Phone Number: Date of event: Venue: Did you notify us of this event in advance?: Number of game sessions run: Number of game participants (must be at least 3 for catalog credit): Chaosium Game System demonstrated: Participant email addresses for those who wish to receive email updates from Chaosium: Did everyone have fun?: What sort of feedback did participants/hosts have for you? Tell us about your event! 100 word minimum, 500 word maximum:
  5. That is perfect. Thank you! Hehehe now to see if he manages to not lose the book!
  6. I'm totally stealing that idea and using Rod to be the back up authority/voice of reason. At least one of my PCs is trying to hook up with Rod, and they all think Blaine is just a dick (because he's in charge? I'm not sure), so they're not crazy about listening to him.
  7. Thanks for the clarifications. Spot Hidden still seems super weird to me as the notice skill, but at least it has a high 'untrained' base value. It just seems odd to me for use in general situational awareness. But this isn't really the place for my rule-set quibbles, and I suppose I can start getting creative in Luck use. Also good to know that I'm not going crazy by not seeing anything about spending luck in the quick start rules, since it makes sense an optional rule isn't there. Wasn't trying to be inappropriate with my question about the book (and hopefully by next game they'll be in the store so I can buy the Rulebook), but I was asking knowing that people have posted direct excerpts from the book in this forum for clarification (in particular in regards to creating Student investigators. My intent was for a small bit of information to be posted out of a larger whole so I could properly utilize this plot detail while I'm unable to have a physical book (as stated before, I have trouble with using PDF rulebooks, so I'm stuck waiting for a physical copy). Would anyone be willing to provide me a general heads up then concerning the book? It's included in the scenario as a red-herring (which a player is gleeful about). What I mostly need to know at this point is: can they learn magic/mythos from this book, and is/when/what sanity toll is there?
  8. Finally started running Chapter 1 today (first attempt was last month and coincided with an unofficial and unplanned city shutdown due to a local pot festival). I had 4 players, none of whom who had played a recent edition of Call of C'thulhu, and the only one with any experience with earlier editions hadn't played since 4th. For simplicity we used pre-gen characters and it worked well. Two men, two women, though one of the women is playing a male character. So we have Thaddeus Kent, Ernest Trump, Genevieve Jones, and Dermot Malone. Biggest issue on my part is there doesn't seem to be a standard "notice/perception" check beyond maybe "Spot Hidden." We got through the first two days completely (game two will start at morning of Day 3). I used one of the forum provided props for NPC visuals (the pictures with names that could be folded in half, picture on both sides) - which I lined up along the top of my GM screen with a notes about them written on the inside if I needed reminders. This allowed players and me to see the visuals and worked pretty well. Players have a lot of interest in Blaine, not b/c they think he's up to something, but because they think he's a bit of a dick. First night they snuck off to search his room and see if they could short-sheet his bed (they were sad when I reminded them he was sleeping on a cot). I decided the gun wasn't hidden in the room, fortunately b/c the player rolled an extreme success. I decided the only thing of interest they found was an unsent love letter to Daphne that was written after she turned him down but never sent since news of her disappearance came first. As for Trent. I didn't need to even try to come up with reasons for him to be sketchy. The players all looked at his visual and went "he looks sketchy, we don't trust him." One player (Ernest) thinks he's a vampire (I don't know why, but it's honestly kind of hilarious). Another player thinks that Trent looks like he's strung out and clearly is the person to buy cocaine from and therefore Thaddeus totally wants to be friends with Trent, and Trent has no idea how to react. Of course, Thaddeus is also possibly trying to hook up with Rod, so there's that. For player connections the Genevieve used to date John Jeffrey, which made for a good link and reason for connection. Two players making hard POW successes got them in on the dream as well. Details of the dream were written down in personal journals, and the only person it was shared with was the one PC who didn't have the dream, so it wasn't until early evening the next day that they actually got to the whole "we all had the same dream" moment. Genevieve was also the one to see the zoog, and reacted by screaming and fainting. The PCs came running, with various amounts of skepticism regarding the story, but Dermot did find the tracks and could tell that they were both rodent like and oddly bipedal. Day 2 had them going directly to Jason at the diner to see if he knew anything about the Sarah's Shade legend, and then later to the Doctor's. This led to Ernest being even more convinced that Trent is a vampire. Then they hit up the library and made various finds (or not finds). To shorten things up I just gave them snippets of interesting facts from the rest of their interviews for the day. On my part I had a brief bit of confusion b/c some of the handouts don't seem intended for this session, but for a later chapter. However, when a player rolls a crit success on a Luck Roll I let them find the Azathoth book. And then realized that I don't have the stat block for any effect this book would have on someone. So for the meantime Thaddeus, a student of linguistics, has a book that seems to be the rantings of a madman with some really interesting linguistic structure, and while OOC we know it has things going on, IC Thaddeus doesn't have the means to comprehend just yet exactly what he has. Genevieve is the only PC with a sciences background, and also happened to be the only one to find anything (the arrowhead). Once regrouped, the players finally shared with each other that they had a shared dream, with some sanity loss. Around this point Dermot wanted to dig up the garden on a hunch. However since it was still daylight and he refused to give any explanation, Blaine made him stop as to not damage the property they were staying at (consequences and awareness people...). Then the players wanted to investigate the woods, due to the dream and the zoog. They go into the woods, see some zoogs, and Dermot throws a rock (and misses). At that point more zoogs come out into sight, the players realize there's a veritable swarm of zoogs staring malevolently at Dermot, and they all book it back out of the woods (we were running short on time and I didn't want to run that combat, so I decided a miss didn't count as a full provocation). Dreams on night 2 had one player quietly freaking out, which was awesome. Game will restart on morning of Day 3. Everyone had fun. One player is down something like 7 or more sanity. I'm eagerly awaiting the bound books in stores so I can buy the full rules, which may help with some of my question as a Keeper (I have trouble learning a system from a PDF, so I didn't buy the PDF rules). If anyone wants to help with those points of clarification: -is there an info block for Azathoth and the Others? -is there a basic awareness/perception/notice roll (other than Spot Hidden), or is it situation dependent? -do players ever spend luck? the sheets have an "out of luck" line written on them, and the quick start rules do specify that you're at a starting point, but they don't specify spending it, only making luck roles.
  9. Is there anything here that can help? http://www.cthulhulives.org/toybox/PROPDOCS/FreeProps.html
  10. Thanks - I'll check in when I go to run A Time to Harvest on Sunday then!
  11. Is there an estimate how far in advance materials for Free RPG Day will be reaching our FLGS? I'm going to be running this scenario for mine.
  12. *generic grumbling about dialect differences* Well, I learned something I guess. I still have added little pen lines throughout my entire print out on all the o's of "swop"
  13. Appendix A: Personalities and Monsters - Mi-go AGents every single one has "swop" instead of "swap"
  14. pg 23, col 1, second sentence: "With reputations already tarnished by their exploits in Vermont (in addition to any calamities caused during this episode), the investigators will have a difficult time attempting to explain that brain-swopped alien agents are about to attack the university." Should be "brain-swapped" not "swopped"
  15. pg 22, col 2, para 3, second sentence: "As Laslow is relishing the moment, Clarke deftly pulls a pistol from his pocket and fires four times at Jarvis." Should be "Clark" not "Clarke"
  16. I APOLOGIZE. It really is a 2 point correction - in the main body of the scenario they are labeled per the original corrections. In the back the handouts are labeled as I noted them.
  17. Handout: Harvest Papers 12 is a letter from Emelda Cratchett to Blane, Handout: Harvest Papers 11 is the letter from Professor Harrold So pg. 16, col 2, para 3, last sentence: "A search of Blaine’s desk finds an interesting letter (Handout: Harvest Papers 8)" Should be: (Handout: Harvest Papers 12) pg. 16, col 2, para 4, last sentence: "On opening the journal, a loose sheet of paper falls out, which turns out to be a short letter from Professor Harrold (Handout: Harvest Papers 9)." Should be: (Handout: Harvest Papers 11)
  18. This was actually the entire reason I logged on to the forums today, to ask if there was some way we could get maps with legible text.
  19. When I set up a schedule with my FLGS I emailed Dustin to let him know what was up. Then after the day I send him an update.
  20. I've encountered that at a LARP... Edit - I take it back, they weren't trying to brain-jar her. But if you want some visual inspiration:
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