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Puckohue

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Posts posted by Puckohue

  1. 2 hours ago, g33k said:

    I'd love your input!

    I run a game on roll20 with discord for voice. I like roll20 but it’s not perfect.

    good: Nice functions like dynamic lighting/fog of war. RQG character sheet with built in dice rolling Marcos. Some Free tokens etc to download.

    not so good: takes time to prep sessions. For dynamic lightning the maps need to be worked on. To use the character sheet functions on npc:s you need one sheet per npc which becomes hard to handle.

    also: no specific resources for RQG except a character sheet.

    • Thanks 2
  2. Thanks everyone for your remarks. I understand the concepts and rules involved much better now, and feel confident I can make it reasonably challenging. A lot will depend on preparing my players. They are Runequest and Glorantha newbies.

  3. Does anyone have experience of sending a bunch of aggressive spirits at the adventurers? Seems to me it will be rough on them as they can't enter spirit combat themselves, to help each other. I'm afraid they'll be possessed one by one in their solo spirit combats. Maybe some or most will make it, but they can't help their comrades.

  4. 2 hours ago, g33k said:

    Is there any reason it really has to be here on BRPC?

    It would take a level of insanity I'm not at (yet) to keep it somewhere else. I'd just like a quick way to see if I've made a private note about a user. It's not so important that I want to start a whole documentation project. :)

  5. I remember seeing someone claiming some parts of RQ3 Griffin Island were better than the RQ2 Griffin Mountain versions. My 1615 campaign might head in that direction but I lack the time to read and compare.

    What parts of Griffin Island are better?

  6. 20 hours ago, Mao said:

    if the only thing stopping a person from using Chaos or non Cult-compliant means to get ahead in life was those taboos in the first place... then they might well become an illuminated Chaotic sociopath and happily so.

    That’s only true for someone who is already a socio- or psychopath.

    Someone strong in the Harmony Rune would probably not prioritize ”getting ahead in life” at the cost of others.

  7. 15 hours ago, Mirza said:

    the Sea Season Holy Day for Ernalda is very much focuses on ahem "the storm fertilizing the earth" as it were. That's why the holy day that plays out at the end of the adventure is about the marriage between Orlanth and Ernalda

    Thanks for clarifying! The marriage thing and springtime fertility rites makes perfect sense.

    Quote

    Also for the travel options, I don't know why you think Option 3 is the shortest,

    Again, thanks for clarifying. It was some wordings in the text that made me confuse routes 2 and 3. It says on p. 63

    Quote

    down and around the Dragonspine through Seven Foals Vale

    which made me think "down" was "south" and "through Seven Foals Vale" meant the route drawn directly over the words "Seven Foals Vale" on the map. I guess just numbering the descriptions and the drawn routes on the map would have helped someone as easily confused as I am.

    I now also notice the quote about route 2 going north of Wild Temple, which of course is as clear as it gets, even to me ;)

    Thanks!

  8. There's quite a few unanswered questions in the tribal edit thread, but I'd like to distinguish between copy editing and content discussions. At the moment I have two questions:

    My guess is the choice of Sea Season was made in order to tie the adventure to the adventures in the GM Screen Pack. The last of those take place in Storm Season 1625. But as noted, the High Holy Day of Ernalda is in Earth Season. The easiest solution is of course to run it in Earth Season. But then again - the weather is expressively mentioned as important to the adventure. I can easily change "High Holy Day" to "Seasonal Holy Day", but that does make it less obvious why the adventurers are supposed to have a tight deadline. And that makes me wonder: why is the tight deadline so important? It's mentioned many times as a major point to consider when choices have to be made. What's the dramaturgical significance of it?

    The deadline is supposed to be important when the adventurers decide on the route between Duck Point and the Smoking Ruins. Three routes are described on p. 62-63. Why does the approximately three times shorter route (option 3) take three times as long to travel as option 2? Am I missing something obvious?

    • Like 1
  9. One reason to let your Glorantha vary from the sociological descriptions above, a reason I've read is relevant to some gaming groups, is that in order for your group to reach MGF you need to remove certain issues from the game. There may be RL issues that you play games to get away from. One such issue might be the fact that your gender limits your opportunities.

    • Like 1
  10. 5 hours ago, Cgeist7 said:

    an API connection

    It's php. If there's a way you can use it, please do. It's a work in process though, so will continue to develop. On the to-do-list are random homelands and occupations, both either straight 1D20 rolls or statistical outcomes à la RQ3, among other things.

  11. 8 hours ago, nabda said:

    the fate of Ivartha

    In The Eleven Lights she’s at the Sartarite attack on Jonstown after the Dragonrise.

    the same book clearly states Jomes survived the Dragonrise (to answer my own question).

    • Like 1
  12. 1 hour ago, jajagappa said:

    some fixed points out there

    And if you don't like them it's not like the canon police is going to show up at your gaming table and arrest you if your Glorantha varies. I honestly can't see the problem, for the reasons others have articulated above.

    • Like 2
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