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  • RPG Biography
    I've been into tabletop RPG's since college, mostly D&D, with some other systems and story games along the way. Typically I am the GM for my group. I occasionally write about and review games about my blog, Castle Mordrigault. I've also done some freelance game writing for End Transmission Games, and Menagerie Press.
  • Current games
    I don't get to play as often as I would like, but most recently I have run campaigns for 5th edition D&D in the Planescape setting, and for Unknown Armies 3rd edition.

    My current game of Runequest: Glorantha takes place among the newly reforged Dundealos Tribe, and follows a Sartarite clan of my own creation struggling to rebuild and survive the challenges of the Hero Wars.
  • Location
    Western Massachusetts
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    I am interested in gaming, fiction, history and mythology.

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  1. If it were possible, Zzabur might be completely incomprehensible to mortals, or just uncooperative. The same might be true for other figures like Malkion. So maybe the God Learners did figure it out, they just didn’t get anything useful out of those Heroquests.
  2. I like this theory, although my money is still currently on Drona/Oran being one of the Kachisti who arrived during, or after, the Flood. Mainly this is based on him being described as a "demigod" in the Glorantha sourcebook who married Frona, rather than a true god in his own right. My own current project has been trying to figure out the myths of the Oranor pantheon, and how they all fit together. I have more thoughts about this, but I don't want to derail the thread (too much). When I was trying to find the connection between Eurmal and Lodril, the only reference I could remember was the Trickster stealing Lodril's fire in the Underworld, during the Lightbringer's Quest. I don't even remember where I read this now though. Having the theft of fire occur way before the LBQ makes more sense (although time is meaningless!) Here is a question slightly more on topic with the rest of Joerg's original post. Do any of the modern Malkioni of the Third Age know how to heroquest back to the time of the original Six Tribes of Danmalastan? Or really any time before the "Ice Age." I would tend to think the answer is no, mainly because the implications of this are kind of mind-boggling. A heroquester could, in theory, sit in the presence of Malkion or Zzabur and learn sorcery from them. Or re-create one or all of the original Six Tribes by learning their secrets. Or find some way to unify their whole religion, which I guess is what some of them try to do during the Hero Wars.
  3. Yeah that is a little surprising. Although, I guess I could understand how Shargash of Alkoth is not a martial cult specifically. More of a “Lord of Demons and the Underworld.” But Tolat and Vorthan from Fronela feel very warlike to me.
  4. Very interesting! I wonder if they’ll get into the regional variations like Tolat or Vorthan. Outside of Dara Happa, he probably wouldn’t have Alkor, Hastatus, or Oslira as associated cults. But I also wouldn’t think they acknowledge Artmal in Dara Happa, right?
  5. I wondered if he would have some kind of mace-focused spell, since I thought that was his main weapon. As a house rule or sub cult I might do True Mace.
  6. Does anyone know what rune spells Shargash will have in the RQG cults book? Based on the Red Book of Magic I’m guessing Summon Demon is one of them. Anyone with an early copy know the others?
  7. If you can find a copy of the zine Unspoken Word #1 there are articles by Greg Stafford and Simon Bray that describe the Shaker temple, although they may not be considered canon anymore.
  8. Thanks for the extra info, I missed that bit in the BoHM. I ended up choosing the Ravens as the home clan for most of the PC's. None of the players were very interested in becoming the king of the tribe. Instead they are building their influence, and then playing kingmaker with an NPC candidate from their clan. The background "war of the spirits" will be an ongoing complication for them. (highlight the text below for secrets...) They and their candidate want to unite the tribe, but their clan chieftain and wyter secretly want to destroy it by killing Owl Lord and Great Bearded Bran. Then they will join the Olontongi or some other tribe. The PC's only have gotten hints of this so far.
  9. I came up with a lot of similar ideas when I used Gerendetho for my last RQG campaign, including the runes you chose. I also prefer him as a son of Lodril, rather than the man himself. I remember the God’s Wall described him as “raising mountains,” which is the most Lodril thing he did. Instead of giving him earth-shaking magic, I gave him a rockslide spell to represent his creation of the Jord mountains. I imagined Granite Man as some kind of Jolanti or giant, so I also gave him a spell for bypassing the armor points of rock.
  10. I realized today that a lot of Gene Wolfe’s fiction feels very Gloranthan. The Book of the New Sun is a sort of hero’s journey, with numerous episodes that could be described as Heroquests. He also wrote the “Soldier in the Mist” books, which actually do take place in Ancient Greece, and feature gods and heroes. A few disclaimers in the spirit of earlier posts: Wolfe’s writing can be sexist at times. The way he writes female characters is... not always great. Also, his writing can be very obtuse, and you often have to read his books a few times to really get what’s going on. All that being said, I find his stories are very inspiring.
  11. The descriptions of childhood are also really cool. So basically troll children are raised the way I am raising my 3 year old in a pandemic. Instead of low-key heroquesting I'm just making pillow forts and pretending to be a talking truck.
  12. There is also some good stuff in Trollpak about the differences of growing up for girls and boys. Hopefully it's okay to share this...
  13. I agree with this. After looking at Trollpak again, it sounds like the initiation into KL's cult as a lay member is something that happens gradually throughout childhood, with many tests and magical experiences. The adulthood rites are more about leaving the protective darkness of your family cave and meeting the rest of the community. Becoming an initiate (in Runequest terms) would likely happen soon after that. I don't think you necessarily get rune points from just becoming an adult.
  14. Thinking about the merfolk now. I'm not sure who their main gods are, but I would think most men initiate to Magasta, and most women to Triolina. I would also think that most merfolk would have a third gender option, because the primal water gods had three sexes and genders (Framanthe, Daliath, Sramak). That isn't mentioned anywhere though, just my own musing. I think it would make sense for young merfolk to reenact the stories of their tribe's founders. Not sure if this would be male/female/etc sort of thing. Maybe the implied gender fluidity of the Water Rune applies itself here, and the young'uns experience the heroquest as both male and female versions of their founder. For other tribes like the Malasp, this could also explain why they're so nasty and unpleasant if they all experience the trauma of their founder's experience with the air gods.
  15. Right, so the Aldryami are interesting because sex and gender doesn't seem to be as important for them. Each variety has some combination of males and females, but it seems like anyone can choose to do what they want in terms of occupation, and serving the forest. So maybe there isn't really a male/female initiation dichotomy, but just a basic initiation to Aldrya and High King Elf's cult.
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