Jump to content

Runeblogger

Members
  • Content Count

    394
  • Joined

  • Last visited

Community Reputation

311 Excellent

3 Followers

About Runeblogger

  • Rank
    Senior Member

Contact Methods

  • Website URL
    http://elruneblog.blogspot.com.es/
  • Yahoo
    elruneblogger at gmail dot com

Profile Information

  • Location
    New Pavis

Converted

  • RPG Biography
    Playing RuneQuest 3rd ed. since I was 14.
    I have played the Colymar campaign with HeroQuest
  • Current games
    Running a Samurai campaign with RQ6
    Running a Glorantha campaign with RQ3 (Zola Fel valley)
  • Location
    New Pavis
  • Blurb
    I am a RuneQuest fan, but I also like HeroQuest.
    I usually play in Glorantha. But I also like Call of Cthulhu a lot.

Recent Profile Visitors

1,394 profile views
  1. - Does Humakt forbid or frown upon his followers participating in ambushes? - Would you be interested in looking hard into my scenario in search for typos before publication?
  2. Was Greg Stafford the author of The Money Tree scenario?
  3. Thanks, Bill! I don't plan to run the same scenario though. I'm writing a scenario that is set there 9 years after the original one... with duck bandits as the PCs! And, of course, led by a certain veteran duck bandit... It will be a one-shot. With Maximum Game Fun in mind.
  4. Thanks for this! I looked hard for the place where this is said in the original scenario. The introduction to Greenbrass states that it lies between "a civilized region and barbarian lands", and 18 km east of the village of Munn. But then, in the map, there's a road going south where you can read "to Apple Lane 32 km". But I still think it is not the best location, since that region lacks a mountain that can act as the Thin Peak. Anyway, these details are not to be taken too seriously, since Glorantha has changed a lot since then. For example, in the same scenario you have Esrola as the Corn Mother, and most of the male NPCs are Esrola initiates. Greenbrass could be almost anywhere. I still like it close to the westernmost Indigo Mountain peaks... :-P
  5. Hi, Andrew Logan Montgomery recently published this in his blog, which I find can be very useful for HeroQuest Glorantha: http://andrewloganmontgomery.blogspot.com/2019/09/the-player-written-heroquest-set-of.html In the last edition of THE KRAKEN (2018), I heard it say that Jeff Richard was writing something similar to this concept for The GM Sourcebook for RQG. Read more here. I think this is a great idea. It only requires your players to be a bit creative. But if you only have one player with enough initiative to go and write her own heroquests, I guess the other players will soon follow her lead when they see what they can accomplish by setting their creative minds to work. It's not that difficult, is it?
  6. Hi, I'm readying a scenario set around the village of Greenbrass from "The Money Tree" scenario. ;-) So I'm updating some of the NPCs of Greenbrass to the RQG rules and to the current Glorantha and I have some questions: 1. Where would you place the village of Greenbrass? I think it is somewhere in Sartar, probably close to the fringes, like south of Alone, close to the Indigo Mountains. According to "The Money Tree", Greenbrass is close to another village called Munn, but I haven't found anything about that village either. 2. Is Henere Hannibal the Orlanthi chieftain of Greenbrass? If yes, does he need to be a priest? Does these stats sound right for him? Henere Hannibal: Human Male, 54 years old. Chieftain of Greenbrass. Initiate of Orlanth. Armor / hit locations: Head 6/6, R.Arm 6/5, L.Arm 6/5, Chest 6/7, Abdomen 6/6, R.Leg 7/6, L.Leg 7/6 Runes: Air 70%, Fire 50%, Water 20%, Fertility 60%, Harmony 70%, Truth 60%, Movement 50%, Man 60%. STR: 12 CON: 15 SIZ: 14 DEX: 16 INT: 16 POW: 17 CHA: 16 Damage bonus: +1D4, SIZ SR: 2, DEX SR: 1, Healing rate: 3/week Passions: Love (Greenbrass) 80%, Loyalty (People of Greenbrass) 80%, Honor 70%. Weapons: Shortsword 80% DMG 1D6+1+1D4 ENC 1 HP 12 SR 3 Small Shield 94% DMG 1D3+1D4 ENC 1 HP 8 SR 3 Composite Bow 63% DMG 1D8+1 ENC 2 HP 6 Range 100 Rate S/MR Hit points: 17 Magic points: 17 Cult: Orlanth. Rank: Initiate. Rune Points: 7. Spirit Magic: Binding-2, Bladesharp-1, Countermagic-3, Demoralize (2), Detect Life (1), Farsee (1), Heal-2, Protection-5, Speedart (1). Rune Magic: Cloud Call, Dismiss Air Elemental (any size), Increase/Decrease Wind, Shield, Summon Air Elemental (any size), Summons of Evil, Wind Warp. Skills: Fast Talk 102%, Orate 65%, Listen 66%, Scan 81%, Search 42%. Notes: Henere is a charismatic village chief of Greenbrass. Everybody loves him. He only dons his armor when he is certain he is going to need it. Gear: Shortsword, small shield, composite bow, 15 arrows. Quilted ring mail coif. Quilted ring mail hauberk and vambraces. Quilted bronze greaves. Ransom: 2000 L.
  7. I would erase Defense and Xenohealing, since they are no longer used in RQG.
  8. Yes, below you can read the list of upcoming publications, as revealed by Lynne Hardy: https://elruneblog.blogspot.com/2019/01/the-kraken-2018-con-with-chaosium-part-2.html
  9. There should be one! :-) So if no one knows any, we could make one up. For instance, Seseine could be one of Uleria's daughters who didn't want to learn her mother's lessons. She focused on getting more power through lust and followed the Unholy Trio or was perhaps corrupted by them, or specifically by Ragnaglar. A myth could explain for example how Uleria tries to teach her the value of love, but her daughter fails to learn anything after each and every lesson, and the goes on to become more and more powerful through the use of carnal desire until she decides to abandon and betray her mother.
  10. I don't know, but maybe the Malani had so many bad kings before that, that they now prefer humakti on their throne. However, it must be still hard to have a king or queen who places Truth way before kin and community.
  11. The spirit stays around its body for around 7 days, and then starts off to the Path of the Dead, if I recall correctly. The free RuneQuest Quickstart includes a box about these details. The shaman in the party could talk to it just by using Spirit Speech. He does not need to discorporate, since the spirit is still very close to the Mundane World. The shaman could also cast Visibility on it, so everyone else can also see it for a time. The shaman could have him talking to him in order to delay his leaving on his journey to the Halls of the Dead where Daka Fal is waiting to judge his soul. Or, if the deceased finally starts his journey, the shaman could then discorporate, find him, and try to drag him back to his body. 😮 Imagine the dead PC saying: "I hear the call now, I must depart to the Hall of the Dead..." and the shaman PC hurriedly tells him: "No, no, no, please listen to me, think of all the people here who love you, please stay here jut a bit longer, we are almost at the temple!". Maybe the shaman would need to persuade the spirit by having him recall important deeds the still need finishing. That could be quite tense and dramatic. If the spirit finally starts off his journey to the Underworld, you could run a heroquest guided by the Chalana Arroy priestess, in which the rest of the party go down to the Underworld to find him and bring him back before he enters the Hall of the Dead. That could be very cool. 😎 The book Sartar: Kingdom of Heroes would help you in this regard, as one of the scenarios in the campaign is similar to this. if you are worried the dead PC's player is going to get bored, give him an NPC to play in the meantime. However, if he is finally resurrected but has spent a lot of time in the Underworld before being rescued, he might experience a kind of psychological sickness. Death sickness I think it is called. The character could be gloomy for the rest of his life, or obsessed with Death, or might even join the cult of Humakt! 😈
  12. A friend of mine ran a RQ3 campaign set in hell for years. I didn't play in it, but all the PCs were different Chaos races that had never seen the surface, each with its particular hellish culture. He told me his players had a great time playing that. While Yelm crossed the underworld sky, everyone hid, so it was their own particular kind of night down there. They had all kinds of psychedelic adventures, it seems. I'll try to have him comment more on it here, if you are interested.
  13. I still imagine western peasants knowing some sorcery to make their daily work easier. Because knowing spirit magic would be worse, right?
×
×
  • Create New...