Lloyd Dupont Posted November 30, 2020 Report Share Posted November 30, 2020 (edited) Hi, working on a custom scifi ruleset / setting for BRP.. for the record I am using general HP (and major wound, like Coc) and fixed armor value. looking at the armors at the moment, particularly the helmets.... I found the whole helmet rule of +1/+2 (+3,+4 for more advanced) a bit crazy, .... I am tempted by the following, what say you? - if the character has armor, use the armor AP - helmet only provide circumstantial cover, i.e. when the character is prone against forward missile, or when behind cover and occasional losing cover to quickly shoot, or with a shield (and failed parry) and helmet - in the case the helmet is used, use random AP - additionally helmet can have mods, like comms, night vision, psionic protection, holo projector, etc... Edited November 30, 2020 by Lloyd Dupont 1 Quote Link to comment Share on other sites More sharing options...
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