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Old Man Henerson

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Everything posted by Old Man Henerson

  1. Yep. There are all sort of possibilities out there, I will just have to see how they work out in the long run.
  2. The more I think about it, the more practical it seems for this particular story. The colonists have limited resources at their disposal so having a well rounded mobile arms platform like a mecha is actually a bonus in this situation as opposed to more specialized but resource intensive alternative. The Mecha types I am going for probably more belong to the real robot genre anyways, looking and acting like this mech here from the Command & Conquer series but than a transformer or Voltron.
  3. Apparently, my plot for Elon Musk cyber mecha was a lot more plausible than I first thought.
  4. It sounds like an interesting system, but it sounds like rolling a fumble might be mor lethal than having hit points.
  5. Thanks for the help. I am working on a science fiction campaign, but I think your first sheet was general enough to work. I amusing psychic powers in it anyway so powers are not an issue. I think what I should do is try out the system and see if it is good, then I will decide if I want to keep it or go back to major wounds. Thanks a lot.
  6. Yeah, maybe I should try it out before I decide wich way to go. The character sheet you gave me should do the trick for my game. And they will look sufficiently sci-fi for the setting. So did you do the same thing for NPCs as what you did for the PCs with the little boxes? If hit points by location don't work out, I think I will try it that way or go back to the original major wounds system. Good point, though obviously, the sheer power of saying, "Hello. My name is Inigo Montoya. You killed my father. Prepare to die," is more than sufficient for sustaining the human body. 😉
  7. Holding on to their superior weapons will be one of the focuses of the game, especially since their ship back to Mars has been destroyed and the shuttle they came down is incapable of returning. There will be a few semi advanced groups they could go to for help, though there technology will be rather inferior compared to that of Mars; and they can also steel equipment and arms from the more advanced alien greys who serve the rulers. Speaking of the greys, they could have mecha or tripods that could face off with the PCs, and I can even give the cultists "mecha" of their own in the form of eldritch symbiote creatures like Venom, along with ofcourse the usual large monsters. I think I will go with psychic modifications and enhancements to the mecha suits, it might make fighting a planet eating monster with nothing but psychic power more believable. On a note more relevant to the thread than, what is the weirdest scenario you have played in or run?
  8. Yeah giving them better equipment would be the best option. It would also make more sense for the world because most of the enemies in this setting have medieval level technology at best, and would not know how to combat mecha suits without using psychic power or calling in the bigger mythos theamed monsters to fight. I will probably have to include several battles without mecha suits to make the game a little more even and save the mecha for more impressive battles. I was thinking the mecha would be more mundane, but perhaps over time the PCs could work on a way to use their mecha to enhance their powers and act as psychic conduits. Perhaps by combining them with alien psychic technology?
  9. Thank you. That is exactly what I am looking for. I liked the idea of the locations getting damaged and the PCs having to work around it, but the whole thing just seemed so complicated. This will help me emencely. Thank you. What I was thinking here was in terms of week points or limbs that the PCs would want to disable, like the wings of a creature, a tail that has a venomous stinger, or the ever classic giant eye.
  10. It is an interesting concept, but it does not sound like my kind of thing. Thanks for the suggestion though.
  11. It is an interesting concept, but it does not sound like my kind of thing. Thanks for the suggestion though.
  12. That could definitely be a problem with collapseing all the time. I am leaning towards major wounds now, especially since keeping track of each limb's hit points sounds rather tedious. Although I wonder if location system could be used on enemies rather than PCs.
  13. I had to think about this for a while, it sounds like a weird and interesting idea. I think it would be cool to give things like this to the more powerful monsters and minions of the rulers and use them as some tempting and dangerous artifacts for the PCs to use. They would be powerful and earth shaking weapons to be certain. Perhaps if they gain control over them, the could attach one or two of the artifacts to their mecha as super weapons. Do you think powers like Mind Shield would help resist the power of the artifacts?
  14. Yeah, I will definitely give them more protection. Thankfully though, only a small amount of enemies will have such weapons, since most of them will be creatures, and medieval level cultists. There will be a few enemies like the grey aliens and some abominations with more powerful weapons approaching lasers, but for the most part the PCs won't deal with them very much until the later half of the game. Psychics should be the more immediate problem in the beginning.
  15. Thanks for the tips and materials. My character sheets don't have any stick figure boxes, but I think I can use these well enough. These should all help a lot.
  16. Most likely I will be going with full body armor, amusing the PCs hang on the the armor they get in the beginning. The rest of the peoples in my game are either semi primitive, medieval, level of armors at best with only a small percent having modern or advanced armors.
  17. Oh boy, now that you put it that way it does sound like an anime LOL. It reminds me of Valley of The Wind, wich I have really wanted to watch for a long time now. The mecha part of the story ma or may not make it into the final cut however, so I will have to think about it some more.
  18. Thanks a lot for the tip. That makes so much more sense for vehicular combat. That makes me think it would be fun to run a game that centers around combat like that. Might be interesting to try no?
  19. I do not have M-SPACE so I am not sure how I could adapt it. I looked it up on the net, and I see it is related to BRP, so It would most likely work out. How do the various domains work?
  20. Yeah. I am into reading, and speaking of reading... Something that occurred to me after speaking earlier was that since your rules were more for man sized armor, I could go with something more like the Starship Trooper armors from the book. Perhaps I should do both. Why are you supposed to reduce the damage dice though?
  21. Thanks again for all the help guys. This should be some very useful for my game. I am still sort of torn between major wounds and hit locations. On the one hand, I think hit locations would to some extent, be less damaging to my PCs and perhaps easier to work with in a narrative sense. On the other hand however, the normal HP system seems easier to comprehend mathematically, but it sounds like the major wounds would be more damaging, and it is not as evocative to the narrative as the other one
  22. Yeah, I watch videos like that myself. I get some pretty good ones through Overly Sarcastic Productions. Sounds interesting, I will maybe have to see it sometime. Don't worry about it, I was looking for something much smaller anyway. More in the 10-15 ft range, so your rules should do fine. I was just curious how far the rules could go. Thanks again for sending them.
  23. Yeah, it is sad that it has gone so down hill, but someone else will take their place eventually. On the bright side, we have got a whole lot of good memes out of it, so there is that. I have not heard of Nero Wolfe, so I will have to take your word for it. I am mostly familiar with Sherlock Holmes and Agatha Christie when it comes to detectives. Perhaps a game of Sherlock Holmes vs Cthulhu would be an interesting game to run? Aside from power rangers, a bit of Voltron, and Pacific Rim, I have not seen much of the mecha genre. Though I am thinking of checking Genlock. Could this system support something like Pacific Rim robots?
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