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Matt_E

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Matt_E last won the day on October 30

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About Matt_E

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  • RPG Biography
    Player, GM, Author
  • Current games
    MYTHRAS
  • Blurb
    I talk too much.
  1. SAVAGE SWORDS AGAINST THE NECROMANCER is here!

    First review, to my knowledge: http://mundos-inconclusos.blogspot.com/ Thanks, Cronista!
  2. Betrayal at Shadewood Keep Adventure is Available

    Did you post this on the TDM forum? We miss it there. Consult Loz, I think, because it would seem to belong in the Mythras Gateway section.
  3. SAVAGE SWORDS AGAINST THE NECROMANCER is here!

    Cool. I hope you find what you're looking for--and if you don't, be sure to let me know. These forums are an unbeatable source of feedback for this stuff.
  4. SAVAGE SWORDS AGAINST THE NECROMANCER is here!

    Glad to hear it, Questbird! I hope you like it. If you do, feel free to leave a review. If you don't like it, forget you ever heard of me. ;-)
  5. SAVAGE SWORDS AGAINST THE NECROMANCER is here!http://www.drivethrurpg.com/product/225 ... ecromancerhttp://www.drivethrurpg.com/product/225 ... REE-TASTERGet it now, while it's on sale for Halloween! One hot night in the City of a Thousand Vices, the fates of three strangers become intertwined, as two chases, a kidnapping, and a hunt for fabled treasure fuse and transform into a mission to save...everyone. For as wicked as the denizens of Tozer may be, they pale in comparison to the sorcerer Oto Xar and the disciples of Gish. Come, weave a tale of blood-spattered heroes who pit rippling muscles and keen blades against otherworldly vengeance an eon in the making! SAVAGE SWORDS AGAINST THE NECROMANCER is a reverent homage, meant to recreate the wonder and excitement of the weird tales that became popular in the pulp magazines of the 1930s. These stories of brawny warriors, black magic, and terrible monsters established the genre that later was dubbed Sword and Sorcery. Definitive examples of this literary style are the tales of Conan the Barbarian by Robert E. Howard. Considering the zeitgeist and Howard’s relationship with H. P. Lovecraft, it is not surprising that elements of Cosmic Horror sometimes appear in Sword and Sorcery fiction, and likewise in this adventure. SAVAGE SWORDS AGAINST THE NECROMANCER has been designed as a one-shot adventure full of danger and mayhem, for a long weekend or perhaps tournament play, but also should be easy to integrate into an existing campaign. It is intended for three or four player characters; three sample adventurers are included, for an instant start. Mechanical details have been constructed using the MYTHRAS game system from The Design Mechanism, and the write-up should translate well to other d100-style rules. This adventure should be suitable for players of any experience level, including those trying MYTHRAS for the first time. OLD BONES PUBLISHING strives to provide high-quality writing in a stylish, minimalistic presentation. Thanks for your interest!
  6. Needing some help with a career build

    For modern occupations (and any aspects of a modern game using the Mythras system, I guess), I would consult Luther Arkwright.
  7. Makeshift Weapons

    I'm on the same page, quibbling aside. Perhaps the biggest consideration is the Special Effect(s) that the impromptu weapon affords: Stun, Bleed, Impale, Entangle, or what have you.
  8. Grappling multiple opponents

    That seems reasonable. Good job! I'm glad it worked for your purpose.
  9. Grappling multiple opponents

    This is an interesting problem. For simplicity, I might just reduce this to a single equivalent entity with Augmented skills, as Raleel suggests. My concern with that, though, is the Action Point economy. Those several (small) grapplers still have far more APs than their lone victim, and soon will outspend him into submission. If you don't have AP, you don't get to resist the grapple. I think if we were talking about 2 adults grappling 1 adult victim, we would not fudge this aspect. We also would not fudge it if this were plain attacking rather than grappling (though that strays from the OP, I admit). With the AP tally in mind, then, I think I would actually keep separate rolls and handle it in full detail. However, remember that line in the rulebook under "Contests of Strength" that goes something like, "Some enemies may be so powerful that no amount of skill can overcome them." In this case, that concern applies to the demon children. Even if s/he has unnatural strength, a kid's Damage Mod is sure to be at best -1d2, and probably worse. Combine this with a low Brawn score (unless the demon somehow improves it), and any individual kid will almost always fail to grapple the Brawnier, bigger+stronger adult. This is where the mob effect comes in: Some of those levels of advantage that the adult enjoys are erased by the levels of advantage that cooperating kids enjoy. This, to me, is they key aspect of the problem that you as GM need to sort out, and which RAW does not cover explicitly. If these kids are trying to grapple Conan, it may take even more than 10 of them to neutralize his advantage, but if they are jumping on Mr. Magoo, it may take only 2 or 3. There is also the ultimate intent to consider. If the mob is trying to immobilize or even knock down the adult, then I think that can be accomplished handily. If they are trying to inflict damage using puny natural weapons, though, I think the demons are out of luck: Using tiny fists, etc. at reduced 1d2 or even 1d1 (!) damage due to small SIZ (I don't have the chart in front of me), with a damage mod of -1d2 or -1d4, they are unlikely to inflict any actual harm. If the dude has armor, they are probably totally ineffective. There are Special Effects, though, like Bleed (if they bite; we usually don't talk about that for humans, but I would allow it here), and there is choking. Think about it. One more thing: Not all of a mob may be able to attack effectively. Some part of the mob is blocked by the other part; this is the principle behind Outmaneuver. How many kids can actually get close enough to attack effectively? In the first round, it may only be 4 (2 per leg) or 6 (add abdomen), and subsequently any others trying for upper locations have to test Athletics as well as Brawn in one roll, to jump up. Whatever you decide in the end, this should be a memorable combat! I agree about grappling being handled poorly by many systems; when I first read Mythras, I was pleased to see that its approach is seamless and natural, not clumsily bolted on as an afterthought to swordplay. In our game, many characters with advanced Combat Styles (not just "Frontier Commoner" or whatever) actually have Unarmed as one of their "trained weapons", so that they can use it with facility for punching or grappling during standard melee--and they do. For example, if you're up against a heavy hitter with a 2-handed weapon, grappling either arm is an excellent way to neutralize that threat.
  10. Space Suit Extravaganza

    Yes, one does have to consider what the point of the game actually is, and how best to achieve it (or not to destroy it, at least).
  11. Dare I say, at the risk of a shameless plug , you might want to check out this scenario, as a baseline to implementing your idea. I wrote it not with a video game in mind, but I think it might fit your needs. Plus, Mythos horror vibe... Check the taster. http://www.drivethrurpg.com/product/193355/Broch-Groddath http://www.drivethrurpg.com/product/193408/Broch-Groddath--FREE-TASTER
  12. 16th century Europe campaign

    There is also the career of Hunter, which certainly entails both ranged and hand weapons. In our game, each CS has 4 weapons, one of which is either solely ranged or can be used at range. It may be dagger, hatchet, or short spear, but those have the Thrown trait, so, fine. Commoners often have Thrown Rock.
  13. Gen Con 2017

    Thanks for asking, heathd666, but Old Bones won't be there, either. I, too, cannot justify the costs. Besides, I have so many projects to write for you... :-D
  14. Terraforming Mars in 100 years

    Ah. You said "solar", so I was not thinking about cosmic rays. Yes, the more, the better, as far as that goes, and any/every molecule counts, as a massive deflecting body. I would not call UV radiation "quotidian" (you do wear sunscreen, right?), but it is certainly less energetic. If you're going down that road, there is also the magnetosphere to consider. I don't know about that, for Mars.
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