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Posts posted by Conrad
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You guys can understand Frogspawner? Don't you know he only speaks gibberish and writes gobbledegook?
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I kind of like the idea that a player gets a miniscule 5% parry after his skill has been modified below 1% by the -30% rule. It adds a desperate dramatic roll for a player overwhelmed by attacks. Since there is an obvious contradiction, weapon skills are often of a base chance of 5% or higher, I hope that in future editions of the BGB some clarification of these two rule sets is offered, so that newcomers to BRP aren't confused by it.
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On page 170 of the BGB, under the title Skill Rolls, it says that " Any skill that has a base chance of 5% or higher will always have 5% chance of success, even if difficulty, conditional modifiers, or other factors would reduce the skill rating below 5%." And then on page 191, under the heading Parry, it states that "Each successive parry attempt after the first is at -30% modifier to the skill rating, cumulative. If the chance to parry the attack falls below 1%, your character cannot attempt to parry." How would you resolve this apparent contradiction? Ignore it, or allow a character a base chance of 5% with a weapon despite parry mods taking his skill below 1%?
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Thanks a lot, Vile. Funny how the memory slowly alters small details over time, like the colour of an article.
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I remember an article in the British roleplaying magazine White Dwarf, before it succumbed completely to wargaming, that was about the AD&D folk that could dwell under cities on barges that travel underground canals. Some of these folk may have fungal infections that turn them green... And I also remember a map of an underground quay printed in green, I think. Can any of the older gamers here point me in the direction of what issue of White Dwarf it was?
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The same big gold BRP book that I have... well, this is embarrassing! Thanks man, I was thinking that.
Don't be too embarassed Rob. It's a big book with lots of rules. You can be forgiven for not knowing all of them.
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Rob, the Big Gold BRP book has an answer in the Spot Rules for Firearms. On page 254 of the BGB it states that Primitive or Ancient armour offers half protection against high velocity or energy weapons. So your guards would have an AR of 2 against pistol shots.
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If you can track down copies of Future World they'll all help to varying degrees. Cheers,
Nick
Future world is part of the Worlds of Wonder RPG. Here is a link: http://basicrps.narod.ru/index-wow.html
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but I'd take a look at GURPS Space 4th Edition, which contains much useful information that, while biased towards its own game system, can be adapted for use with other rules. .
I wouldn't recommend GURPS Space 4th edition. Unless you're into lots of superfluous detail on planetary systems, and astronomy. If you want a less detailed, more space operaish feel, go with GURPS Space first edition. It has more about starship construction and less detail on planetary system generation.
I would also recommend Worlds Beyond RPG if you can find a copy, which is a BRP variant space opera setting, which is a bit like Traveller. I'm running it at the moment, using the BRP rules.
And there is a Traveller scenario converted for BRP here: http://seegras.discordia.ch/Roleplay/Traveller/Adventures/TheAlgol.txt
And the Traveller BRP conversion rules are here: http://www.basicrps.com/links/stefan/brp.html
And another thing, don't give your player's characters antimatter grenades unless you like having a good laugh at their expense!
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Overblown melodramatic music is always best for battles in fantasy games!
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Do we have any new info on when this will be out? My legs are getting completely numb in this cryo pod.......
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I'm gonna go out on a limb and say I think these three skills outghta be higher...
With invisibility why would he need higher skills?
Seneschals write up is the closest I've seen to Wells' character, and he ain't too stealthy and agile.
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Somewhere in one of the BRP family or products, I believe there is a damage rating for being electrocuted. Something like a damage rating for a wall socket and then one for a high power line.
Anyone know what the damages were?
Coc sixth edition, page 64, has damage for a live wire 110 volt charge (1d8+stun) and a 220 volt charge (2d8+stun).
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I'm thinking about starting up my BRP Ravenloft thread over at RPGNet. Would there be interest in me reworking and cleaning up the material generated from those threads as blog posts here or is that too redundant.
I'd like to see your Ravenloft material in a blog on this site as RPG.Net brings me out in a horrible dripping pustule rash when I visit it.
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Really? I mean ..."Kunt Film"...?!
When I stop laughing I might actually watch that!
Is the company a subsidiary of Pussy Pictures Inc, or the Minge Movies corporation?
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An Aliens setting works well with this: [ CTHULHU RISING: CALL OF CTHULHU ROLEPLAYING IN THE 23RD CENTURY ]
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Alas no its slipped, due to some Real life issues on my part that has put back the whole D101 schedule by 2-3 months.
Currently stick in art and proofing.
Aiming for OCT/NOV release, in time for Dragonmeet.
By that time I'll have drifted through the core systems, and you'll be lucky if a deep salvage team can get to my cryo pod to wake me up in time to get the damned game!
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Moocokian elementals
"Moocokian" elementals are part bovine part parrot?
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As in "Elric!" creating enchantments ("Magic Items") is the province of the GM.
There are some cursory rules on Enchantments for the Elric! RPG here that should be compatible with the new Magic World.
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What worries me, Rust, is that I'm sure we were spammed before the hacking occurred. It may be that the site is being targetted.
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Assabiasante, no one will thank you for your bad necro and spamming. Didn't someone spam the site before it was hacked? Danger! Danger! Will Robinson!
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The downside is that some bugs need to be ironed out (e.g. the Facebook connect)
I'm glad that I don't use Facebook!
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It should be out any day now.May in the year 2098?
This product will be in stock on Friday 25 May, 2012
A five percent solution?
in Basic Roleplaying
Posted
Which is why giving the player a 5% chance looks kind of dramatic, when you've whittled your parrying down to zero due to the -30% rule.