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Conrad

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Posts posted by Conrad

  1. Not sure why I didn't think of ley lines or places of power before.

    Merrie England has some rules for leylines in it, but they can give you magic points, not POW. RQII Necromantic Arts mentions that relics, spirits & demons, darkplaces(like the grave of a god), and areas of mass deaths can be tapped for POW using a Bleed Power spell specifically designed to work with another spell like Create zombie, etc. However it does not mention how often they can be harvested for POW.

  2. The BRP quickstart rules on P18 are what is missing from MW, and needed for Blood Tide.  So you should be able to run Blood tide with that, me hearty, arrrrrrrrrrrr. And you will need your girlfriend's CoC rules for SAN. If you have any other hassles at running a pirate campaign then we're always here to offer help and advice. Now I be goin' off to splice me mainbrace, me bucko!  ;)

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  3. Oh. That's pretty interesting. Obviously MRQ Pirates is more compatible with RQ6; how compatible is Blood Tide with Magic World? Is Magic World a good replacement for the BGB when it comes to blood tide?

    You can use MW instead of the BGB, but you may have some minor difficulty interpreting stunts that use skill difficulties (difficult, average and easy etc). On the plus side you can use MW sorcery as European sorcery within the limitations imposed by the setting. Voudou is the main magic system for the setting and it is detailed in the Blood tide book itself. :)

  4. Bloodtide offers more detail and history when it comes to the historical setting. It also offers Voudou magic too. The magical setting for Bloodtide also has a sorcerous conspiracy, various creatures and monsters, some derived from folklore and cryptozoology, and a scenario. You need the BGB rules with it to get the full use, though. :)  

  5. It seems to me that for NPCs you could skip the whole game mechanics thing and just let evil necromancers (anyone heard of a good necromancer?) do what they do.  Being the villain means never having to say you're sorry (or justify your abilities).

     

    I can't envision a campaign where you'd have PC necromancers.  I mean, the player-characters are supposed to be the good guys, right?

    Good is a relative term. And in some cultures a necromancer might be in it to combat what they consider evil. For example, monster hunters may use necromancy against the undead, to protect others against supernatural threats. Mongoose RQ II Necromantic Arts  has some varied reasons why necromancers of various kinds would do what they do.

  6. But, as we said before, creating this new book will cost green bits of paper up front, and potentially reduce the green bits of paper derived from the Big Gold Book. If there's a risk that they'll give out more green bits of paper than they are given, they would be fools to do it.

    It wouldn't be a new book just an old one with some minor corrections. And you have to spend a small amount of money to keep in business. Otherwise Chaosium wouldn't publish anything. ;)

    (Doing a new book also requires time to hire a freelancer, edit his manuscript, and lay out the book. Then someone must convince distributors to carry it, and work up an advertising campaign. Chaosium today is basically four guys and a rolodex of freelancers; they're spread thin overseeing existing projects in the works. But let's stick to elementary school economics.)

    Like I wrote earlier, it ain't a new book. And it would require less work than, say, that done for the new Magic World. And they got a freelancer to do that work for 'em. So it isn't as unlikely as you make it seem.

    If Chaosium can gather as much or more green bits of paper selling existing books -- Call of Cthulhu, the Big Gold Book, Magic World, etc. -- as they would by throwing away green bits of paper in the hope a new book will bring them back back, they will choose to sell existing books. Even if Chaosium might collect more green bits of paper than they lose in producing a book and losing sales on other books, they will not make that book because they may not collect enough green bits of paper, and then they will have lost green bits of paper for nothing.

    So making a cleaned up version of WoW is completely out of the question because you think that it won't make money, even though it would be less expensive than the BGB, and with less rules to handle for the first time player.

    Giving away a Quickstart PDF for free takes away far fewer green bits of paper, and it entices players to buy the full BGB. Unlike a new Worlds of Wonder, the Quickstart is not complete enough for long-term play, so far fewer people will stop at that one cheaper book.

    I'm with you on that one. But it still doesn't stop WoW being viable, especially since the BGB is expensive and its massive load of rules would put some first time players off of buying it.

    Ever hear the phrase, "more trouble than it's worth"?.

    Ever hear the phrase "where there's a will there's a way?"

    So, cool idea bro, but not happening.

    Funny that. I said to my players, and anyone that would listen at the time, that Elric! would make a great set of rules for a more generic fantasy setting. Many years on Magic World appears. So don't write off that "cool idea" just yet, not that I expect Chaosium to jump to make real anything I've written here. :)
  7. Considering that the BGB exists in part to "clean up" rules from previous supplements, you're basically asking for the BGB minus the parts you don't want and at a discount.

    Meanwhile, in reality, I'm asking for the original WoW with the errata for the Superworld section added in, and some minor corrections and alterations to Magic world rules. Not the great big zonking rules compendium that is the BGB. WoW is simpler and would attract a lot more newbies, and by being less expensive than the BGB too.;)

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