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frogspawner

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Everything posted by frogspawner

  1. The BRP Book already has so many options the GM has to choose between, just this one more doesn't matter.
  2. BRP is definitely missing the details of an encumbrance system. So I came up with the following (which, I hope, doesn't too badly contravene what The Book says): Encumbrance Capacity: SIZ x (STR + 10) / 20 (x14 lbs). Over half Encumbers: Movement, Initiative & Dex-based skills are x1/2. Armour Burden (Light/Moderate/Heavy) can affect physical (generally DEX-based) skills, movement rate and magic spell-casting. Light: no skill penalty, -1 Move, +10% Magic fumble. Moderate: Skills x1/2, -2 Move, +20% Magic fumble. Heavy: Skills x 1/10, -3 Move, +30% Magic fumble. Listen/Spot skills are greatly disadvantaged in Full/Great Helm; Lock-picking, Shooting Bows and Playing Instruments are impossible in Gauntlets. Anyone not trained to the burden of armour is automatically Encumbered. Fatigue Exertion (e.g. combat) for a turn requires a CONx5 roll to avoid Fatigue (Movement, Initiative & all skills x1/2) or if already fatigued Exhaustion (x1/10). Recovery from fatigue requires rest for 1 hour; exhaustion 8 hours.
  3. But "illumination" is not a good thing - beware! Riddle: "What system has no stats?" Answer: "No system" (Skill: Roleplaying)
  4. I have a (really old) set of Dungeon Floor Plans from Games Workshop. Just flagstone effect sheets, gridded in suitable-sized squares, and cut into various handy room/corridor shapes. Just the thing for indoor settings (and usable to measure outdoor distances too). I'm sure you could find & print off something similar without too much bother.
  5. Fine by me. Are HP purely based on CON, then? Or Weight? Isn't d100rules for Fantasy settings, where EDU doesn't usually feature? There'll still be Weight, though - and if you measure weight in Stones, you have a perfectly usable SIZ-equivalent number right there. I suspect "SIZ is gone" just means it's modifiers on various skills, and similar (over-?)complications, will be gone. Right?
  6. Why so coy? (I'm all set to buy-in-bulk and hand them out my mates, but I'm not going to do that without knowing...) Improvement One: It's in print. (But I was really hoping for more than just that).
  7. Just so long as the gross green frog-thing has the upper hand, that's all that matters. So what are the top three improvements d(100)Rules has over RQ2?
  8. Oh yes? How quickly, in reality? I use Total HPs, rolling location only on a significant (e.g. killing) blow - but then players have been expressing dissatisfaction with 'immediately' lethal blows to arms/legs.
  9. For what it's worth, I reckon "BRP: Classic Fantasy" sounds classier than the others, anyway.
  10. I'd say, just work out how much you feel each race is worth in Skill Points, and deduct that many from the points available to spend in character creation.
  11. I use that idea (max-per-spell of 1MP per 10% magic skill) and it works fine. That's with low-ish skill and non-standard spells, but I guess it'd be ok otherwise too. Deriving MP from Lore skills as well might overcomplicate things. Magical Lores should probably be useful in their own right.
  12. Same here. I'd stick with the traditional 3-18 scale for INT, and carry it over unchanged from D&D. Your conversion is easier that way, too! For a quick-and-dirty conversion of SIZ, I'd say SIZ = HP x 2 (AD&D HP that is. Not sure if the 3.5 variety would work so well. Obviously, that's the HP due to biggness, of course - ignore that component of D&D HP which comes from "fighting skill" or "luck" or whatever...)
  13. "And most murders happen within the family" ? :shocked:
  14. That's one of the reasons I object to opposed rolls! But then, I do combat the way it was in RQ (interacting results of independent rolls), not the new BRP way using ORs. I suspect many do likewise (or at least I hope they do!) Opposed Rolls are a new-fangled innovation, and not to everyone's taste. (You find them easy? I'm amazed!)
  15. Nice. Yep, it was certainly a helpful idea for me. It let me see up-front that I didn't like MRQ, and prevented me wasting any money on their product.
  16. I'm not keen on the Resistance Table either. I just use STATx5 rolls. (But modify the stat by +/-1 per point below/above 10 of the opposing Stat/Potency/whatever, if necessary). Which of course makes the numbers exactly the same as the Resistance Table...
  17. I sympathize with that, and your solution to the problem sounds fine. If Mongoose had used some similar system, it would have been so much better. But they couldn't break out of the D&D-ish "grab stuff!" mind-set... It means the Mongoose books have pictures of physical Runes on the covers. And MRQs physical Runes are it's big mistake - a terrible mistake IMHO - which reveals Mongoose's D&D-style attitude.
  18. Objectively, MRQ is much more like BRP than it is like D&D. But the changes Mongoose made were in the direction of D&D. Not at all what old-time RQ fans hoped for in a long-awaited new release of "RuneQuest"! Thalaba's 'beefs' sum it up well, though I now notice I've made some similar changes myself (1, 3, 6 in particular) - though I hope more sensitively than Mongoose. The one that really rubbed me up the wrong way about MRQ, though (even though I use a more D&D-like magic system!) was... Well, I think it does. It makes MRQ more D&D-like in attitude. (Much more so than any game calling itself RuneQuest should be). The contemptible "kill-things-and-take-their-stuff" D&D-style approach was built-in to the MRQ Rune Magic system. Instead of Runes being spiritual ideas your characters would strive for, oafish Mongoose made them physical objects you had to kill for and take. Yuk. :mad: Yep, Mongoose missed the point alright. Their failure to even understand their error is emblazoned on the MRQ books covers! >:-> RQ:AiG may not have been perfect, but it was certainly no wargame. It would've been a much better RuneQuest than MRQ - which doesn't deserve the name, IMHO.
  19. I posted it recently in another thread, here.
  20. Mongoose RQ is the D&D-influenced one. It departs significantly from previous versions of RuneQuest - too much so, IMHO. RQ4 - "RuneQuest - Adventures in Glorantha" (or RQ4:AiG) was a never-published version much more true to the RQ tradition. PDF copies of it are around, and it has good & interesting ideas, plus a fair number of creatures (with their SIZes).
  21. What if they've got 100%+ Defence? Could you live with them successfully dodging virtually all the time?
  22. Yes. I'm just making sure ShadowDragon knows there are possible problems, 'cos he may not want to get into those complexities at this stage... ...or maybe, like Thalaba, he won't worry about it!
  23. A possible problem with that approach is that anyone can do two attacks whenever they like. (Typically, when they are in no danger of being attacked in return, or it suits them to ignore the danger).
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