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Conrad

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Posts posted by Conrad

  1. I don't know if these rules for potions are relevant to the matter but they may come in handy for herbalist types.

    From: Patricio Gonzalez <bn884465@intbba1.buenayre.com.ar>

    Subject: Brewing Potions

    System: Elric!

    I made this table because I wanted to know what kind of potions my

    players could make according to their skill in Natural World (Knowledge skill: Botany in the new BRP) and

    Potions.

    You may change values as you see fit.

    Skill POT Heal Charact. Effects Effect Time(opt.)

    01-10 1d2 1 -- Smells/Colors 1 Hr/Rnd

    11-20 1d4 1d2 1 Digestive 1d2 Hrs/Rnds

    21-30 1d6 1d2 1 Sedative 1d4 Hrs/Rnds

    31-40 1d8 1d4 1d2 Dizziness 1d6 Hrs/Rnds

    41-50 1d10 1d4 1d2 Fever 1d8 Hrs/Rnds

    51-60 1d10+1d2 1d6 1d4 Catatonia 1d10 Hrs/Rnds

    61-70 1d10+1d4 1d6 1d4 -- 1d10+1d2 Hrs/Rnds

    71-80 1d10+1d6 1d8 1d6 Illness 1d10+1d4 Hrs/Rnds

    81-90 1d10+1d8 1d8 1d6 -- 1d10+1d6 Hrs/Rnds

    91-100 2d10 1d10 1d8 Evil Illness 1d10+1d8 Hrs/Rnds

    101-110 2d10+1d2 1d10 1d8 Death in: 2d10 Hrs/Rnds

    1d6 years

    111-120 2d10+1d4 1d10+1d2 1d10 1 year 2d10+1d2 Hrs/Rnds

    121-130 2d10+1d6 1d10+1d2 1d10 2d4 months 2d10+1d4 Hrs/Rnds

    131-140 2d10+1d8 1d10+1d4 1d10+1d2 1 month 2d10+1d6 Hrs/Rnds

    141-150 3d10 1d10+1d4 1d10+1d2 3d6 days 2d10+1d8 Hrs/Rnds

    151-160 3d10+1d2 1d10+1d6 1d10+1d4 1d6 days 3d10 Hrs/Rnds

    161-170 3d10+1d4 1d10+1d6 1d10+1d4 2d8 hrs 3d10+1d2 Hrs/Rnds

    171-180 3d10+1d6 1d10+1d8 1d10+1d6 1 hr 3d10+1d4 Hrs/Rnds

    181-190 3d10+1d8 1d10+1d8 1d10+1d6 2d10 min 3d10+1d6 Hrs/Rnds

    191-200 4d10 2d10 1d10+1d8 1 min 3d10+1d8 Hrs/Rnds

    201-210 4d10+1d2 2d10 1d10+1d8 2 rnds 4d10 Hrs/Rnds

    210-220 so on... so on... so on... Instantaneous so on...

    The effect time must be chosen to be either hours or rounds as the GM

    judges best for the effect or change.

    When making a potion, a player must decide whether it will be a

    healing potion, a potion which increases characteristics, or a potion

    that has some other effect. The POT is relevent for potions which have

    some adverse or undesired effect on another.

    To find the proper ingredients, the PC must roll against Natural

    World, and will find herbs up to his Natural World skill according to

    the table above.

    To prepare a potion with those herbs, the PC must roll against Potions

    to make one of a power up to his Potion skill, according to the same

    table.

    Example: Krean of Org searchs for 2d10 POT herbs (he has 95% in

    Natural World). He succeeds at the roll. At his lab he tries to use

    the herbs to make poison but he has only 80% in Potions, so he can

    only make poison of up 1d10+1d6 POT.

    The PC may, buy, borrow, steal, or get by any means, herbs whose POT

    exceeds his Natural World skill level and use them according the above

    rules.

    In the same way, he can hire the services of a higher skilled PC or

    NPC to make good use of herbs whose POT exceeds his own Potion skills.

  2. Why is it that SciFi fans always make distictions between Hard Sci Fi, Science Fantasy, Space Opera and so on?

    It's all SciFi, isn't it?

    Oooooooooooooooh Simon I *so* agree with you! And you know those scientists they're *soooo* anal with their physics, chemistry and biology. I mean its all just science isn't it? Likewise with literature, those folks at the Guardian Review keep dividing books into thrillers, romance etc. They're *sooo* anal,I mean its just literature isn't it? Feeling foolish yet Soltass?:P

    You don't get fantasy fans splitting hairs about different types of fantasy, even though they do exist, so why are SciFi fans so anal about this?

    So when Chaosium describe Elric! rpg as "dark fantasy" do you call them anal too? There is also another problem with your comment. Most sci fi fans are also fantasy fans, so you're trying to separate them is black and white thinking, a bit of a false dichotomy.;-D

    The fact that you are trying to make out that some imaginary separate group of fantasy fans are cool while "SciFi fans" aren't makes me think that you're being more than a little *anal* yourself.

    You might want to lay off the Columbian marching powder before you post, it kinda ruins your facility for logical argument ;-D

  3. Why is it that SciFi fans always make distictions between Hard Sci Fi, Science Fantasy, Space Opera and so on?

    It's all SciFi, isn't it?

    You don't get fantasy fans splitting hairs about different types of fantasy, even though they do exist, so why are SciFi fans so anal about this?

    Whatever you've been snorting Soltass I want some. Thats some trippy shit!;):7;-D

  4. Ok, how do you delete a post on this forum? The above post was in reply to Gianni Vacca's post about Budweiser. But I couldn't edit it to quote from him in it. Made this post to clarify it, as I couldn't delete the above post.

    Dredj, have you been drinking?:7

  5. Well, while BRP doubtless is the better roleplaying system, there is not exactly a lot of BRP sci-

    ence fiction stuff one could convert to Traveller ... :)

    Exactly.

    One big gripe I've heard about the original Traveller rules ( and the Mongoose Traveller rules) was that the characters had only training to improve, as there was no system of skill improvement from skills used in combat, which is what BRP has.

  6. *Interestingly, I've never come across anyone wanting to convert from BRP to Traveller ... because D100 is best, of course.

    Yes, that is interesting. You'd think that since Traveller is so well supported, there'd be BRP GMs wanting to convert to the Traveller systems. But BRP is a much better set of rules, at least I think so after 5 pints of Berserker Export...dribble.

  7. Any luck finding the Vortext magazines?

    I keep looking but I haven't found them yet :ohwell:. I thought Noble Knight games might have them, but they have the wrong issue. I really want to read the Sher'tazi article in issue 1, so I'm going to keep looking for the magazines. If I get them you'll be the first to know Solardog.

  8. Actually I guess first we should define exactly what each "term" for the type of SciFi Space game really means to make sure that when folks vote they really truely understand what they really do enjoy best. For me I like Traveller game system style...what one calls that...I think it is HARD science Space gaming!

    Penn

    Most of the settings mentioned on this thread are hard sf space opera. It is the age of some of these settings that limits new types of characters, such as starships and their avatars, cyborgs of varying levels of augmentation; and the idea that computers will still be discrete units not embedded in practically all structures in a future society. Mindjammer balances the transhuman elements with the good old space opera elements. It is modern space opera.

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