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Kloster

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Posts posted by Kloster

  1. 2 minutes ago, Atgxtg said:

    The muscle curiass was more of a status thing.

    For romans, yes. For hoplites, no, it was simply the best available armor with the technology of the time. The linothorax is a good armor, but not as efficient (but much lighter and cheaper, and less restraining on moves).

    4 minutes ago, Atgxtg said:

    One of the reasons why mail stuck around forever was that it really is one of the best forms of armor out there, assuming that it's made properly and has proper padding. 

    Agreed, but another reason is that it was much cheaper than better armor.

    23 minutes ago, Atgxtg said:

    Even when full plate came about, mail was still used to protect the areas that couldn't be covered by plate. 

    Yes, because plate is rigid, and in that case, mail protect the gaps and still allow moves. But the sheer fact that those armors were plate/cuirass (those are the same) with mail restricted to the gaps means that the plate is more efficient (but offers less coverage, as you noted).

  2. 5 minutes ago, Atgxtg said:

    THe BGB relies too hevily on the combat system from Elric and CoC, IMO. But to be fair, RQ/BRB has always confused parries with blocks. A properly executed parry should deflect all damage, that is precisely what a parry is supposed to do. A block, on the other hand, sticks someting in front of the attack to take the hit instead of the blocker.  Parrying is harder than blocking though.

    Completely agree on both points.

  3. 22 minutes ago, Atgxtg said:

    As far as the bronze curiass goes -no protection to the armpits.

    Correct. This is why I spoke of torso protection, and why the first gap I spoke before is the armpits. For me, hitting the gaps is a critical (no armor at all), whatever the level of protection.

    24 minutes ago, Atgxtg said:

    A mail hauberk provided much better coverage and protection.

    Much better coverage, for sure. Better protection, I don't think so.

  4. 9 hours ago, Barak Shathur said:

    Which system are you talking about in this case? In RQ3, the shield APs seem about right to me. In BGB, both shield and weapon AP are way too high, but then again, like I said in the OP they ruined the parrying system by making a parry deflect all damage. No difference between parrying a dagger or a greataxe.

    I am not speaking of a specific system; I just proposed a house rule to Atgxtg to solve his problem.

    9 hours ago, Barak Shathur said:

    I really like the shield breakage system from the Swedish BRP game Drakar och Demoner Expert (I'm Swedish), where every point of damage that exceeds a shield's AP gives 1 on a d20 to break it. So exceed it by 5, it breaks if you roll 5 or under on a d20. Simple and brilliant.

    This I like. It have to test.

  5. 4 hours ago, Atgxtg said:

    IMO, shield should probably have lower AP scores, but should be easy to parry with. 

    Completely agree. Another solution would be to have the shield have AP (how much damage they block) and HP (how much damage they can sustain). In that case, both are lowered by 1 point (to follow RQ3 rule) each time the AP are overcome. You can then have a wooden shield with 12 AP, but only 8 HP, for example.

    • Like 1
  6. 3 hours ago, Atgxtg said:

    Most real leather armor is stiff and hard for a dagger to pierce.

    As I have already pierced the (very hard) skin of a wild boar with a dagger, I can ensure you it can go through hard leather.

    3 hours ago, Atgxtg said:

    Daggers are ususally better at finding gaps. 

    Completely true.

    3 hours ago, Atgxtg said:

    It's probably as effective at finding the gaps in plate than with any other armor.

    Yes, but there is less gaps to find. This is why the dagger is ineffective, except by luck or on downed foes vs plate.

    3 hours ago, Atgxtg said:

    I think you miss my pointt though. Namely that with 1D4+2 a dagger will always puncture leather in RQ/BRP. That's what I dislike about the adds.

    I didn't missed it, and I am not trying to make you change your mind, I am just saying that a real (steel because modern) dagger that connect correctly (meaning a successful attack roll) on even hard leather will puncture it quite easily, so the result does not bother me. The same result can be obtained by a smaller damage, but an armor piercing effect (like ignoring x points of armor, or dividing armor by 2).

  7. 48 minutes ago, Bilharzia said:

    ::cough:: splutter, really...I don't miss fatigue, layering armour, armouring enchantments, the escalating damage/magic war, ye gods no thanks. RQ6/Mythras isn't perfect but it's a huge step up from RQ3's many unfortunate mis-steps.

    I don't miss fatigue, but we never had problem with layering armor, nor armoring enchants. For the escalation, magic (in RQ) has always the upper hand.

  8. 17 hours ago, Atgxtg said:

    I find it odd that a dagger can penetrate some armor all the time that a greatsword can't.

    A dagger is a quite thin weapon, used with thrusting. It pierce quite easily most leather armor, and even non contiguous metal armor, sliding between the parts. Except with a downed opponent, it is ineffective versus plate, because unable to pierce, and you have to use it through the small openings (armpits, groin, eyes).

  9. 1 hour ago, Bilharzia said:

    It is typically these moments which prove decisive, not hacking everything up into pieces like most other combat systems, including BRP and RQ3.

    If this is the way you play combat with RQ3, I think you have missed the possibilities they offer. With beginning characters, I agree with you, but as soon as they reach a correct level (around 50% to 60%), the various maneuvers and options began to be the main factor in deciding the victory, forcing both players and GM to think tactically. I am not saying RQ3's combat rules are perfect, but they are, in my opinion, the best combat rules BRP has produced, and one of the best I have played.

  10. I count that by being part of the tithe to Issaries/Etyries; The more they sell, the more they tithe to the cult. If the market is run by another cult, the merchant pay his tithe to both cults (10% to each if he is an initiate, 90% to his cult and 10% of the remaining if he his of a rune level rank).

  11. 2 hours ago, French Desperate WindChild said:

    for me, don't use any % rate of return:

    you want a tenant to organize your farm:

    1) get the land's right

    2) build the house for your tenants (more expensive it is, better is your tenant = manage household / farm / loyalty to the pc )

    3) use the rules = p 423 = 40L / year

    Completely agree here.

    1 hour ago, Akhôrahil said:

    (and you can probably say that the cost of the house and the land comes out as 500L in total, if you want to abstract things)

    Also agree here.

    • Like 1
  12. On 5/6/2021 at 3:39 AM, g33k said:

    I always look at random-roll "Hit Locations" not as "throw a punch or kick or swing a weapon... but blindfolded ! " (which, I agree, would be garbage)  so much as it's "the place you intended to hit, because it's where you spotted  (or figured you could best make) an opening."

    It's "random" (i.e. outside of your control) because it depends in large part on what the foe is doing.

     

    Same for me. I had 12 years of fencing, and with foil, you are allowed to hit only the torso of your opponent, so you can have to wait a long time for an opening. In a real life combat, you don't have a problem hitting your opponent in the arm, because in the long time, it is an advantage, so you take every opportunity to hit, wherever it is (and in fencing, Epee is very much like this).

    • Like 2
  13. Our current rule fixes a base price of 200L per POW, plus cost of the item. The 200L is because the casting of a 1 pt Rune spell is 20L and if 1 use, 10 times as much (so 200L) because 1 POW has to be spent to regain the RP. But other factors can modify this, like scarcity of the spell (because the enchanter has to know the spell, so if he has to learn the spell, the cost of the spell has to be added), or the quality of the item.

    • Like 1
  14. 53 minutes ago, Ali the Helering said:

    אָמַר נָבָל בְּלִבּוֹ,    אֵין אֱלֹהִים

    Which uses the term 'elohim', which is, in fact, grammatically plural.  It has been read for millennia as a name for the deity otherwise known as 'El or YHWH, hence the capitalisation.

     

    Thanks. Your mastery of Hebrew is far better than mine.

  15. 5 hours ago, Ali the Helering said:

    The Bible contains evidence of widespread atheism - Psalm 14 opens with   Fools say in their hearts, “There is no God"  (NRSV).  

    I don't know what is the exact original text, but in your version, there is a capital G to God, meaning 'Our God, the one we worship'. There would be no capital G if the meaning were to be that no divinity existed.

  16. 17 minutes ago, svensson said:

    nobody wants to get in the middle of those guys when they decide to mix it up.

    Yes. The way I see it, both duelists are able to stop their duel, kill the intervening person together, and restart their duel afterwards.

    • Like 3
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