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  • RPG Biography
    Playing RuneQuest since I was 14.
    I have played the Colymar campaign with HeroQuest, as well as some Star Wars also with HQ.
  • Current games
    Playing a Masloi pirates campaign with a mix of RQ3 and RQG
    Running a Glorantha campaign with RQ3 (Zola Fel valley)
  • Location
    New Pavis
  • Blurb
    I am a RuneQuest fan, but I also like HeroQuest.
    I usually play in Glorantha. But I also like Call of Cthulhu a lot.

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  1. OK. Does it make sense then for a Seven Mothers Runelord to be fully initiated into Yanafal Tarnils to have access to the Truesword Rune spell?
  2. Since the book will include Yanafal Tarnils and the rest of the Mothers as proper cults, can anyone please tell me if Yanafal initiates have access to True Weapon? Also, could a Seven Mothers Runelord have access to True Weapon through some sort of Yanafal Tarnils subcult? I guess Seven Mothers initiates can transition smoothly to the proper Yanafal Tarnils cult if they pass the tests, but do they then start a separate Rune point pool? How does that work?
  3. It looks like a pumpkin because that's the way a terrified farmer described the misshapen, horrendous head of the jack oยดbear. See the poster of the horror film Pumpkinhead, for example. It does not look like a pumpkin at all, but someone, trying his best to describe it, used the word "pumpkin".
  4. I play jack oยดbears as the pumpkin head is only a rumor, a product of a horror-stricken person's description of the monster. As the monster in the film "Pumpkinhead". The art in the RQG Bestiary agrees with this "it only looks like a pumpkin" theory.
  5. If you still want to use Jeff's new numbers, you could say that in your Glorantha, Sartar has +3000 population, all of them worshipping Redalda. As for my Glorantha, Uralda worshipers (Eiritha) are as numerous as Chalana Arroy's. ๐Ÿ™‚ The videogame is to blame.
  6. I love this topic. ๐Ÿ™‚ Here's 5 ways of doing that, from different D100 systems: 1. Revolution d100's extended conflicts: Paolo Guccione transforms HeroQuest's extended conflicts into an easy D100 mechanism suitable for adding more rolls to a single dramatic action: chases, climbs, debates, infiltration, negotiation you name it. Basically each side has a pool of attrition points by adding up two characteristics. Each "attack" on the other side inflicts 1D6 "damage". There are some more bits to this basic frame. The best part is that depending on the level of points each side has lost at the end, they each have to concede smoe degree of victory to the other side. 2. M-Space extended conflicts: based straight away on the mechanism explained in Revolution d100, but a bit more simplified. 3. Mythras' item crafting rules: can also be used for high stakes debates, as the rulebook itself explains. Each side rolls their skill. Each success makes you advance 25% towards your goal, a critical 50%, and a fumble -25%. Whoever reaches 100% first is the winner. 4. Mythas Companion detailed rules for social conflicts: a bit more involved, but usable both for convincing an audience or "destroying your adversaries' social standing". They map onto the Mythras rules for combat, with "combat" effects to choose from a list after each unopposed successful attack or successful defense against a failed attack. 5. The Clash of Cleverness: a homebrewn extra system devised by Deliverator and based on Mythras/RQ6 combat and Burning Wheel's "Duel of the Wits". It's cool how it teaches the player the different approaches they can take in a debate. I have used them all at least once in my games. As they are D100-based, all of them can be stolen for your RQG campaign.
  7. Jeff has shared more art by Ana Orlova on FB: Argrath: And Vamastal Greyskin, King of the Sambari and city rex of Wilmskirk. According to Jeff, he is half-mad and has grey skin due to a harrowing heroquest through hell.
  8. Yes, Chaosium is integrating the Starter Set into Fantasy Grounds.
  9. I love the idea. I wrote this short guide to get started in Glorantha in general some time ago that may be useful. ๐Ÿ˜€ And here there are some of my reviews so far: - The Broken Tower - GM Screen Pack - Yozarian's Bandit Ducks! - Jorthan's Rescue Redux - Treasures of Glorantha - Pookie and Andrew Montgomery have plenty of good reviews in their blogs as well.
  10. Wow, this is awesome. Have you got more of these???
  11. Wow. Show us some of those mockups, please! ๐Ÿ˜ฎ
  12. I loved listening to the "making off" or thinking process behind Beer with Teeth's scenarios! That and the GMs talking about how they run RQG was really interesting. ๐Ÿ‘ The Motel of Mysteries is fun, as well! I have also sometimes thought about archaeologists of the future digging in the ruins of our current cities and towns, so that's been like seeing my imagination in print. ๐Ÿ˜„
  13. A picture of Enerava Chan, the young High Priestess of Ernalda in the Colymar tribe. I love this depiction way more than the one in the GM Screen Pack. By Anna Orlova.
  14. What is that Hunter and Hunted quest like? An Odaylan myth? And how did it differ in you campaign from the Lunars just normally chasing the adventurers? So what would trigger a Dark Trail? Just a dark trail in the woods could actually lead you to one of those?
  15. Critical hits also ignore magical protection. According to the Q&A: I believe "any other protection" also includes magical protection. Otherwise, I wonder what kind of protection is meant by "any other protection" aside from armor. ๐Ÿ™‚ However, if you feel that is too much damage, you can always rule criticals do not bypass magical protection.
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