Solarite Posted March 26, 2020 Share Posted March 26, 2020 Hello. I am a new keeper (starting with 7th edition). I am looking to figure out all the rules concerning the / notation fire rates. There seems to be only one sentence covering it. Can anyone explain it to me in detail or provide page numbers. As best I can tell its intended to represent a longer reload time. What, by RAW, are the limitations on player action during those times? Can a player just take a penalty die as normal to reload and fire or is that eliminated for such weapons? I've been digging and can't seem to find much. I've considered checking 6ed for rules or dig through the Basic Roleplaying System. 1 Quote Link to comment Share on other sites More sharing options...
Dethstrok9 Posted March 26, 2020 Share Posted March 26, 2020 What page number are these rules you speak of on? Quote -Voice of the Legion Link to comment Share on other sites More sharing options...
Solarite Posted March 26, 2020 Author Share Posted March 26, 2020 406 of the Keepers Handbook and 255 of the investigators handbook. They seem to apply to weapons such as crossbows and older firearms. A lot of weapon entries from Down Darker Trails have these rules, and I want to have the RAW down before I start a Pulp Down Darker Trails campaign with my friends. Quote Link to comment Share on other sites More sharing options...
Dethstrok9 Posted March 26, 2020 Share Posted March 26, 2020 I believe it would mean you could only fire the weapon accurately every second or third round. I would impose a penalty die if they try to attack more then they are supposed to. This rule is likely to symbolize the longer reload time of more primitive weapons. Quote -Voice of the Legion Link to comment Share on other sites More sharing options...
Solarite Posted March 26, 2020 Author Share Posted March 26, 2020 Yeah, that is one interpretation I got from that and likely the one I am going to go with. It just isn't as explicit as I would like and I don't want to run on a house rule and learn a year or three later that I was 'doing it wrong', which creates problems with online groups and expectation management. Quote Link to comment Share on other sites More sharing options...
Solarite Posted March 26, 2020 Author Share Posted March 26, 2020 How would you say that should affect other actions? I would say that limiting other non movement actions seems reasonable, but again I'd prefer RAW. Quote Link to comment Share on other sites More sharing options...
Dethstrok9 Posted March 26, 2020 Share Posted March 26, 2020 When I run any RPG, I use whatever interpretation of the rules works best for my group. I would indeed limit non-movement actions as the player is using their action to load the weapon. I will stress that I believe for the GM in any system, the rules are more of suggestions:) 1 Quote -Voice of the Legion Link to comment Share on other sites More sharing options...
TheEnclave Posted April 7, 2020 Share Posted April 7, 2020 (edited) Personally I tweak it a little depending on the gun. For example, the Martini-Henry is 1/3 I believe, but the gun could be loaded and fired pretty damn quick, only a few shots less per minute than the average bolt-action rifle, though I might throw in a Luck roll to see if the casing can get discharged properly, since that was an issue on some earlier models. The real answer is do whatever you think works best for you and your group. Edited April 7, 2020 by TheEnclave Quote Link to comment Share on other sites More sharing options...
sgtscott658 Posted April 7, 2020 Share Posted April 7, 2020 What I do is the first / 3 shots are made at normal difficulty. So you can squeeze off 3 shots each one rolling for regular success. If you want to empty your clip IE go beyond the three shots, then it is done at a hard roll. Ya even I kind of fathom some of those CoC rules. I mean, a character can dodge the damn bullets for crying out loud, even after taking their action. Quote Link to comment Share on other sites More sharing options...
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