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Posts posted by Puckohue
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If there's one Actual Play I'd watch or listen to it would be someone playing through a heroquest. I can find a lot of stuff written about the structure and overarcing stories of heroquests, but very few details (stat blocks ). There's a reason I once bought the Apple Lane scenario book instead of settling for "the adventurers have to defend the pawn shop" and "the adventurers are tasked with clearing a cave system of troll bandits".
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On 7/29/2019 at 8:59 PM, g33k said:
I believe there are both FG & Roll20 fan efforts.
Where do one find those?
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I have a PK who's converting to paganism. I'm a newbie Pendragon GM and the campaign is in the early GPC years. I can wing it, but are there any published texts on pagan late summer/autumn ceremonies the PKs might attend, or a suitable pilgimage they might do? I found the text on the harvest festival in The Great Book of Pendragon Treasures, so that's an alternative of course.
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Here’s Chaosium’s Discord with a Glorantha-channel: https://discord.gg/QM78wn3
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I’m GMing a forum based campaign on rpol.net
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43 minutes ago, Dan Z said:
Inflation seems a bit steep
That depends on the quality of your soul.
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What were the reasons for her exile, more than "the lunars supported her rivals"? How did the tribe motivate the exile?
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Can’t help to think of this
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I use kanka.io
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There’s also this thread:
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What does it take to build a shrine to, let's say, Orlanth? In RQG terms preferably.
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Thanks for the rules clarification.
I disagree about the reasoning about the editorial decision though.
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I'm running a battle and have a question about enemy units with missile weapons. The rules (5.2 p. 239) says
QuoteWhen knights use either a lance charge or a normal melee attack against missile troops, the enemy always shoots first, before the knights can close.
but the quote is from the section on the First Charge. Is this the only time the enemy can use missile weapons? Why then does it say "or a normal melee attack"? Why is there no mention of missile weapon attack in the section on combat rounds after the First Charge round?
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Please help me understand the phases of the Red Moon as seen in Dragon Pass: The Guide to Glorantha says on p. 648
QuoteThe names of the Lunar phases are: Black Moon, Crescent-Coming, Empty Half, Full Moon, Full Half, Crescent-Going and Dying Moon.
and
Quotethe Full Moon phase in Dragon Pass (which begins at sunset on Wildday)
Does this mean that the Red Moon is "Black Moon" or "Full Moon" at sunset on Wildday?
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21 minutes ago, lordabdul said:
Sartar missing
As I noted in another place, that’s not a mistake. Rules p.28 states it’s voluntary to roll if your homeland is not listed.
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Thanks everyone for inspiration!
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Yes, it’s on p. 28.
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The listed homelands have to roll that year, but all characters are allowed to roll each year.
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2 hours ago, Mark Mohrfield said:
horses going about in diapers
That’s not uncommon.
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During the Hero Wars it might become interesting for some characters to explore alternative ways to enter and/or exits towns. What's the general take on sewers smugglers' tunnels etc in Sartar?
Personally I think sewers would be non-extinct in Sartar but on the other hand the towns were built using magic so as long as someone thought about it they ought to be present.
Smugglers' tunnels... I don't know. Maybe the long term traders in some places - Like Joh Mith in Jonstown - have tunnels. Maybe some rulers have secret escape tunnels from their forts.
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4 hours ago, jajagappa said:
Elasa
Nice, thanks! But in my particular case I need someone who the PC can be related to (heirloom #1) more easily.
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3 hours ago, Bohemond said:
a hero who can organize its libraries
Exactly my thought before I fell asleep! Now I'm thinking of making a cult of Eonistaran the Wise who founded the Jonstown Library and designed the catalog wheel there. He died less than a hundred years ago though. Are there other hero cults of people who lived rather recently?
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I've found the following Lhankor Mhy subcults:
- Dilfar
- The Gray Ones
- Hevduran
- Irnar
- Lhankor Knowing
- Torvald
Are there any other Lhankor Mhy hero cults described somewhere?
"Super" RuneQuest
in RuneQuest
Posted · Edited by Puckohue
Yeah the stat blocks comment was not so serious, but I’d love to see something more than ”an idea of what you will find”. Obviously I’m not making demands (how could I?), I’m just explaining what I’d find useful for my game.
Reading about having to catch a ride with a giant turtle gives me ”an idea”. A writeup of the heroquest as a playable scenario/adventure would detail the specific problems the heroquesters would face in trying to accomplish this, as well as descriptions of creatures and NPCs, details on the setting where this takes place, how to get there etc. No stats needed.
I know I can write my own material, but I would prefer not to.