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Everything posted by Matt_E

  1. Everyone, do read this account; it's quite good. 👍
  2. Now Cronista has weighed in as well--thanks very much! http://mundos-inconclusos.blogspot.com/2020/11/the-unapproachable.html
  3. First review, to my knowledge: https://elruneblog.blogspot.com/2020/11/review-of-unapproachable-scenario-for.html Thanks so much, @Runeblogger!
  4. https://www.drivethrurpg.com/product/33 ... proachable https://www.drivethrurpg.com/product/33 ... REE-TASTER To put it very tersely, this is basically a Call of Cthulhu scenario, written for Mythras and set in an S&S world. For about 36 more hours, you can get it at a discount through the annual DTRPG Halloween Sale!
  5. https://www.drivethrurpg.com/product/31 ... r-2-BUNDLEWhat this means: * All proceeds go directly to charity * For $9.99--the normal list price of Blood Rock--you get $589.02 worth of titles. So, if you were thinking about getting Blood Rock anyway, this is like getting $579.03 of free stuff as well. Cheers.
  6. I track Fatigue during combat, per RAW. The good news is, in my game most combats don't last more than 3 rounds, which is when you need to make the first roll for characters with good CONs. There have been occasions when a failed Endurance roll has made a big difference.
  7. Yes, that is a serious problem with that approach. When you suddenly start applying penalties to all of the traits that you don't know, it's kinda backward from the usual d100 ethos. It's like the Mad Hatter and co., celebrating unbirthdays.
  8. Another tidbit for you, while I continue to work on other projects... https://www.drivethrurpg.com/product/291556/Guidelines-Skill-Points-by-Age Guidelines: Skill Points by Age This game aid presents a handy alternative for awarding development points during character generation in the MYTHRAS gaming system. Older characters receive more bonus points in the rules as written, but the progression is not smooth, and does not address certain questions. In a more finely grained system, exactly how many bonus points does a character receive at any particular age? Suppose that a character
  9. Realize that enough genetic modification eventually means you have a different species...which is handled quite naturally by the rules as written. You would roll different numbers of dice for characteristics, and assign Creature Abilities as desired.
  10. Good discussion. I think, in the interest of making a too-little-used skill more obviously useful (in my game), I would favor a broad set of situations for Conceal. So, I would use Conceal for e.g. hiding a weapon on my person under my clothes, or hiding a scroll in a library, or hiding a car in the woods, or hiding a squad of troops in the field. I would use Sleight for acts involving specifically the hands and small objects and motion--the taking or moving of an item, or hiding it or using one's hand--, but not for any subsequent stashing of the same item (that would be Conceal). Si
  11. Old Bones Publishing is also dedicated to spreading the Joy of Mythras, and likewise participates in this sale. 🙂 https://www.drivethrurpg.com/browse/pub/10499/Old-Bones-Publishing
  12. I can see conceptually (and historically) why Conceal was included as a Standard skill, but I sympathize with TheophilusCarter. I think I have never used Conceal in actual play. Some of the examples above seem blurred with use of the Stealth skill, to me. Also, for characters in an action scene, I think the concept of Cover goes a long way toward precluding Conceal checks. To sharpen the discussion, let me ask: Do you see Stealth as involving movement, whereas Conceal is for an immobile object (or possibly character)? I don't have RAW in front of me, but it is probably worthwhile to
  13. Use Passive Possession by a spirit that constantly shrieks (or sings Britney Spears tunes, or whatever). Treat as a form of ongoing Miasma that combines aspects of the spells Befuddle and Demoralize. After a suitable amount of time, the victim develops the Passion Madness. This nefarious treatment combines punishment (torture, really) and restraint. They might kinda like Loz's narcotics...but they won't like this.
  14. I think the limiting factor here might have been the cost of film! 30 fps gets you twice the recording time of 60 fps, and if your eye can't really tell,... 🙂
  15. Flicker rate of the human eye is taken to be 16 Hz, I believe; standard video rate of 30 frames/s is approximately double that, but employing a nice number. 24 frames/s was standard for motion picture film, IIRC, and is 1.5 times the flicker rate. Using a flywheel to even out small fluctuations in the turning rate was well known technology back then; think of treadle sewing machines, for example. I'm not sure that they bothered to use it in these cameras, but they could have. Surely in Doggerland they might. Gear mechanisms that don't jam would be crucial to Doggerland's technolog
  16. I agree, as it's billed that "ANYONE CAN HANDLE IT". 🙂
  17. As always, the question is, how much magic do you want your game to include? It's a lot easier to dial it up than to retcon and take toys away, so I suggest starting small. Put something up here and we'll pick it apart for you, if that's what you're looking for, and then you can refine, before getting to the gaming table. 😄
  18. Realize that an organization can be a Cult and a Brotherhood. Why not a Mystic Brotherhood here...or, as you propose, a Brotherhood with some Folk Magic? Anything is possible. The structure is meant to be broadly useful, not constraining.
  19. I would charge 3 XP, as if learning a new Professional skill.
  20. In line with what Butters has said, if a viewer is using it to get a grip on the rules, in the video's description you might want to give a "table of contents" with times for the various pieces of the video. That way, if I want to see a brief combat, I can jump to 7:15 or whatever, but if I'm more interested in the roleplaying aspects, I can watch just those segments. I was going to suggest editing the video to feature just the relevant parts--here rules illustrations--, but then realized the TOC approach (a) would be MUCH easier, and (b) would allow different users to enjoy the same pro
  21. Wow, it's already that time of year again... Stock up on Old Bones titles! https://www.drivethrurpg.com/browse/pub/10499/Old-Bones-Publishing
  22. Yes, to me the wargaming roots are clear and well-documented. I was more wondering about the subconscious stuff that might have been part of the zeitgeist back then.
  23. Yes, I agree: Alienation (from a mainstream society that is nonetheless degenerate and awful) and dehumanization are the key tropes of cyberpunk, I would say, aside from advanced technology. As has been hinted, though, the only thing worse than this alienation would be assimilation... Attempts to break the system may or may not be totally hopeless; that depends on the particular writer, I think. That's an interesting point about S&S and the other genres being similar here. I hadn't thought of that. Maybe this explains the mindset that, back in the First Wave of OSR FRPGs, led to
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