Jump to content

Darius West

Member
  • Posts

    3,274
  • Joined

  • Last visited

  • Days Won

    12

Posts posted by Darius West

  1. To paraphrase from Glorantha: The Second Age: Core Rule Book (page89)  and the same entry on the Glorantha The Second Age sourcebook on page 101.

    The rugged borderlands of Votankiland  serve as a battleground for members of the Elder Races.  For centuries a human tribe called Votanki have prospered by playing the Elder Races off against each other.  In the 8th century their king made himself a vassal of the EWF, returning from Dragon Pass with carts laden with weapons and silver.  They secured the allegiance of the Elves by promising them support against the trolls.  Later EWF priests came to the region demanding more energy from worship.  This caused the Aldryami to rebel. Subsequently the Alrdyami raid into Votankiland frequently, and the Votanki mount reprisals.  Both sides employ adventurers and mercenaries to fight on their behalf and do their dirty work.   South of Votankiland the Mostali Openhandist heresy of Greatway have had to withdraw from their fight with the trolls to face attacks from their own kind.  Though the Dwarven atrefacts are not readily compatible with EWF mysticism, a dialogue continues, and the Nidan Decamony feels threatened.  The Nidan attack of 852 fails, but the Greatway expect them to try again.  Adventurers with news of the Nidan Decamony can expect generous rewards.

     

    • Like 1
  2. "Of course there is no record of Teshnan influence.  There is no Teshnan influence on Yelmalio.  There is no such thing as "Somash", and Yelmalios have always had a prohibition about wearing women's clothing. ALWAYS!  I mean, it is just unseemly for a man to smoke hazia and gad about in drag.  Now perhaps some of our hoplites don't wear pants to battle, but pants are not essential, armor is! As to those remarks about our sarissa's being overcompensation are simply obscene, and untrue !  All this talk about cross dressing and rampant buggery in the ranks is the propaganda of Yelmalio's enemies and detractors, and it HAS TO STOP.  Yes the propaganda has to stop! Yes!  Wait... what? Yes!  Yes the buggery has to stop too Goldbreath! No there is no buggery and that is why it has to stop Yello!  Hush! You are putting words in my mouth.  I heard that remark Sonny Brightness, you are on report !  Now who has the big mouth? You'll be laughing out the other side... I heard that too !  Who said that ?  Own up !  No? Right !  I've had enough!  The back three files will have to beat me after parade!"

    - Count Solanthos Ironspike (a famous address to the hoplites on some difficult issues for the cult).

    • Like 4
  3. There has been some very funny adaptations of C'thulhu out there. Even Lovecraft wrote Herbert West Reanimator as a comedy. Charles Stross and the Laundry series are a lot of fun for example and already have a C'thulhu supplement I believe.  What about Jason Pargin aka David Wong's "John Dies at the End"?  Also " This Book is Full of Spiders: Seriously Dude, don't touch it", and "John and Dave and the Temple of X'al'naa'thuthuthu".  The first book already has a movie, and "This Book is full of Spiders" may well get one too.

    (a) Is everyone well aware of this little gem?

    (b) Are there any other comedic C'thulhu things out there really worth the time that we should be aware of?

  4. The Painted Wall is the broken Praxian version of the Yelm Pantheon's "God's Wall", and existed in God Time as a record of the deities and their order before Chaos broke the world and created the Wastes.  It is located on a long cliff on the edge of Vulture Country on the edge of the Zola Fel River near Eiskolli.  There are a few "pot wells" located under rocks in the area, "known to those who know", and in good seasons, the grazing here is decent, but it is generally not a place to bring a large herd.  Visitors will find frescoes depicting dead deities there, like Genert, Splendid Yamsur, and Tada, as well the living gods of Prax, including the invaders, and other local spirits like Lightning Boy and Ronance of the hidden traditions, and even spaces where some deities who have ceased to be, have... ceased to be.  This is a dangerous place, because it is a powerful place.  Only fully initiated shamans can make a mark on the wall, and it costs them permanent POW to do so as this is stone that remembers and hoards memories.  Leaving even a hand print here will mean that the spirits will come to you, and shamans can reach you, and it costs 1POW per 10 POW you have, or fraction thereof.  Yes, you become a part of the pantheon, a minor part, a junior Daka Fal ancestor, by doing so.  Powerful Shamans and heroes will leave their marks here too, and they have more to offer any prospective shaman looking for spirit friends and patrons.  Jaldon Toothmaker is definitely depicted here, for example, as are famous Khans like Bimabwe Bigger-Than-Life, and even Pavis and Flintnail are here.  On the other hand, if you depict an entity on the wall, even yourself, it takes its place in the pantheon, and the picture becomes a way for other shamans to call upon it too.   It should be noted that when grazing in the area is often very bad and when there is no-one to defend the wall, tricksters and chaos have also made their mark, and some of the entities are bad medicine indeed.  For example Muriah has been seen in the region, as have the Cannibal Cult and the Basmoli.  This is effectively a place of pilgrimage for local shamans, and at any time there will be a few scattered around, either camped with their clan or camped on their own in a hidden hollow or cave in the wall, such as "Tada's Toes", and "Hoof of the Storm Bull".  This is not a place for junior shamans to come, for there are a great many spirits who congregate in the area hoping for and enticing others to worship them or even embody them.  This is a noisy "spirit marketplace" where the young shaman can easily become lost or worse, and for those with spirit sight it is as abuzz with activity as New Pavis at the height of the pre-Sacred Time sales period.  This creates a lot of "spirit noise" and a wise shaman will have the means to set up a protected zone and cordon out what they don't want.  It is also a place where shamans are sometimes spontaneously initiated from out of ordinary passers by who accidentally interact with initiator spirits or "Bad Ones".  Those who become possessed will sicken with a disease or run mad, most likely to die if not saved by a shaman, but those who survive the attack without possession on their own will become shamans in their own right.  It is also important to know that shamans often deal in poisons that help them gain the spirit sight for extended periods, and a good number of plants in the area have been grown there for this purpose, so careful what you eat, or your bones will join those bleaching on the plains of the wastes.

    • Like 4
  5. Hi, yes, the brief was DIY Common Magic Baelor, so no Rune Magic, just "little" spells.  I love the fact that you included the stats. 

    In terms of Agony, I think that it is a disruption spell with a pain effect, so increase the MP required to cast it, and have it only affect 1 location, and rather than agony call it pain, and have it incapacitate the victim if they fail a CON x4 roll

    As to the ogre spell, I am sorry to raise this, but I think you are treading on some toes with that one.  If you recall, there is a certain cult IRL that is all about raisin the dead, that has a spell called "transubstantiation" which involved turning human meat into bread. In short I think it might be Divine Magic rather than common (or Sorcery).

    Reload seems like a regimental spell.

    For the record, I think Fireblade and Firearrow from RQ2 &3 are OP, and should just give an extra 1d6 damage over base weapon damage, not 3d6 flat.  That is a Glorantha Second Age improvement I like.

    Roko Joko:  Spells in order=  Foodsong, Placate (Sister Water, Guy in  the Pool), Cheese Culture, Resist Disease, Detect Cattle, Detect Pig, Peaceful Cut, Placate (Woodland Entities),   Placate (Ancestors, Ghosts), Luck, Luck, Xemelan Healing.

    This does raise the issue of the need for spells to placate local entities.  I think the placate spell would take about 4MP, would identify who the gift is for, and would cause the entity to be non-hostile to the caster and their party, and probably wander off for a while.

    As to Luck, it is a simple spell that reduces your fumble chance to 00 rolls only for 1MP.

    Evilroddy.  Good spells.  I am thinking that Dreamscape is more of a ritual than Common Magic though.  As for your Limited Invisibility, it is a good spell, but probably needs a different name, like Cause Distraction. It is a damn good idea though, as Invisibility is OP the way it is written up.

    • Like 1
  6. I actually like the Fighting Style idea, as it represents how long a character has been training and learning to fight, not with one weapon but a suite of weapons.  The idea that a Cataphract will have a package of weapons that they are familiar with, that are very different to the acrobatics and weapons of a Wu Xia, or a Greek Hoplite appeals to me.  I definitely like Fulk's idea of primary, secondary and tertiary focus though, as units and individuals definitely pay different amounts of attention to the weapons.

    There are some issues however...

    Quandry 1.  Picking up a weapon that the character has not been trained in means that, if it is similar to a weapon within one of their fighting styles, the character may be able to use it at a penalty, or, if it is utterly unfamiliar, (e.g. Enkidu the wild man from picks up his first nunchuks) they may start with that weapon at their base skill (Str + Dex).  But suddenly the character may be gaining a new weapon skill that is outside any of their existing styles, and they are very likely to improve it next time they roll ups.  So now they have a new weapon skill that is outside any of their established styles.  It becomes a single weapon style all on its lonesome.  It can't integrate into other weapon styles easily, unless the character is given the opportunity to study a broader style that incorporates it. So what do we do with these "orphaned" weapon skills? I think there should be a game mechanic for integrating new weapons into existing styles.

    Quandry 2.  There are no game mechanics for producing a totally new fighting style from scratch.  While any GM worth their salt can cobble one together in minutes, some sort of formal recognition of how to do it seems reasonable. 

    Quandry 3.  Miles the Wanderer knows a style that focuses on mace combat and incorporates the  CST of "knockout blow".  He also knows a fighting style for darkened rooms involving daggers, and unarmed combat that incorporates the combat style trait of "blind fighting".  If he has his mace drawn, he cannot sense the fact that there is a person in the dark ahead of him with "blind fighting", and if he uses his bare hands and stealth, he cannot deliver a "knockout blow".  So Miles the Wanderer creeps up without his mace drawn, then draws it quietly to deliver the blow, and misses at point blank from behind because it is too dark and he can have blind fighting or knockout blow but not both, because different style weapons are involved.

    Quandry 4.  Oshkosh the Odorous has a Praxian Combat Style with a  Beast-Back Lancing CST at 70%, and a Big Rubble Adventurer Combat style that incorporates the Daredevil CST, also at 70%.  Now currently, he cannot integrate these two styles, even though functionally within the game system, this would be the optimal time to do so.  Lets say however that he were to do so.  Does the new style incorporate both Combat Style Traits, or does it lose one, or does it have a new Combat Style Trait altogether?  What if both styles used 2 weapons in common, i.e. the Praxian Style uses Lance, Javelin, Spear, Shield and Axe, while the adventurer style uses Greatsword, Broadsword, Spear, Shield and Axe?

    Quandry 5.  Where do Combat Style Traits come from?  How are they assigned to combat styles?  If your character is a devoted weapon master who knows multiple styles and their traits at mastery, how are they taught?  What is their origin?  Are they integral to certain weapons perhaps?  How many Combat Style Traits can a Combat Style have?  The rules suggest there can be many, but simultaneously seem to not want that.

    Quandry 6.  How many CST can be used simultaneously?  For example, if Doug the Axe knows 3 different styles that all use great axe, but one has the Daredevil CST learned fighting on bridges in the Big Rubble, the next has the Shield Splitter CST from time spent in the Kulbrea Fyrd and the third has Formation Fighting CST learned with Sir Holburn's Axe brothers, can Doug use all three CST at the same time in the right circumstances?  The rules say no, in fact the rules say that Doug should avoid being able to learn more that one Combat Style that incorporates Great Axe.  

    Quandry 7.  Do characters have access to the CST regardless of their skill in a style?  Should they?  If Doug the Axe knows Kulbrea Fyrd Great Axe at 75%, Axe Brother Style at 50% and Big Rubble Great Axe at 40% what happens?

     

    Does it sound like I am being too critical of the Combat Style system and CSTs ?  I hope not, I like the idea a lot.  I actually really want to improve and develop what I consider to be a good idea, but I think it needs a degree of clarification on certain points rather than leaving it all up to the GM and, more importantly, the players, to puzzle over.

  7. Exogamous extra-clan marriages are safer than marrying in-clan for Orlanthi.  It is possible within an group of 1000 to have a stable population and avoid inbreeding, and even populations down to 400 if closely monitored.  Orlanthi would probably have to consult their ancestor spirits or the Lhankor Mhy genealogists, and you just know they are going to gossip.  It makes promiscuity somewhat difficult.  As for forbidding marriage to foreigners, I am sure that such prohibitions are lifted once the foreigners in question prove their intentions towards the clan are honorable and that they aren't secret chaos cultists.  I believe Orlanthi hospitality is quite good at allowing people gradual clan integration, and there is always another way.

  8. We are all familiar with Rune Quest in its various manifestations.  We all know what basic/spirit/common magic is.  Now here is the question.  Is there a spell not otherwise covered within the rules that you think should be there?  We all know the sort of cantrip-like magic we are talking about, so nothing OP.  To get the ball rolling, here is a favorite of mine:

    Dry

    Touch.  Active 2pt

    Cast on moist or damp subjects, this spell causes excess water to be liberated as a short burst of steam, rendering them increasingly dry with each casting.  This spell is valuable for drying one's clothes or gear after immersion in water, especially vulnerable gear such as bowstrings, fletching, etc.  It is also useful for preserving herbs, protecting wet books and scrolls from further damage, stopping the shrinkage of woolen garments, causing glues and resins to set faster, and seasoning timber with roughly 20 repeated castings.  It might even be used to dry simple clay objects in the absence of a kiln with repeated castings.  Casting against a live creature is also possible, requiring a successful POW vs POW contest, and inflicting 2hp damage if successful, but limited by the range of touch.  The damage can be healed normally but in place of a bandage, drinkable fluid is required.

    • Like 1
  9. On 11/16/2016 at 9:30 PM, Jeff said:

     Children remain with their mothers after separation, and paternity is of no legal significance, as most property is held by the caste office and not the individual (personal property such as items and effects can be given to whoever the owner chooses). 

    LOL, I thought the Hrestoli were supposed to be idealists?  Clearly they have little grasp of the vicissitudes of family law.  They effectively treat a child as a mother's property, extinguishing the value of fatherhood without regard to the fitness of the mother?  Some men like fatherhood and are well suited to parenthood, while some women are notably unsuited to it.  Even if this solution works 70% of the time, there would still be 30% screw up; hardly ideal.  There is no regard for the opinion of the child, and apparently the men have no interest in the future of their offspring.  Stalin himself would be envious that a state could utterly extinguish human emotion so effectively, destroying filial and paternal ties as though they never existed, apparently without mind control, and yet be seen as Utopian. :)

  10. 16 hours ago, Patrick said:

    Perfect Loskalm has destroyed, banned or bound all local spirits. All they could find, for sure.

    What kind of spirits could escape the spells of the Church, lurking in unexpected places? I don't know.

    C'mon, that's easy... the tough ones, the stealthy ones, the cunning ones.  Those with good hiding places.  Those who had friends hidden in high places.  Those small enough to be overlooked, oh, and those introduced covertly later.

    I read that Lord Death on a Horse is a head hunter.  (Spit) Thanatari or just a hateful version of a Humakti ?  Perhaps he will build a citadel covered with the ivory from the teeth of his enemies?  It is so deliciously decadent and wasteful of sentient life.  Pyramids of Skulls are so passe.

  11. 18 hours ago, MJ Sadique said:

    Basically -RuneQuestly- speaking : When you kill and cheat, you slowly taint yourself with death (rune) and discord (rune); Humakti and Lhankori can sense murderers and Liars ... so can some inquisitors/detectives in Loskalm with their spells (their are more discreet in loskalm). Spells to detect lies and abnomal amount of discord and death runes are basic "rune detection" spells (or will be soon...).

    Suspicions can arise and a lot of method/spells to hunt down vadeli can still be use to detect such peoples. The more they are, the easier they will be detectable. They could be undetected only if such sociopaths follow all the rules of their castes. To prove their culpability is another thing... spells are clues not facts but as sorcery is a "science"... a sorcery spell can be use as a proof (The Experts - Glorantha XD). Leaving no evidence is a myth, detectives missing clues/knowledge create the perfect crime !

    I don't disagree with anything you wrote except this bit above.  Firstly there aren't many Humakti in Loskalm, except working for the Kingdom of War, and Lhankori aren't plentiful at all.  I also don't recall there being plentiful detection of enemy spells in the Sorcery Grimoires, especially not in the Hrestoli ones.  Sometimes a crime, such as the theft of something the victim has forgotten even existed, goes undetected, unreported and utterly unremarked upon, and that is a perfect crime.

  12. 12 hours ago, g33k said:

    If you presume that a given man has risen to a high level by virtue of his merit, I would suggest that such a meritorious man would not (often) fall prey to the machinations of a less-meritorious woman:  his care in selecting a wife should preclude most schemers from marrying above their own level of merit.

    Indeed, a woman who is looking to "wed above her station" might well find such non-virtuous weddings to be among the most-risky crimes to commit (particularly serial crimes), as they would be subjected to increasingly-intense scrutiny from men of extreme -- and presumably increasing -- merit/ability.  I presume that the very first time they overreach their ability (to deceive their fiance') they would find themselves facing criminal charges... and if they killed one or more men of merit superior to their own, I'd presume they'd face VERY severe penalties.

    The virtues of intelligence or wisdom are seldom properly applied to matters of the heart.  Provided the woman kills by a different method each time e.g. once by a surfeit of eels, once by a surfeit of sex, twice in battle, once of old age, once of disease, once by snake bite etc. you can get through a lot of husbands without arousing too much suspicion, especially if you noisily lament your misfortune, tearfully and often.  In fact in a time of war, the whole process gets easier, so you might want to be passionately pro-military and let the Kingdom of War do your work for you.

  13. 1 hour ago, Mark Mohrfield said:

    Actually, I tend to agree, but you did bring up the subject in the first place.

    Sure, I started the topic, but I think it would be a mistake to keep going here.  I would happily adjourn it to either the HQ or RQ parts of the forum at your pleasure gentlefolk.

  14. 6 hours ago, Evilroddy said:

    Fair enough. I can see some women taking the path that you outline but I also see some mechanisms which would tend to limit such behaviours' chances for success (1). If a criminal uses diplomacy, seduction, subterfuge and even murder to propel themselves to power, there is going to be a trail of evidence to indicate that they are doing this (2). If they are clever enough, disciplined enough and shrewd enough to cover such a trail up then they are pretty capable folk. If they are clever, capable, disciplined and shrewd enough to succeed criminally then they are also likely to succeed legally by methods deemed acceptable by Loskalmi society (3). So why risk a criminal career to success when a legal one is available, unless you are an anti-social thrill seeker who seeks the high of breaking the rules for its own sake?

    The second mechanism is that talented, clever, disciplined and shrewd men might be initially attracted to an ambitious woman but would soon realize her ambition and drive to be destructive to their own self interests and to the wider Loskalmi ethos (4). Thus they would separate/divorce themselves from such women quickly in order to limit the damage. In a meritocracy the men with power will be capable and perceptive, not gullible emotionally stunted marks who inherited their wealth and are easy prey for a pretty face or a fascinating but toxic mind (5). And unlike in Arthurian legend the most powerful are also the least propertied if Loskalm truly follows a Platonic model (6). The guardians, mages and nobles are managers and caretakers but do they themselves own the things they administer in trust? (7) Only the producers need access to the means of production and thus to capital/property in order to produce. The higher castes don't need property. What materials they need are given to them. Their wealth is in authority/power and not in material possessions. When a woman assumes the caste of her husband, does she also assume his authority/power? (8) No, not unless she is capable of exercising that power properly. When you marry a judge or magistrate your social standing may increase but you yourself do not become a judge or magistrate, even upon the death of your spouse unless you have the credentials to fill the role (and then there is only a chance of such an appointment).

    So, yes, your femme fatale could be an excellent villain but I think she would be a rare exception rather than a part of a significant societal trend (9). The Morgans and the Guiniveres are in charge of their own fates in Loskalm and not being shackled and suppressed by a patriarchy (10) which needs to be circumvented and out-maneuvered in order for women to have success. Nimue was a demon/faerie and so is beyond the scope of this discussion.

    Cheers and good gaming.

    Evilroddy.

    (1) Inevitably some criminals get caught.  It's an occupational hazard.  (2) The main trick of being a successful criminal is NOT leaving evidence. (3) But breaking the rules inevitably gets you more faster.  If you chew your way through enough husbands, accruing property along the way you can become a major landholder and even become a candidate for Queen. (4) The sexes have a history of being blind to each other's faults.  Plenty of people have found themselves in bad marriages until it was too late.  Sorcery seems to have a certain lack of spells that are good for detecting intrigue and deception. (5) Clearly you have no concept of feeding a man a delicious high cholesterol diet then having him die "in bed" of a sex related coronary with a beautiful wife.  Is it murder or a surfeit of affection? Many men would actively seek such a partner, I fear, even some who should know better. (6) By which I assume you mean the Platonic model of the "Philosopher King" ? (7) So who in fact owns these things?  If there is a king and nobles, surely they draw an income from the things they administer.  Even within the Church and Buddhism you find things held "in trust" by "folk without property" actually being a legal fiction at best, and these "religious princes" being extraordinarily corrupt, including priests with children who inherit their religious titles.  The Loskalmi however require their children to know the duties of each caste before they rise to the next one, but a good education early in life can give a noble child an immense head start.  Perhaps such rule bending dynasties can be regarded as another type of villain to discuss? (8) No, the wife is not the magistrate, but she will surely nag her husband to properly provide for her and their children, and that is how the criminal ball gets rolling (down hill), because nagging is the most effective method for getting your own way.  A woman who is closely and intimately aware of her husband's business often gleans information that she can use to criminal "family advantage".  She also has privy information that she can use to potentially parley into position for herself when she bumps the old coot off. Read some True Crime Lit; it is quite hair curling what women get up to; better than fiction, and much worse. (9) A single bad girl can be a terribly disruptive force, now imagine there are a few of them working together for mutual advancement, covering for each other, either through misguided loyalty, or perhaps some sort of pact, or even a longstanding lesbian relationship or two?  Lenin always maintained he only needed 8 loyal men to change the world.  Hitler used a similar notion of a core group of 8 people.  What may start as harmless girlish pranks and petty intrigues may develop an altogether more horrible and criminal complexion with the right application of blackmail and coercion.  You will never catch these sweet little serpents, and heaven help you if you do, because their plot to destroy you socially, legally and physically will already be coming to fruition well in advance of the discovery. It is often quite surprising how prescient female criminals have been (10) You make the mistake of thinking that the absence of a patriarchy would make a difference to the motivation of the femme fatale, or that women only behave in an anti-social fashion as a reaction to being dis-empowered by social institutions.  You may be versed in feminist discourse, but you are no criminologist, and this assumption is actually pretty sexist on analysis, as it pre-supposes that women don't commit crimes without a reaction to an underlying social prejudice guiding their actions.  I had a good friend, now sadly deceased, a dear little old lady who was an ex-detective and criminologist who took me under her wing and disabused me of such notions in fascinating and blood curdling detail some years ago.  A social system may be benign, but ultimately, for some people, it is never benign enough for their liking unless they are in control.  Gender politics has nothing to do with it; neither the will to power nor the instinct to do evil things for personal gain is limited to one gender or another.  Worse still, all too frequently a man will "nobly" take the fall for the woman who emotionally manipulated him into committing crimes, in order to protect her.  Very chivalric, but ultimately an empty and self destructive gesture of affection.  Such suckers are abandoned for "greener pastures" very quickly, as just another stepping stone on the path.   Just because a society is very just and fair, doesn't mean that everyone in it will be benign.  A disturbing truth is that often the people who are best at catching sociopaths are other sociopaths.  Certainly the best people at catching feminine wickedness are other women.

  15. The notion of hereditary castes as a source of immortality does seem to follow wherever sorcery is practiced.  Not just the Brithini and the Mostali, but the Vadeli too.  I suspect this is all part of the whole "World Machine" way of looking at things.  If everything is ordered and in its place, then there is perfect homeostasis and the system will work harmonically, and nothing will break.  I don't know if there was any specific connection between Malkion and Mostal, but the outcomes bear similarity.

    • Like 1
  16. On 11/11/2016 at 7:49 AM, Quackatoa said:

    As an aside, I just came across something from ten years ago that we came up with for a PBEM Rory did. I was playing a Lunar merchant that was part of an exploratory expedition down into Resettlement-ish-era Dragon Pass. This is what he took along with him as hongo to trade with whomsoever he found there... (Created by the other players and myself.)

    I have to say that I thought your cargo manifest was brilliantly detailed, I loved it.  As a GM I am always struggling to come up with this sort of material on the fly, and sometimes you run out of ideas.  Merchants are potentially very interesting characters but there are few GMs who seem willing to run games based around them, and in most games the merchant winds up playing second fiddle to some fool with a poleaxe.  I think there is tremendous potential to develop a resource or supplement for running a merchant based game in Glorantha to help GMs who have no background in such things come to terms with how to do it.  BTW, what sort of prices did you ultimately get for the various items?  What sold?  What didn't?  Did the horrible smelly barbarians hurt Hongo?  Would he return to Dragon Pass or was it a bust?

  17. 53 minutes ago, g33k said:

    So far as I understand, though, it is:  "Glorantha" is the forum.

    Compare/contrast Glorantha under RQ rules, vs Glorantha under HQ rules,is 100% spot-on.  Ummm... in the spirit of which, is that "1W" under HQ???

    Yeah, shouldn't we be discussing this in a more rules based part of the forums?  It is a separate topic to "trade and markets" at very least.  I am happy to keep going, but not under this topic heading.

  18. 13 hours ago, MJ Sadique said:


    -In Loskalm Hrestoli family, the elitism principle make forced marriage ineffective because the better the man, the better the place he'll have and the better the wife he'll meet (better in term of affinities and abilities). New Hrestolism reward man and women who seek/attain pure JOY. Moreover Loskalm is not a tudor-era-world !

    I am not accusing the Hrestoli of forcing women to marry.  On the other hand, why assume that a woman is a better person based upon the caste of her birth?  Shouldn't we judge the woman on the basis of her efforts and the content of her character in adversity as we would with a man? Typically women are mainly judged for their appearance. The women can marry outside and above their caste, and that means they can and will marry for advantage, not love, quietly and slowly poisoning or manipulating their husbands, accumulating property and position.  Loskalm is the most Arthurian part of Glorantha, and in fact is in many ways better than Arthurian Britain.  Arthurian Britain however had its problems.  Morgana La Fay, Nimue, and Guinevere, all undermined and sabotaged that system for their own selfish ends.  These meritocratic systems understand what to do with men in Loskalm and Arthurian Britain but have no idea how to handle the worst elements of female behavior, and in fact have left the door open for the women to behave very badly indeed, and that means a small proportion of the women will inevitably behave as badly as they can get away with, and the others will be "encouraged by their example".  I have definitely read that in Loskalm the women are not restricted in caste in terms of their marriage and assume the caste of their husband.  Perhaps I mis-remember that point?  Regardless of what the ideal is, humans inevitably fall well short of it.

    13 hours ago, MJ Sadique said:

    In aparte : In Gloranthan general speaking, Women who choose men for social position and protection are well known : Ernalda's followers. Their goddess chose a new husband for protection and to flee from celestial court (some say she know something bad was there -ie she guess chaos incoming-). Ernalda was a tactican and she manipulate the young Orlanth better than any women could manipulate a man. Which doesn't mean she didn't have any feeling for this young wind god.

    And remember anything a Theyalan god is doing is evil in Loskalm (bad false god worlath ! bad false goddess Ernalda)

    PS add : Darius aren't you a lunar trickster who want to corrupt Loskalm with Jrusteli/moonies teaching ??? If you are........ Great JOB XD

     I think that Orlanth and Ernalda have an open relationship, and they have both been untrue and made amends in typical Orlanthi fashion.  Is Ernalda a conniving sycophant? Yeah, she is a bit, but Orlanth is often a violent blustering idiot.  They also have redeeming features, and it is the redeeming features that make the world work.

    As to my motives in this, I am simply pointing out the most obvious weakness in the Loskalmi system.  If I was a criminal, that is how I would exploit that system, and that is how criminals think.  If I was creating a bad guy character in Loskalm and I wanted to succeed, I would choose an ambitious, greedy, attractive and sociopathic woman.   I am aware that my ideas may be a bit controversial and may appear polemic, but I am trying to be objective and offer a different perspective that doesn't engage group think and thus promotes thought and discussion in an interesting direction. As for being a Lunar trickster, no, merely a cynic. :P

    Cherchez la femme.

  19. 13 hours ago, Tindalos said:

    And sure, you could take Jack of All Trades or Polymath as an occupational keyword, they sound like good flavourful names for a generalist crafter or scholar. Of course, because they didn't specialise, they won't be as good as a specialist. (Yeah, you can say master, but as it says on page 46 "You can’t make your hero better than others by taking an ability like Best Swordfighter In Dragon Pass, Never Loses At Gambling, or Indestructible. You will lose sword fights, at gambling and be proven only to some extent indestructible, when you suffer defeats in contests of those abilities. Better to just take the abilities Swordfighter, Gambler, and Hard to Hurt, and not suffer the embarrassment when your actual capabilities fail to live up to the hype.")

    Look, I know you guys like HQ.  That is fine. Having played it, I think it is a system which fails to describe a working world and lends itself to abuse, and so I find it clumsy and I don't like it.  If you want to discuss this further, that is fine but I don't think this is the right part of the forum to do it.

×
×
  • Create New...