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About Runeblogger

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    Senior Member

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    elruneblogger at gmail dot com

Profile Information

  • Location
    New Pavis


  • RPG Biography
    Playing RuneQuest 3rd ed. since I was 14.
    I have played the Colymar campaign with HeroQuest
  • Current games
    Running a Samurai campaign with RQ6
    Running a Glorantha campaign with RQ3 (Zola Fel valley)
  • Location
    New Pavis
  • Blurb
    I am a RuneQuest fan, but I also like HeroQuest.
    I usually play in Glorantha. But I also like Call of Cthulhu a lot.

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  1. Using M-Space conflict rules including all PCs at once

    Yes, that makes a lot of sense! Thank you both for your ideas! (notes eveything down for next time there's such a chase scene)
  2. Using M-Space conflict rules including all PCs at once

    That's a cool way of making things simpler. But aren't these rolls opposed? So if the villain rolls a 34 with 35%, any player who gets a higher normal success (e.g. 40 out of 60%) should not be "damaged" by the villain, should he? And who gets first to the villain? If it's the player who got the best rolls overall, you need to keep track of each player's rolls.
  3. Using M-Space conflict rules including all PCs at once

    Haha of course, that would have been another valid option. however, in this particular chase, the PCs didn't want to wait for the slowest horse to catch up, they just cared about stopping the minion before he got on board a ship, so it was clear to me they were 4 teams against 1. Each of them wanted to be the first, so each wanted to do their own rolls. I guess it isn't a very common case in games, but anyway.
  4. Hi, the other day I used the conflict rules from M-Space in the samurai campaign I'm running. Well, kind of, since I (still) don't have the book, but I have Rev d100 and I've been reading some comments about it. However, I wonder if anyone has used those rules for group contests? In that session, the minion NPC was riding a horse, trying to escape from the PCs, who followed him galloping on their own horses also at full speed. What I did was: I used the average of each horse's CON+DEX as the pool of points to be depleted, while the PCs and NPC used mostly their Ride skill in opposed tests. However, if I had had the 4 players roll each turn against the same roll of the minion, they would have had a clearly false advantage against him. So what one of my players immediately suggested (good boy!) was for the minion NPC to have four different pools of "hit points" and every PC could only "damage" one of them during the conflict. The minion would hurt every PC's individual pool as long as his roll was a better success than each of their individual rolls. In this way, the PC who managed to reduce to zero the particular pool of the minion he could hurt would be the PC who would manage to get to him first. If the minion would have managed to reduce to zero the pool of every PC, he would have gotten away. I also had them change the rolls at some points. For example, when the minion reached a settlement, he tried to quickly convince the guards that he was being chased by 4 violent bandits. So when the PCs arrived, they had to roll their Influence or Oratory against the minion's successful roll or lose 1D6 points of their own pool, which represented the maneuvers they had to do in order to avoid the guards trying to stop them for questioning. My players seemed to like it this way. But I wonder how would you have handled this. Or if the actual rules are very different from this approach!
  5. RQ:G character creation tidbit

    There's a bit more here, when I played a game at the Kraken 2016: https://elruneblog.blogspot.com.es/2016/10/the-kraken-2016-jornadas-de-rol-con_20.html (Choose your language on the translation gadget on the right hand margin)
  6. Interludes: Homecoming

    Hi Matt, I've belatedly included this in my February 2018 goodness post. https://elruneblog.blogspot.com.es/2018/02/noticias-de-glorantha-runequest-y-otros.html
  7. Tribal Edit Thread for Glorantha Sourcebook

    p. 1, 3rd paragraph, the 1st sentence ends with "mechan-" and then the next sentence starts with "ics". Perhaps the correct syllable separation here should be: "mecha-" "nics" ? BTW: I think the artwork is awesome.
  8. Perpetual Spirit Magic

    I'd say these items come from heroquests.
  9. Prax and the thousand questions about the place.

    That's extremely cool, M Helsdon.
  10. Pentan religion

    For RuneQuest I still think initiates of fully divine cults should have rune magic as their main kind of magic, as in HeroQuest. F.ex. humakti having learnt Bladesharp-5 from their cult while already being able to cast Truesword seems weirdly redundant.
  11. Plant rune in RQG

    Replacing Beast by Plant seems logical. As far as the personality traits go, I'd say: patient, cold-hearted, perhaps rancorous.
  12. Prax and the thousand questions about the place.

    Mouth wide open for me.
  13. Aldryami passions

    I've just found this. It's not set in Pamaltela, but it might help: http://www.groleplay.com/games/488/characters
  14. Aldryami myth of spring (and end of Winter)

    Have you got the Aldryami book by Mongoose? That should include the myth about how the elves see the end of the Great Darkness and the beginning of Time. I guess this is the crucial myth they celebrate during Sacred Time. The Great Darkness is the worst winter possible, when all the Earth goddesses were dead (they were really sleeping in the Underworld). After the Compromise, the first spring happened. According to Shannon Applecline, I guess it was right then that the elven cycle of death and rebirth was created. ❄️🌺 Some great Aldryami heroine must have travelled to the Underworld to awaken the goddess(es). In the process, he has to learn that all the gods that harm the forest must be part of the Cycle for the world to be born again.