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Puckohue

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Posts posted by Puckohue

  1. My adventurers are eager to return to Korolstead. There are three obvious targets of exploration they've expressed interest in:

    1. The Ernalda temple. I'm considering using the Ernalda temple design from Temples and Towers. But what opposition would they encounter? Spirits obviously? What if they don't bring an Ernalda cultist? Would temple defenses still be active? Would associate cults' initiates be welcome or seen as intruders? Could there be something down there that's dug up from below?

    2. The tomb of Korol. Is his spirit still there? What would it look like? Where could I look for inspiration on design, encounters, and treasures? There's some grave with "loot" in the GM Screen Pack I could look at, even though those graves feel too simple. IIRC there's a few tomb designs in Griffin Mountain, but I'm not sure they're appropriate. Again: maybe something came from below? Finding Orgorvale's trapped spirit started a cult - what if the same is possible here?

    3. The unfinished temple of Zorak Zoran. Are the troll spirits still there? What does his temples look like?

    Any other ideas for interesting locations in The Smoking Ruins?

  2. 21 hours ago, Kloster said:

    when the players themselves don't have the ability to do it

    I also use it to decide what happens when the adventurers don’t have the abilities of the players.

    • Like 3
  3. So, Chernan and the Wild Sages: how would one join this subcult? It is outside of the cult hierarchy, consisting of loners... Do you just decide to send your prayers (and magic points etc) to Chernan, and leave the city to go excavating ruins?

    I assume it's not possible to become a Sage (Priest) as you've positioned yourself outside of the cult hierarchy, but Is it possible to become a God Talker if a member of this subcult? How?

  4. I use roll20 for maps, handouts, character sheets, combats etc.

    I use Discord for voice, and lately also video.

    I use Kanka for lore and background, but my players aren't too interested in logging in there and read. They do keep a game journal on google docs though.

    • Like 2
  5. On 5/13/2020 at 1:29 PM, Crel said:

    this season's market/campaign notes sheet

    Do you have a system for this or do you make it up as you go? How do you determine prices for trade goods? As an example, if they go to Boldhome with 50 ENC of salt, how would you determine the price of salt there?

    • Like 1
  6. I'm about to run the convention scenario The Fainting Spirit but there is one thing I need help understanding. The question is a heavy spoiler, so if you think you might want to play it, now is the time to go somewhere else.

    The clan wyter, the daimon of Famous Bell, lives in the bell. So what's it doing in a cave?

  7. On 5/12/2020 at 8:12 PM, Marc said:

    I had exchanged some email with Todd about this, and he commented that the adjustment should be -5% per magic point, giving a 65% chance.  Sorry, should have posted that here.

    Did you get answers to your other questions as well?

    I have another question (spoiler alert):

     

    The daimon lives in the Famous Bell, so what's it doing in a cave?

  8. I run a fairly standard RQ:G-campaign on roll20/discord. The adventurers are all from the Ernaldori clan doing standard RQ:G-stuff like defending Apple Lane, going to the Smoking Ruin etc. Now, for my personal enjoyment I’d like to find some people who would like to take on the role of “factions” in my campaign.

    I’m not really offering to GM anything, I just want some other people telling me what the different clans, great temples, elder races realms, town rings, etc are up to.

    It’s all very vague I know. It’s on purpose as - again - I don’t want it to sound like I’m offering to GM some kind of faction game. I’m considering making this experiment with external input, and if you think it sounds like fun, please send me a PM and a list of the top three “factions” you’d like to give input on (I don’t even want to call it “play” ).

    This would be run on discord in a very slow pace.

  9. Page 7 first sentence after first heading:

    "The Three Emeralds Temple is carved deep into the rock of Pegasus Plateau and dedicated it to the three different aspects of Ernalda"

    Change to

    "The Three Emeralds Temple is carved deep into the rock of the Pegasus Plateau and is dedicated to the three different aspects of Ernalda"

  10. Thanks for the very nice map. I'm hoping to use it for an online Battle of the Queens using HoTT miniature rules.

    I have a question (not that it's very important, but still): what altitude difference do the elevation lines signify?

    • Like 1
  11. I made a macro that rolls on the fumble table.

    I can't share the "rollable table", but it's basically a matter of

    1. create a rollable table called "fumble".
    2. enter each table entry and give it a weight of its chance to appear on the table. If the D100 result is 01-05 the weight is 5. If the D100 result is 46-54 the weight is 9.

    I then made the macro:

    Quote

    /me fumbles!
    &{template:default} {{name=Fumble Result}} {{fumble= [[ 1t[fumble] ]] }}

     

    There's a "Make visible to players" box below the code window where you can enter "All players".

  12. Page 92 calls for a Luck roll. Is there such a thing in RQG?

    Page 93: "She heads east to Queen’s Post" should be west.

    Also: not sure if anyone's already mentioned this, but there's a lot of talk about three ways to reach the plateau: west, east, and waterfall. But the map shows both east and west being west of the waterfall.

    • Like 1
  13. I do a round of Statement of intent during which I add the PCs to the roll20 turn tracker with their SR. I also add NPCs there.

    It would be great to see how the ”rollable tables” can be used. For fumbles? And what RQG macros have people made?

    I’ve looked for useful macros on the roll20 forums but not found anything yet.

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