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Puckohue

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Posts posted by Puckohue

  1. 1 hour ago, soltakss said:

     an idea of what you will find and let the GM write up the stats.

    Yeah the stat blocks comment was not so serious, but I’d love to see something more than ”an idea of what you will find”. Obviously I’m not making demands (how could I?), I’m just explaining what I’d find useful for my game.

    Reading about having to catch a ride with a giant turtle gives me ”an idea”. A writeup of the heroquest as a playable scenario/adventure would detail the specific problems the heroquesters would face in trying to accomplish this, as well as descriptions of creatures and NPCs, details on the setting where this takes place, how to get there etc. No stats needed.

    I know I can write my own material, but I would prefer not to.

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  2. If there's one Actual Play I'd watch or listen to it would be someone playing through a heroquest. I can find a lot of stuff written about the structure and overarcing stories of heroquests, but very few details (stat blocks ;) ). There's a reason I once bought the Apple Lane scenario book instead of settling for "the adventurers have to defend the pawn shop" and "the adventurers are tasked with clearing a cave system of troll bandits".

  3. I have a PK who's converting to paganism. I'm a newbie Pendragon GM and the campaign is in the early GPC years. I can wing it, but are there any published texts on pagan late summer/autumn ceremonies the PKs might attend, or a suitable pilgimage they might do? I found the text on the harvest festival in The Great Book of Pendragon Treasures, so that's an alternative of course.

  4. I'm running a battle and have a question about enemy units with missile weapons. The rules (5.2 p. 239) says

    Quote

    When knights use either a lance charge or a normal melee attack against missile troops, the enemy always shoots first, before the knights can close.

    but the quote is from the section on the First Charge. Is this the only time the enemy can use missile weapons? Why then does it say "or a normal melee attack"? Why is there no mention of missile weapon attack in the section on combat rounds after the First Charge round?

  5. Please help me understand the phases of the Red Moon as seen in Dragon Pass: The Guide to Glorantha says on p. 648

    Quote

    The names of the Lunar phases are: Black Moon, Crescent-Coming, Empty Half, Full Moon, Full Half, Crescent-Going and Dying Moon.

    and

    Quote

    the Full Moon phase in Dragon Pass (which begins at sunset on Wildday)

    Does this mean that the Red Moon is "Black Moon" or "Full Moon" at sunset on Wildday?

  6. 21 minutes ago, lordabdul said:

    Sartar missing

    As I noted in another place, that’s not a mistake. Rules p.28 states it’s voluntary to roll if your homeland is not listed.

  7. During the Hero Wars it might become interesting for some characters to explore alternative ways to enter and/or exits towns. What's the general take on sewers smugglers' tunnels etc in Sartar?

    Personally I think sewers would be non-extinct in Sartar but on the other hand the towns were built using magic so as long as someone thought about it they ought to be present.

    Smugglers' tunnels... I don't know. Maybe the long term traders in some places - Like Joh Mith in Jonstown - have tunnels. Maybe some rulers have secret escape tunnels from their forts.

  8. 3 hours ago, Bohemond said:

    a hero who can organize its libraries

    Exactly my thought before I fell asleep! Now I'm thinking of making a cult of Eonistaran the Wise who founded the Jonstown Library and designed the catalog wheel there. He died less than a hundred years ago though. Are there other hero cults of people who lived rather recently?

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