Lloyd Dupont Posted October 23, 2019 Share Posted October 23, 2019 What's the procedure to identify magic items? I am adding many potion / grenades. Soon I will introduce a powerful orb of dream casting.... How to identify such item? Some might have magi tracker on them.. how to detect those? Quote Link to comment Share on other sites More sharing options...
RosenMcStern Posted October 23, 2019 Share Posted October 23, 2019 Quote By looking at a spell effect, a Second Sight user will automatically be aware of its origin (divine, arcane, etc.). As long as Second Sight’s Might exceeds the other power’s, the watcher will be able to determine the effects of the perceived power, and if the Might is more than twice that of the other power he or she will also receive a mental image of who activated the power effect. The second option will probably be dropped in the International Edition to avoid calculations. In addition to this, an investigator can use a Conflict against the full Value of a power or item to learn more detailed information about it. This is the most fun method because it leaves room for unexpected results and discoveries, particularly when the item has a will of its own. Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
Lloyd Dupont Posted October 23, 2019 Author Share Posted October 23, 2019 (edited) I guess second sight to see a magical item and be able to identify an item, but conflict to learn all of its power.... sounds cool! Not user I would use that with alchemical concoction though.. maybe need alchemical knowledge and some testing materials.... mm... On a vaguely related topic I have a conundrum, I am tempted to give perhaps 3 or 4 power to this orb. The 4th (optional) one is top open a path to a dream realm. A place in the astral plane frequented by the followers of the deity of the temple owning the orb. And I am wondering if it could be used both ways.. Not by the spirit of the dead of course, but by local demons.. But then this orb could become too dangerous to steal, since why not send plenty of demons at once through it hey? I might not give this last power at all, because benefit is little... but wondering if you got any reaction / ideas about just that kind of item? Edited October 23, 2019 by Lloyd Dupont Quote Link to comment Share on other sites More sharing options...
soltakss Posted October 25, 2019 Share Posted October 25, 2019 In old RQ2, we used to play that you could taste a tiny little bit of the Potion and use taste Analysis to work out what it was, without being affected by it. so, a Taste Analysis trait might work well. As for magical items, we just used them to find out what they did, if we didn't have Analyse Magic available. When my PC became an Associate Priest of Issaries and gained Analyse Magic, he was the favourite member of the party. In Revolution D100 terms, I'd just have a similar spell. 1 Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
Lloyd Dupont Posted October 26, 2019 Author Share Posted October 26, 2019 taste analysis might not be enough if you don't know what to look for.. I guess one need BOTH taste and alchemy to do it... but good idea Quote Link to comment Share on other sites More sharing options...
RosenMcStern Posted October 27, 2019 Share Posted October 27, 2019 You might have both Taste and Alchemy (Synergistic Traits, page 26) can do the trick, or that you can have Taste Analysis as a Trait that replaces the combination of the two but cannot be used for other purposes. Or require Taste Analysis with one or both of the other Traits as prerequisites, depending on how hard you want to make life for your potion identifier. Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
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