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HeartQuintessence

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Posts posted by HeartQuintessence

  1. On 9/24/2021 at 5:04 PM, Alex said:

    Not all the Sartarites see the LE as 'evil'.  Look at the number of people who cooperated with them, or even converted to Lunar cults.  Some of them no doubt for venal reasons, but surely not as universally so as is sometimes presented from the "rebel-eye view" (or victor's justice) perspective.  And in Esrolia I think that's even more true.  We're haggling now who're the bigger patriarchal idiots, the Storm ones or the Sky ones!

    Unless your tula is Grazelands-adjacent (as one of the suggested options was, but then they're not also with ready access to Esrolia -- at least not by any Euclidean reckoning -- or a large, coherent group of Grazer exiles, I struggle to picture them maintaining such traditions intact.  Though with animism, as long as you have one shaman, you can't be counted out!

    Right, but the new solid whole should feel like a solid whole.  If it's more like a Vulgate-style run-on laundry list of all the different things it consists of, it seems less like that.

    Stop me if you've heard this one before, but what I'd do is to keep all the ideas and elements, but space them out a bit.  Make your a bit clan bigger, so there's at least a certain cohort of people per funky strange element.  Turn them into a tribe, with some of the ideas farmed out to either other refugees/exiles, or with Sartarite (or either Esrolian or Grazer, depending which you go with as your other locals) neighbours they can join with, or at form some sort of accommodation with.  Spread some of them out in time;  if everything happens in backstory, then the narrative proper might either be a little anticlimactic, or risk jumping the shark to top it.

     LAte night here.
    You have a point.
    I struggled to keep  this proto-clan together during the 10 years it's been forming on borrowed lands- and then in the peice I started writing. They have just performed some kind ritual which has forced these people to strike out somewhat 'blindly.

    Their Koza(the sheep-goat like animals) are their pride and joy, which come from their Sartarite/Esrolia hero questing. The Sheep- Mother of the Clan quested for Koza


    Their Grazer(?) contingent has turn their back (somewhat on Yelm) and with Redala's help brought forth anew better horse for them. The Star-Eye (the the Golden Eye coloring with Cremello, or Dun, coats, with white manes and tails). ( I need to check my notes). A Grazer woman (I think now works towards a better way to bring more of these horses forth- even if it means turning women in mares, and men into stallions damn it!) (that'll be a fun story to figure out how that trick)..

     

    The Lunar contingent- comes from the remains of wedding party. I think I might have to have them stumble on to the valley later (it makes more sense).

     

     

  2. Whoo hee, necro necro thread .

     

    I started down that road, but ran into the weird road block of how do I mix the Lunar wedding party survivors into that bloodline setup.

    Then it kinda hit me :

    1) What if it a matrilineal descent, these despirate women claim various ancient women in the past, but give them some connector to each other.

    I had originally figured that  Green Age sisters who settled in Dragon pass, the Carmine empire( Lunar) and future Dara Happen lands would allow for a good mix of women.
    but how to go from those to full formed bloodlines?

     

     

  3. *thunderous applause* This is amazing.

    I am gonna have to pick your brain, cause trying to develop your own clan is hard.. ( though maybe I have too many competing cool ideas and not enough Gloranthan knowledge).

     

    This is a wonderful fleshed out read.

     

    • Thanks 1
  4. I just realized that Chaosium has a 'Free fiction' section, but I realized that Glorantha, one of the coolest worlds, doesn't have any 'free fiction' outside of  "Why My Mother Told me" style stuff.

     

    I want to introduce some things to new people, but I wanted to find some fiction for them to read.

  5. I don't know if people have been thinking about it at Chaosium, but  what about official 'basic' rules  packages for the  various Virtual Tabletop rules (Foundry,ect)?

    So that way the basic rules for Glorantha are there so people can enjoy their tabletop online? I am not exactly sure how that'd work (IP content wise) but... its thought.

     

  6. I havea heard of a few of theses, but not all of them (well not the Glorantha ones).

    But now I am curious how  that works in Glorathan.

    Tefa Woolvoice- The Koza Mother, is an Ernalda, and her daughter Kevashala- was conceived on the herquest to get the Koza( apparently).  So while Keva maybe being set up to be the next chief of this clan, ( and going to probably marry one of the native men-folk of their Tula) I  struggle to understand how  to push her toward being a leader.

    I do like it thought, Kevashala growing from outsider girl, to the first woman emerging on the Tula (and there by cementing how they do their Female Initiation rites). Should be interesting.

     

    My head visually has some kind of 'flower shape made out of people, link interlinked rings or something, able to ever expand (the way water can fit into any container), but also forming a wall (Earth), the space between the people allows Air to flow(covering theirrune)  I am not sure how to mix and Fire Rune & the Moon Rune?

  7. 9 hours ago, Charles said:

    My feeling is that many rituals and ceremonies were lost during the Greater Darkness. Since the Silver Age, the Orlanthi created and shared new Ceremonies and Rituals that worked or somewhat worked. Which leaves plenty of room for wide variation by region and history.

    Having said that, I vaguely remember some source with a warning not to try to make the world revolve around one person (i.e. Lokamayadon / Loko Moko) while comparing it with the Foundation Ritual used to create a clan, which does exactly that. I'm assuming that this is around the first Chief and possibly his allied spirit, that could become the Wyter. I believe that there are several different models for obtaining the first Wyter, which also include choosing a local nature spirit, promoting a subsidiary spirit when a clan splits, and just calling out for a volunteer spirit.

    Well  to your last point:
    The clan making cannot  revolve around one person. Great point, I am still sort of transfixed how do things, for my Star Hearth Clan.

    The young girl-child who created the flower path ( she's somewhere between 9 and 10, maybe as old as 11), too young to be any kind of leader as she is not yet even a woman.

     

    The Tula itself is a mystical place- Voria's Garden, cause it some kind of beautiful Green Age/Dawn Age like ferility, and yet also facing Time's ravages, as these women and their livestock step into it.

    This clans first chief will most likely be the flower-dancer's mother- Tefa, Koza-mother- The Heroquester who brough the tribe their sheep- she is an Ernalda, was never a Vingan,  though now I realize that she'd also become the Wyter's Priestess and suddenly realizing that handing essentially a sheep sheering housewife- they 'keys' to the White lioness (a Yinkin Daughter), who's 'pact' with the big ram  Chief Bronzehoof- to be her first sacrifice as she hunts him to push the clan to the Tula and then make him her first sacrifice as the clan's wyter) is actually kinda awkward.

    The proto-clan has basically been watched over by the Lioness, for the entire time its been gathering strength. The Lioness was a hunt-sister to Vinga, and Ernalda adopted the lioness as a daughter(or maybe into the earth tribe), so she's a little more than local nature spirit. 

    This clan making dance might happen at the next sacred time- at this point ,since they'd be arriving potentially during say The middle of Sea Season- and putting down roots and learning the lay of the land is going to take them several seasons, I suppose.

    I do wonder if because I had puzzle elements in isolation: The Proto-clan, its various female heads, for their Water, Fire(Velka Starhoof- Grazer), Earth(Umeka & Tefa), and Air groups, but the build the cool idea for lioness as Wyter -t to help reinforce the idea of a Pride of a Lionesses doing things for themselves (mostly)..  So ostensibly I've tried to give as many people as I could some  cool space.

     

     

  8. Welcome to Glorantha.

    As a newbie myself, I say to you "Talk to the Tribe", read the old books, like Thunder Rebels and Storm Tribe, Read Heroquest Glorantha, and Runequest Gloratha.

    I think for me Glorantha isn't about high commitment, its about /feeling/ the setting. Your not walking through a market place-- your walking through  the largest section  the Greand Market in Nochet , the great city of the Goddess Ernalda, and many other Earth Goddesses, where the GrandMother's rule is LAW.

    But you're also playting with adorable alynx kittens in a sleepy taven in Nochet, where a man  sends a dog to spoke the little cat and you box his ears for it.

    So buy in is how youl ook at it. Glorantha is mythical, so its hazy sometimes. Nothing is purely concreate.

    You want to invent a Goddess of the people who heard.. muskoxen-- sure do it ( there is a great thread about the muskox folk on the forums.)

    You have to put D&D or conan asside.. you have to think like Studio Ghibli's Miyazaki-- Naussica or Princess Mononoke.. you need to be able to look at the characters and stop and.. breath.

    Glorantha is like a Bob Ross Painting (if you do not know him, google Bob Ross, Happy little trees, or the Joy of painting)

    There are no mistakes in Glorantha, just new discoveries. Nothing is 'contradicted' so much as shifted in the light to reveal something else- at least to me.

    And thats one of the joys of Glorantha perspective, and experience- I haven't played a single game of Glorantha in any system really- but I have a Clan- The Stjarnharda -The Star Hearth clan, which  is a fusion of Lunar, Orlanthi, Grazer--- peoples who normally would be at each others throats, but  these women came together out of need and forged a sisterhood- like a pride of lionesses- who move and work as one.

    So Glorantha is all about exploring. Finding new ways out of the old. and dreaming big.

    Do not be afraid of it,  read much ,and ask questions no matter how silly they maybe. Or wacky, or unusual.

    Glorantha has bad ass ducks-- the DRuluz- as a source of interesting. Yea, think Donald and Daisy duck, only... warriors. If Daisy Duck were Xena- there we go!

    • Like 4
  9. To the Tribe,

     

    So a friend pointed out to me that that GM Screen PAck, has a non player character sheet for NPCs. Do we have digital form fillable versions of this? and rules to make NPCs, or generate them quickly?

    Or is it just the standard character creation rules with some some things loppped off?

     

    Also what about the Squad Sheet is the PDF, fillable of that?

     

    Please and thank you,

    Heart.

  10. 17 hours ago, jajagappa said:

    If they've come together from three largely distinct groups (aka "bloodlines"), then these bloodlines can form "mini" clans and they would function as a triaty. Bloodline A will only marry from Bloodline B.  Bloodline B will only marry from Bloodine C.  Bloodline C will only marry from Bloodline A.  Choose whether its the bride or groom that marries into the other bloodline, but only one, not both.  Kinship will become tight over time, but it will avoid immediate cousin marriages.

    The only problem with marrying one way into a bloodline is that it dictates who can marry whom. And defiantely cuts off some avenues of intermingling.
     If blood A only marries from Bloodline B, then at some point B  will have no one else avaiable, and B->C same thing . Which will eventually create a bottle neck. But is there a way to work an Esrolian House style system in? Considering that some of these Orlanthi maybe Esrolian by birth?

    Admitedly Esrolia relies on its cities, much like the Lunar groups, to help to build upon these Houses and  the like, which is something a small clan can't actually do. So I am still struggling with that. OR this whole Triarty thing, is just making my head hurt.

  11. Reasonable- also everyone  recommend Resurrection Ertugrul... hopefully I can find an subbed version.

    But back to The idea of clan creation from an in universe perspective.

    The year is 1625, as the Glimmer clan is leaving they watch the Dragonrise--- they watch as the Lunar Empire is a delt a bad blow. Surely the Lunar continigent with the group who's been with them for a decade has some feelings about this. THey've basically been left alone with little to no contact with other Lunar folks because- they're living with a bunch of Orlanthi.

    How does this effect the Heroquest for the Wyter.. The White Lioness wyter is /white/ giving her a tie in some way to the White Moon of PEace (I think). Though I do wonder if the New Immortal/God, of Glamour maybe  buffing her appearance a little, to help the clan cement itself as something 'bigger' feeling.

     

     

    The more I started to think about exogamy, how would the clan because they're living in this weirdly temporal/physical valley manage to marry in or out of other groups. They're tiny (probably less than 100 people, since they were on borrowed land).

  12. On 6/30/2020 at 3:03 AM, Leingod said:

    Basically, there are two types of sovereignty over a tribe: The Storm way and the Earth way. Do you rule in the manner of Orlanth, or in the manner of Ernalda? The likes of Leika or Kallyr are vingans, and so you could call them "female kings," in the sense that they use the rites of Orlanth Rex and rule in that fashion, not those of Ernalda/Orendana the Earth Queen.

    If the prospective Maboder queen is an initiate or devotee of Ernalda rather than Orlanth or Vinga, then she would take what are called the "Orendanae Rites." We don't actually know what exactly they entail; at most we can guess that it's in some way inspired from the story of Orendara told in Esrolia: The Land of 10,000 Goddesses, though almost certainly not so anti-Orlanth Rex among the Sartarites:

    Presumably you undertake some kind of test to prove your right to rule by the inheritance of sovereignty from the Earth, and likely not by (direct) violent means (like how an Orlanthi candidate would just go out and win a victory against some enemy) but by doing some service like making an enemy into an ally or getting your followers to put aside some harmful feud or something like that.

    Reading about the this question of Queens, does me make think about how groups other than the Orlanthi, deal with the female rulers, now. Dara Happa is unlike to have them (since the Ten TEsts of Kings requires a male body apparently?). The Lunar Empire probably does (though with Moonson as Emperor we'll never have a MoonDaughter... running the show since he just.. body steals?

     

    But this is a good point, that there are other alternatives.

  13. 16 hours ago, lordabdul said:

    Yeah that's one thing I didn't mention but I couldn't see much info about where the clan was located geographically... mmh, it's an interesting thought that, instead of heroquesting for a spirit or a gift or an artifact or whatever, the founders of the Glimmerstone clan might have heroquest for a place.

    Like, maybe they go back to the God Time to "discover" a spot that was spared when the Spike exploded or something... maybe the heroquest actually involves deflecting Spike debris or something, and actually making that place be spared... and because this place wasn't originally supposed to survive all the way through Time, it can't totally exist in Time because there's not enough place for it there, and that's how you get this "Tardis effect".

    It might even be an ongoing thing, because that kind of heroquest would require a lot of magical and mythical prowess, so they might start with a small valley somewhere at the edge of Beast Valley or whatever, and over the span of a few years, their repeated heroquesting "saves" more and more of the place, so as the clan grows, the "extra dimensional" part of the tula also grows. It's super dangerous because failing the yearly heroquest might "snap the place back", effectively destroying a whole chunk of the tula, snapping it out of existence. It might also, over time, attract some undesirable spirit and divine attention, because that's somewhat Compromise-breaking. That would be devastating for the clan. So that's a dangerous gamble, but maybe worth it because the rest of the year most people can't find your tula unless they follow the correct path ("turn left after the big rock, go under the tree arch, close your eyes, say the prayer, walk backwards, turn, open your eyes, boom, you're there", or some other such fae-like shenanigan).

    ...unless they go outside of the "Tardis lands" (back to the "real world") and do their magic there. Affecting 1 hectare of land "outside", at specific "land nodes", might affect 5 hectares "inside". That would also apply to other land or area based magic, like blessing crops. It might be too over-powered, but it's possibly balanced by the harsh difficulty of maintaining this extra-dimensional land.

    But yes, all your points on this topic are good.

    When the Earthshakers do the first field of the year, I wonder what kind of attention they attract? Depending on where the clan is, they could attract dinosaurs, so there might be a Sea Season festival featuring those big cuddly guys (riding games? slides for the kids?). Now that I think of it, could the clan's weaponthanes include a dinosaur cavalry?

    Now its question of colating these many many ideas:

    I think the problem with the Tardis effect as you've said is the potential to 'break' the space they live in., a failed heroquest, could undo years and years of work. And I don't know if they'd take that risk. I think they's solidify their land as much as possible only undergoing the heroquest for more land expansion... when it was nessacery.

    I guess after reading the Imperial Handbook, I loved the Anime-inspired visuals, but I was like new clan like this couldn't support the trade network and city building--- nessacery evoke those vibes.

    But now I wonder, if their little Tula has pre-built structures on it. If it was used  before the Dawn  in the Lesser and Greater Darknesses, and then  got sort of disconnected from the world, and is only being slowly  brought back through their heroquesting.   But I think this point above might be too much.

     I imagine their Heroquest, has these women, defending their lands with all the powers at their disposal, their ancestresses known in name and deed, but I should find out what the Spike explosion is and how it effect the world, before I can say these three sisters who'd been married off some how defend lands that are not 'theirs'.

    Can these women exist when the Spike explodes? Or is that not a possiblity? My knowledge of Gloranthan time and events is bery wobbly (I have the source book and the Lunar handbooks ( as 'non current cannon as they can be, I even have Thunder Rebels and Storm Tribe, to flesh out my knowlege.)
    Thaenya Suren Estara  - I feel like she might be a daughter of the Red Goddess, not a famous one, but just one of the consequential ones from all her flings, tying the lunar Contingent into the blood that so plauges the Orlanthi and Grazelanders, but like the Moon herself, they all balance each other.
     Eneela Ring-Mother  - Grazelander horse breeder, (though they wouldn't have been grazelanders at the time of the spike, I expect she'd been descendant of Yelm's Bright Court maybe a daughter of Yelm's wife, or a handmaiden.)
    Irvarnestra The Shepard - The standard Orlanthi steadwife,Ernalda worshiping and scary with a spoon.

    But honestly I think they current memebers of The Glimmerstone Clan, do 'fix' their Tula slowly, bringing it back into the world, though it must keep some of its  tardis-esque qualities. I do feel like the way to the lands, are weirdly 'implausible'.  Like(and I'll write about the journey in the story). They're following Koza Rams (big golden/yellow fleexced ones with bronze hooves), and a Lioness who seems to be hunting them (they don't realize that she's actually stalking the Rams).


    I think the other problem is that Lunar contingent of the clan will have to change- they're literally away from much of their source of power(in a sense), and probably over the last 10 years have some syncretism going on.

    I don't know if any of this makes any real sense, as my knowledge of Glorantha is... sparse.
     Am I just trying to do too much, too quickly and its a watery mess, because of it? I mean I wanted Orlanthi, but not Orlanthi in the Dragon Pass, I didn't want the Lunar empire to be 'evil', in their eyes (because its really cool, but yeah a soul eating bat as your mascot doesn't say 'good guys' persay). And the grazelanders are neat, but hear so little about them.     Maybe my problem was trying to tie them together as a clan, where their elements are so different. But forging a new solid whole to survive is the point of a clan isn't it?

  14. 2 hours ago, Nick Underwood said:

    Absolutely onboard with the Wyter Quest...

    And the Glimmerstone Wyter sounds like it needs to be heavy with moon to balance the diversity and tie all those people together for the serious endeavour of clan making... Oh, wait:

     "Glimmerstone is given in courting a signal of serious intent..."

    Glimmer Stone, unifying, balance... huh...? Moon rock wyter of LURV?

     

     Actually She is a White Lioness ( so she may  have eyes of Glimmerstone, or her tail tip, eyes and claws are made of the lumouns stone).

     

    1 hour ago, Nick Underwood said:

     

    Yes. I'd completely forgotten that story - which is another interpretation full of satisfying meatphor and meaning. And ploughing does, of course, literally aerate the soil. 

     

    And another. Although, doing Dad's work while he's away takes on a dimension I hadn't fully considered.

    When a single story is open to so many incompatible interpretations - it's got to be a good story. 

     

    Something has to be happening here. It's an event so full of mythological meaning and the beginning of the agricultural life cycle that ends with the harvest you mention. Simultaneously the renewal of the food, and of the myths that sustain the community. Imagine the first day of ploughing in Sea Season, the ground is only beginning to dry, the mist still in the air.  It's early morning and a strong breeze enlivens the assembeled congregation. The earth lies still beneath her covering of spring grass - a maiden's anticipation. The Lunar priestess of the Glimmerstone clan steps forward with a ritual of unity and beginnings re-made as she repeats the blessings of the wedding night. The plough-women hesitates. Such an auspicious moment. Then she breaks the earth with heavy plough as the oxen begin their slow and easy march. The plough shines in the sillion, the mist gathers on the freshly turned earth, the crowd begin to sing and dance along the furrow at this moment of renewal.

    (Hey, that sounds better than getting raped by your son!)

    So much better, hmm the Lunar Priestess (of the white moon? Not the red moon, that threatens all with consumption and obliteration). I can see Lunar and Earth Priestess working on concernt with Air and Fire Priests work to turn the earth and make the sun beat down upon it where Heler's waters feed it.

  15. Thanks for your really interesting ideas:

    I should preface the posting with : The Glimmerstone clan, actually moves out of dragon pass in 1625, in Sea Season of 1625, on the first day of Season season they've already packed up, and left. art of the reason they move out of the Pass is that it to them is 'too crowed' ( also the mystical pathway is leading them out of the  Dragon Pass. So they're connections to the socio-political things are probably going to deteriorate as they leave.) I mean it may not, but  I haven't figure out where their Tula is completely. It should be probably closer to the  Esorlia/Lunar Tarsh, type , but I've indicated that its a massive valley/plaetu, that's clearly got a foot in the Other world, and may just be emerging into Time properly ( so we have some 'Tardis' it's bigger on the inside going on.

    It is possible, but the more I considered where the "Voria's Garden" - which will probably get a new name when the clan is founded. Does indeed lie outside of Dragonpass, and would probably be realitvely unknown until they establish themselves and start making trade agreements with other local communities.

    I do think their warrior groups have and use Maran and Babeester Gor initiates and priestesses far more often. Because they took in so many, they probably didn't expect them to give up being who they were. Many of the intial founders became Vingan because they were Orlanthi- and that was how they delt with it, putting away their fertility of green Earth, to pick up Vingan's spear. The clan probably has a few groups of Maran and Babeester Gor, weaponthanes. The men are taught to hold their own against them.

    The Earthshakers shaking the soil- I like that, but they couldn't do the entire fields on the Tula- that'd be so much - and the men need to do something 'useful'. I imagine that the fields that get the Earthshaker power- are the First field of year- maybe it how you 'open up' new fields after making their boundaries. The First tilling is the Earthshakers not plow, and they probably rotate years ( field 1, year 1= earth shaker, in year 2 its tilled with a plow, and in year 3 back to earth shakers.)

    I imagine that most of the clan, balances  trying to take in women and men from other groups who may not be happy- a Nadan born and raised among Yelmites is going to struggle, with who and what they are in comparison to what their society tells them. You're example of of Uz-gifted Sun-worshipers being called traitors might be a good point, they might be called traitors, but then again. much of the clan is considered traitors in some fashion- they've contingents of Hsuchen among them (mostly horse via Redala, keeping their not-golden eyes strongly tied to their clan.)

     

    • Like 1
  16. I do envision my clan as Female Led, but they're not male hostile. They just are not. Their real female lead and oriented leadership structure reflects their earliest years in 1613 ect. And the fact that they never truely had a enough adult men. So they've had to sort of deal with it.  Their first protofyrd, all women (Vingans, Babesteer and Maran Gor worshipers). And  they seemed to gain more women with each passing year, simply because they too people in who needed it (didn't make the clan who's land they were living on happy hence telling them to leave)

    Actually I guess the Koza's existance on the Anwyth's land would be pretty bad- but maybe the Koza +cloudsheep were a good thing. Good herd genetics.

    @jajagappa - The question aire, sure. I think coming up and creating a solid question aire might be worth it. For this clan, since we can spice it up with 3 times the questions.

     

  17. 13 minutes ago, jajagappa said:

    The Lunars are about Balance - the balance of elements, the balance of Runic powers, etc. None of that needs to have anything to do with a city, but it suggests they would push for a Balanced clan that mixes peace and war together.  Not too far one way, not too far another.

    You could draw on the approach used in the Eleven Lights p.160 when the Eleven Lights forms their wyter.  Think of it as a ceremonial ritual (if RQG, then all three leaders would make their respective Worship roles on some Sanctified ground within the community). 

    What they do is tell the stories that are important for the clan.  Maybe they draw lots to determine who tells which piece.  Maybe they do it jointly, each adding the next piece to the tale, so they never quite know where it's going to go.  As in the Eleven Lights, use the Clan Generation Questionnaire from SKoH, but only the questions related to the God Time (not to the Era of Time).  In my games, I would do this collectively, probably using a Poll for each question and determining the outcome.  But, if you have three players acting as the leaders, and they draw lots, then the players take turns deciding on a given answer.  If you have certain questions for which you get two or three different but equally chosen outcomes, then weave those answers together - maybe there were two ancient foes, not one, and that is why the ancient clan shattered (think of the fall of Hippoi the horse who had three ancient foes).  Where there are multiple answers, there is a story that is unique to this clan.

    Given the mix of Lunars, Grazelander, and Orlanthi, I might replace certain questions or add in more responses.  (e.g. KoDP has a similar clan generator, but some slightly different answers.  Grazer myths may suggest some other alternatives.)  I tend to like variety so I've added in to mine .

    E.g. Which treasure did Asrelia give your people?  In the basic version it's either the Rich Swan or the Full Dish and Spoon.  But maybe pull something out of GRoY or the Entekosiad.  Maybe it was the Measuring Stick, or the Silver Scales, or the Plumb Bob?  

    Or What Remnant people joined you?  Maybe this ties into one of the three groups that have formed this clan?  Maybe it was Youmeemuoy, the Half-and-Halfs? Or Nohpyrg, the Lost Wings?

    But the end result is that you have the myths and stories that the new clan realizes are Truths - the pieces that have been woven together and make them something new.  At the end you have a clan that has discovered what they like or don't like, who their allies are, and their foes. They realize the Virtues and Passions that are important to them.  Based on what you've put together, you can likely sketch out some of the powers that the clan wyter possesses, too.

    I like this plan, but now this means I have to understand what  in the Lozenge any of this actually means? Like what answers are correct? I don't have a group to do this with (I don't know how to GM or the understanding).. but dang would that help in form things.

     

    But that does make me think about the world that must exist.

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