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Matt_E

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Matt_E last won the day on March 30 2018

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  • RPG Biography
    Player, GM, Author
  • Current games
    MYTHRAS
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    I talk too much.

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  1. Everyone, do read this account; it's quite good. 👍
  2. Now Cronista has weighed in as well--thanks very much! http://mundos-inconclusos.blogspot.com/2020/11/the-unapproachable.html
  3. First review, to my knowledge: https://elruneblog.blogspot.com/2020/11/review-of-unapproachable-scenario-for.html Thanks so much, @Runeblogger!
  4. https://www.drivethrurpg.com/product/33 ... proachable https://www.drivethrurpg.com/product/33 ... REE-TASTER To put it very tersely, this is basically a Call of Cthulhu scenario, written for Mythras and set in an S&S world. For about 36 more hours, you can get it at a discount through the annual DTRPG Halloween Sale!
  5. https://www.drivethrurpg.com/product/31 ... r-2-BUNDLEWhat this means: * All proceeds go directly to charity * For $9.99--the normal list price of Blood Rock--you get $589.02 worth of titles. So, if you were thinking about getting Blood Rock anyway, this is like getting $579.03 of free stuff as well. Cheers.
  6. I track Fatigue during combat, per RAW. The good news is, in my game most combats don't last more than 3 rounds, which is when you need to make the first roll for characters with good CONs. There have been occasions when a failed Endurance roll has made a big difference.
  7. Yes, that is a serious problem with that approach. When you suddenly start applying penalties to all of the traits that you don't know, it's kinda backward from the usual d100 ethos. It's like the Mad Hatter and co., celebrating unbirthdays.
  8. Another tidbit for you, while I continue to work on other projects... https://www.drivethrurpg.com/product/291556/Guidelines-Skill-Points-by-Age Guidelines: Skill Points by Age This game aid presents a handy alternative for awarding development points during character generation in the MYTHRAS gaming system. Older characters receive more bonus points in the rules as written, but the progression is not smooth, and does not address certain questions. In a more finely grained system, exactly how many bonus points does a character receive at any particular age? Suppose that a character takes a long break from adventuring and then returns; how many bonus points should be awarded for the intervening span of "regular life"? How many bonus points would an unusually old character receive, beyond the tabulated ages in the rules? This supplement offers a systematic, analytical approach to answering those questions. To be clear, Skill Points by Age has been crafted specifically for the MYTHRAS gaming system. Any compatibility with other systems is fortuitous. You may find some inspiration here, though. You are free to use this material in your own game world, for fun. If you are interested in doing more than that, such as incorporating it into a scenario or campaign setting for publication, please contact us. Skill Points by Age is offered as Pay What You Want. If you like it, please consider leaving a tip, but in any case it's yours for the taking. Happy gaming!
  9. Realize that enough genetic modification eventually means you have a different species...which is handled quite naturally by the rules as written. You would roll different numbers of dice for characteristics, and assign Creature Abilities as desired.
  10. Good discussion. I think, in the interest of making a too-little-used skill more obviously useful (in my game), I would favor a broad set of situations for Conceal. So, I would use Conceal for e.g. hiding a weapon on my person under my clothes, or hiding a scroll in a library, or hiding a car in the woods, or hiding a squad of troops in the field. I would use Sleight for acts involving specifically the hands and small objects and motion--the taking or moving of an item, or hiding it or using one's hand--, but not for any subsequent stashing of the same item (that would be Conceal). Since Sleight is a Professional skill but Conceal isn't, I guess I would allow substitution of Conceal at some level of penalty. I would use Stealth specifically for hiding myself from detection, possibly involving but not requiring movement.
  11. Old Bones Publishing is also dedicated to spreading the Joy of Mythras, and likewise participates in this sale. 🙂 https://www.drivethrurpg.com/browse/pub/10499/Old-Bones-Publishing
  12. I can see conceptually (and historically) why Conceal was included as a Standard skill, but I sympathize with TheophilusCarter. I think I have never used Conceal in actual play. Some of the examples above seem blurred with use of the Stealth skill, to me. Also, for characters in an action scene, I think the concept of Cover goes a long way toward precluding Conceal checks. To sharpen the discussion, let me ask: Do you see Stealth as involving movement, whereas Conceal is for an immobile object (or possibly character)? I don't have RAW in front of me, but it is probably worthwhile to check the exact verbiage in the entries for these skills, with this in mind. In RQ3, we had separate Hide and Sneak skills, which frankly were almost always resolved with a single roll when a character was trying to be stealthy (and if you failed either one, you were sunk). Thus sweeping these up into a single Stealth skill resonated with me when I first read RQ6/Mythras. Meanwhile, in RQ3 Conceal was used specifically when a character tried to hide a large object that was not himself. (For quite small objects, you used Sleight.) I think those older ideas are worth revisiting in this discussion.
  13. Use Passive Possession by a spirit that constantly shrieks (or sings Britney Spears tunes, or whatever). Treat as a form of ongoing Miasma that combines aspects of the spells Befuddle and Demoralize. After a suitable amount of time, the victim develops the Passion Madness. This nefarious treatment combines punishment (torture, really) and restraint. They might kinda like Loz's narcotics...but they won't like this.
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