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Kloster

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Posts posted by Kloster

  1. 18 hours ago, Joerg said:

    They aren't on either Team Orlanth or Team Sedenya, but are the starting action for Team Kyger Litor, the third of four major players in the Hero Wars. This is all part of "feed the pregnant Eldest Mother", in order to end the curse of kin.

    Let's just say that the end of the curse will make troll society as you know it disappear if the trolls are successful.

    Who's the 4th team?

  2. On 10/23/2020 at 2:10 PM, NickMiddleton said:

    I have used pretty much exactly that system in the past, and IIRC advocated for it during the BRP BGB "play test" / "manuscript review" way back when Jason was pulling the BGB together... but even then I hope I acknowledged (and certainly do so now) that its a bit fiddly for some groups. But I really like the "smart people can _read_ a fight better, but they may not have the reactions to exploit that... and some folk may have lightning fast reactions, but aren't mentally agile enough to properly read what others are doing"...

    What we did with RQ3 was doing the Statement of Intent in ascending INT order, and then, for each SR, action in descending DEX order, exactly for this reason.

    • Like 1
  3. 9 hours ago, Ian Absentia said:

    I heard a brief report yesterday on how our mail-in ballots are tabulated in my state of Washington.  In simple terms, apparently the ballots are received by mail or collected from drop boxes, opened and verified by unique digital code and signature against the registered voter rolls, then placed in mechanical hoppers ready for election night.  At 8:00 PM, the polls close and they "flip the switch" to begin automated tabulation.

    The important thing is that, regardless of preparation of ballots prior to the close of polls, it doesn't begin in any form any sooner.

    !i!

    That way, the only info that could leak is the number of ballots. This seems fine to me.

  4. 1 hour ago, Joerg said:

    A munchkin rules lawyer acquaintance of mine (not me, honest, guv) wants to know whether it is fine to have a non-Yelmalian sidekick standing next to the Yelmalian archer casting that spell while the Yelmalian takes the shots?

    It is legit. It's up to the GM to decide if he (or Yelmalio) accept it, but RAW, it is OK.

    For me, the question is: "They can't learn Firearrow, but can they use a Firearrow matrix?". That way, the munchkin rules lawyer does not even need a pal. RAW, it seems yes to me, it works.

  5. 36 minutes ago, Baron Wulfraed said:

    Note that "crossbow lock" means the mechanism that holds the string back, and the trigger lever to release it. The "bow" itself is likely composite (layered horn, wood, sinew) to get any effective power without having unwieldy limb length. Definitely not the more modern steel limbs. One could probably prototype the lock using dense woods, but it may not last more than a few shots before the catches are chipped/worn.

    {Consider yourself shot with a bronze age crossbow}

    According to Heron and Biton, the 'advanced' gastraphetes (greek belly crossbow) were created before 420 BC by a guy named Zopyros for the siege of Cumae and Ctesibus describes it around 250 BC. There is no more precise date, but 420 BC is early iron age, so the basic models can easily be from late bronze age.

  6. On 10/20/2020 at 8:36 PM, Ian Absentia said:

    It may actually be worth noting that I'm firmly against early tabulation of voting results, as releasing preliminary data tends to skew later participation, either individually or by organised effort.  In my state, votes can not begin tabulation until after 8:00 PM when the ballots officially close.  Even unofficial exit polling tends to skew results (though they're dynamite for ratings).

    Completely agree here. In fact, in France, beginning tabulation before the official end of the voting time frame can drive you to jail, and publishing anything between 24 before start of voting time and the end of voting time carry hefty fines.

  7. 3 hours ago, Blindhamster said:

    the reason i raised it, is because the rules for lamps include the possibility of them creating a fire if dropped 15% chance of it happening when dropped.

    Yes, I know that rule (coming from RQ3, if not earlier). I agree with you. What I said is that earth oil has a very low probability of catching fire in case the lamp is broken. Most probably around 1 or 2%. In a magical world, as you said, everything can go.

    • Like 1
  8. 18 minutes ago, Blindhamster said:

    this is a fair point, although it makes the idea that dropping a lamp can create a fire questionable too

    A petroleum lamp, yes (I inadvertently did it myself).

    An oil lamp, almost impossible. Cold oil is very difficult to ignite.

  9. 2 minutes ago, Brootse said:

    As many cooks have found out, cooking oil can be lit on fire quite easily.

    Yes, because it is already hot. Cold (i.e. room temperature) oil is much more difficult to ignite.

    • Like 2
  10. 8 hours ago, Squaredeal Sten said:

    - 20th century Molotov cocktails themselves are easily over-rated.  Actually a clever  weapon of desperation, and not really likely to destroy a tank: the successes appear to have been because of their novelty, smoke sucked in by engine fans fooling the inexperienced crews into thinking they were on fire and so bailing out.  Much smaller effective bursting radius than a grenade, so against personnel you're really throwing water balloons only with oil.  A clay jar used in that manner will likely bounce off a man and break on the floor nearby. And the more flammable your liquid, the more dangerous it is to light if you use the rag- in- bottle type of ignition.   If they are the white phosphorus ignition type, they are dangerous to carry (and WP is definitely nor bronze age chemistry.).   If Molotov cocktails were so great then why would the Soviets have gone on to invent shaped charge antitank grenades in WWII, which are also recognizable as weapons of desperation? 

    Molotov cocktails were efficient when used from above, because WW2 tanks were not sealed, and burning liquids went inside the vehicle, which itself was full of oil, gasoline vapors and explosives. The heat in itself was sometime sufficient to ignite the shells or their propellant. But of course, it is using flammable products not available in bronze, or even iron age, not speaking of those built by Frederic Joliot-Curie as can be seen in 'Is Paris burning' movie: a chemistry nobel prize with access to one of the worlds most advanced lab, he made truly efficient homemade weapons.

    • Like 1
  11. 13 hours ago, DreadDomain said:

    Sure but abstracting the move by taking an extra 1 SR is doable. Even if mechanically movement is tallied before we start counting SRs up, everything happens at the same time.

    In any case, I was less refering to re-introducing the exact same mechanic but more alluding to reintroducing the option of closing and reopening the range. In fact, given how RQG works, I'd rather use another mechanic. Without thinking too much about it (so they may be flawed), a few options could be:

    a) On a special (or better) attack or defense, a character can choose to close (or reopen the distance) instead of the usual benefit (if a critical, downgrade to special)

    b) Stealing a page from Aim, a combattant declaring they are attempting to close (or reopen the distance) delay their attack to SR12 and roll their skill at half value

    c) On a succesful parry against a failed attack, a combattant close (or reopen the distance) instead of damaging the attacking weapon

    d) A combination of a), b) and c) are in play.

    I went the other way. Wanting to use all those combat options, I reverted to RQ3 combat. Those options were, for us:

    1/ what made the combats more tactical and interesting.

    2/ what avoided us the /attack/parry until a critical occurs for high level.

    • Like 1
  12. 20 hours ago, Atgxtg said:

    Yes it did. Generally speaking the character with the shorter weapon couldn't strike the one with the longer weapon until he successfully closed. Then the character with the longer weapon couldn't strike until he backed away.

    It was more complicated: Shorter weapons were striking later, but once you close in, the longer weapon had to wait until the shortest weapon has attacked to be able to strike. This is something we often used,

    18 hours ago, DreadDomain said:

    RQG has not reintroduced this rule yet. Hopefully it will in a future supplement.

    Unlikely, because it used the Move/SR rule. In RQG, the move is in 1 shot, not per SR.

  13. 51 minutes ago, French Desperate WindChild said:

    bab's provides death to kill and sacrifice her own male children. So i would believe Death rune "bab's aspect" does mean you are less fertile (you  bring death only)

    If I remember well, Babeester Gor initiates (or perhaps only priestess) have to bring their male children to death and female to their temple. That means they are fertile, even if possibly less than other women. And I expect Babeester Gor priestess to have very high death rune scores.

  14. 17 hours ago, soltakss said:

    We tried Pushed Rolls, but my Players didn't like them. They much preferred using Hero points to reroll.

    I'm using JB007's rules for hero points:

    Gained on a Quality 1 (=critical) roll (unmodified), and 1 HP spent can change the quality of a result by 1 <Fumble><Fail><Success><Special><Critical>

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