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Matt_E

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Matt_E last won the day on March 30 2018

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About Matt_E

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  • RPG Biography
    Player, GM, Author
  • Current games
    MYTHRAS
  • Blurb
    I talk too much.

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  1. Old Bones Publishing is also dedicated to spreading the Joy of Mythras, and likewise participates in this sale. 🙂 https://www.drivethrurpg.com/browse/pub/10499/Old-Bones-Publishing
  2. I can see conceptually (and historically) why Conceal was included as a Standard skill, but I sympathize with TheophilusCarter. I think I have never used Conceal in actual play. Some of the examples above seem blurred with use of the Stealth skill, to me. Also, for characters in an action scene, I think the concept of Cover goes a long way toward precluding Conceal checks. To sharpen the discussion, let me ask: Do you see Stealth as involving movement, whereas Conceal is for an immobile object (or possibly character)? I don't have RAW in front of me, but it is probably worthwhile to check the exact verbiage in the entries for these skills, with this in mind. In RQ3, we had separate Hide and Sneak skills, which frankly were almost always resolved with a single roll when a character was trying to be stealthy (and if you failed either one, you were sunk). Thus sweeping these up into a single Stealth skill resonated with me when I first read RQ6/Mythras. Meanwhile, in RQ3 Conceal was used specifically when a character tried to hide a large object that was not himself. (For quite small objects, you used Sleight.) I think those older ideas are worth revisiting in this discussion.
  3. Thanks for that. I do have a reputation to uphold.
  4. Use Passive Possession by a spirit that constantly shrieks (or sings Britney Spears tunes, or whatever). Treat as a form of ongoing Miasma that combines aspects of the spells Befuddle and Demoralize. After a suitable amount of time, the victim develops the Passion Madness. This nefarious treatment combines punishment (torture, really) and restraint. They might kinda like Loz's narcotics...but they won't like this.
  5. I think the limiting factor here might have been the cost of film! 30 fps gets you twice the recording time of 60 fps, and if your eye can't really tell,... 🙂
  6. Flicker rate of the human eye is taken to be 16 Hz, I believe; standard video rate of 30 frames/s is approximately double that, but employing a nice number. 24 frames/s was standard for motion picture film, IIRC, and is 1.5 times the flicker rate. Using a flywheel to even out small fluctuations in the turning rate was well known technology back then; think of treadle sewing machines, for example. I'm not sure that they bothered to use it in these cameras, but they could have. Surely in Doggerland they might. Gear mechanisms that don't jam would be crucial to Doggerland's technology, considering the operations of the Difference Engines... I'm sure they would have worked that out to high precision.
  7. I agree, as it's billed that "ANYONE CAN HANDLE IT". 🙂
  8. As always, the question is, how much magic do you want your game to include? It's a lot easier to dial it up than to retcon and take toys away, so I suggest starting small. Put something up here and we'll pick it apart for you, if that's what you're looking for, and then you can refine, before getting to the gaming table. 😄
  9. Realize that an organization can be a Cult and a Brotherhood. Why not a Mystic Brotherhood here...or, as you propose, a Brotherhood with some Folk Magic? Anything is possible. The structure is meant to be broadly useful, not constraining.
  10. I would charge 3 XP, as if learning a new Professional skill.
  11. In line with what Butters has said, if a viewer is using it to get a grip on the rules, in the video's description you might want to give a "table of contents" with times for the various pieces of the video. That way, if I want to see a brief combat, I can jump to 7:15 or whatever, but if I'm more interested in the roleplaying aspects, I can watch just those segments. I was going to suggest editing the video to feature just the relevant parts--here rules illustrations--, but then realized the TOC approach (a) would be MUCH easier, and (b) would allow different users to enjoy the same product, for their own reasons; there's no telling a priori what a given viewer might actually prefer. For example, I personally wouldn't watch a video that just illustrates rules, but I would like to see roleplaying and story development.
  12. Wow, it's already that time of year again... Stock up on Old Bones titles! https://www.drivethrurpg.com/browse/pub/10499/Old-Bones-Publishing
  13. Yes, to me the wargaming roots are clear and well-documented. I was more wondering about the subconscious stuff that might have been part of the zeitgeist back then.
  14. Yes, I agree: Alienation (from a mainstream society that is nonetheless degenerate and awful) and dehumanization are the key tropes of cyberpunk, I would say, aside from advanced technology. As has been hinted, though, the only thing worse than this alienation would be assimilation... Attempts to break the system may or may not be totally hopeless; that depends on the particular writer, I think. That's an interesting point about S&S and the other genres being similar here. I hadn't thought of that. Maybe this explains the mindset that, back in the First Wave of OSR FRPGs, led to the "murder hobo" nature of so many characters: The players were expressing something they had subconsciously internalized from the S&S lit. Hmm.
  15. ATTENTION, ALL PLANETS OF THE SOLAR FEDERATION: WE HAVE ASSUMED CONTROL.
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