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Runeblogger last won the day on April 3 2023
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RPG Biography
Playing RuneQuest since I was 14.
I have played the Colymar campaign with HeroQuest, as well as some Star Wars also with HQ. -
Current games
Playing a Masloi pirates campaign with a mix of RQ3 and RQG
Running a Glorantha campaign with RQ3 (Zola Fel valley) -
Location
New Pavis
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Blurb
I am a RuneQuest fan, but I also like HeroQuest.
I usually play in Glorantha. But I also like Call of Cthulhu a lot.
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http://elruneblog.blogspot.com.es/
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Please, Chaosium, release the QuestWorlds book. πππ It can only do good. Please release as well a supplement to play in Glorantha with QuestWorlds. The more systems to play in Glorantha, the better!!! βπ Please do not be afraid it will substract customers from your RQG line. It wonβt. Both games cater to very different tastes in gaming. Also some gamers like me like to play both RQG and QuestWorlds! π
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I think at least the first scenario in the first volume (Sandheart Volume One) is easily adaptable, but I'd say you need to make Duke Raus' grantlands a bit more developed than what appears in Borderlands, having already farming steads with settlers living on the other side of the river and along its banks, so that some shady businesses can be going on without the Duke's mercenaries noticing.
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Won't you tease us with a picture of the interior of the book? π (A pic or it didn't happen!)
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History of Wind Children, Newtlings, Waertagi and Triolini
Runeblogger replied to Runeblogger's topic in Glorantha
But how can you accidentally leave the Dragon Path? π€ -
Best d100 Rules to Run 'Land of Ninja'
Runeblogger replied to Stan Shinn's topic in Basic Roleplaying
I wrote a review here... in Spanish, but you can use the automatic translation gadget on the right margin (choose your language) to make it at least understandable if you don't happen to read Spanish. π -
History of Wind Children, Newtlings, Waertagi and Triolini
Runeblogger replied to Runeblogger's topic in Glorantha
Wow, what is that document, exactly? -
Does anybody know who created the Wind Children (Stafford or Perrin) and what was the main inspiration for them? π€ The same goes for the other three species. Wind Children and Newtlings first appeared in RQ1 and RQ2, but where did the Waertagi and Triolini first appear?
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Best d100 Rules to Run 'Land of Ninja'
Runeblogger replied to Stan Shinn's topic in Basic Roleplaying
I ran a similar campaign, some years ago. π We had a great time. As for your campaign, if you want lots of ronin, I think it is best to start around mid 16th to mid 17th c. Oh that reminds me, Pete Nash once told me about the Bushido campaign he played for 26 years (!). Read about it here! π -
Best d100 Rules to Run 'Land of Ninja'
Runeblogger replied to Stan Shinn's topic in Basic Roleplaying
Land of Ninja uses the Divine/Spirit/Sorcery rules from RQ3 that can also be found in The Magic Book. You could either get a copy of that supplement or just use the magic in Land of Ninja with little effort. Divine magic always works, but you need to sacrifice POW in exchange for learning the spells. Spirit magic works with POWx5. Sorcery is a bit more complicated to explain. π What kind of campaign do you have in mind? -
Some of you might find this comparison useful: two of the greatest D100 multi-genre systems out there right now. How do they compare? https://elruneblog.blogspot.com/2024/03/mythras-vs-basic-roleplaying.html π€
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I'm also looking forward to running it, but now I'm not sure whether to try it with the Comae Engine rules instead.
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Hi, some might find useful this comparison between Mythras and Basic Roleplaying, two of the biggest D100, multi-genre systems: https://elruneblog.blogspot.com/2024/03/mythras-vs-basic-roleplaying.html π
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RQG says their main gods aside from Yu-Kargzant are Arandayla Horse Mother, Hyalor the Rider, and La-Ungariant (the Grazelander Ernalda). I imagine Arandayla as a sort of Eiritha for horses, and Hyalor as providing lots of riding-enhancing magic. The old free-to-download HeroQuest Voices PDF document included a section about the Grazelanders and their gods/spirit traditions. Really nice to roleplay a Grazelander character. Aside from the gods already mentioned, it briefly describes Folorene, the Wanderlore Spirit, Tamar, Lord of Wild Beasts, Tara, Lady of the Wild, and some subcults of La-Ungariant. Interestingly, the 4 subcults of Yu-Kargzant vary a bit from the ones in RQG: Dastal the Hunter is YG's youngest son (corresponds to Dostal in the videogame Six Ages), Jardan the Warrior is "the god of fathers, stallions, flutes and lancers", and he "rides across the sky every night", which might mean he is associated with Lightfore/Antirius/Yelmalio. Henird the leader is the patron of leaders, and Josad the Elder is YG's first son and the one who has accumulated the most knowledge through experience. In HeroQuest Voices, Golden Bow is a warrior society within the Jardan subcult. In Six Ages: Ride Like the Wind you play as a clan of Hyalorings, the common ancestors of the Grazelanders, Pentans, and others. They mainly worship Elmal, (Yelm's noblest son) an old version of Yelmalio who at the time still hadn't lost his fire powers, and also Hyalor (the cultural hero), Osara the Flame Sister (Elmal's sister who is a bit like Vinga), Inilla, the goddess of foraging, and Zarlen, the Bright-Tailed Wanderer, god of explorers, among others.
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Cool! I'd love to do that someday as well. Have you checked this guide? π https://elruneblog.blogspot.com/2020/03/converting-pirates-of-drinax-to-m-space.html
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