klecser Posted February 13, 2021 Share Posted February 13, 2021 (edited) I'm thinking about adversaries throwing glassware in a lab situation and there are a couple of things I'm considering: 1) The likelihood the glassware breaks. 2) The likelihood the glassware breaks on exposed skin or clothes. 3) The thickness/nature of clothes. 4) The likelihood the investigator would take damage from glassware and/or liquid contents. 1d2 glassware cuts + 1d6 contents, etc... That's a lot of rolls. And my gut as a Keeper says to Keep It Simple Stupid. I can make it simpler by saying that glassware that hits always breaks. But I can also hear players saying things like: "I'm wearing a leather jacket and wouldn't be cut by that glass!" And then we get into hit location minutia. Did it hit their jacket, a single lair of clothes, or exposed skin? Ugh. Not the level of detail I enjoy, but I know there are a lot of role-players out there that expect "realistic" chances to avoid damage. Maybe the real issue is Keeper-management of but realism! players. I'm asking because I'm developing this for a future DTRPG product, and I can land anywhere on the continuum from "A hit always does X no matter what" to "a series of rolls determines a 'fair' outcome based upon a bunch of factors." I could also present both a KISS option or a more complex option. The Keeper Rulebook has "2D6 + burn" for a Molotov cocktail, which seems to just take the simple route. Clothes may be irrelevant for burning and I could always acknowledge that investigators don't know what is in the bottles, making crunchy rolls pointless? Thoughts? Edited February 13, 2021 by klecser Quote Link to comment Share on other sites More sharing options...
Sam E. Posted February 13, 2021 Share Posted February 13, 2021 I'd keep it pretty simple, eyeball the situation as a whole, then just roll it all into the throwing roll. Most of the time, I'd probably make it a hard success against a normally clothed person in order to hit an exposed area, doing whatever damaged you've assigned from breaking and/or blunt force. If it's just a regular success, then it hits a well covered covered area (leather, denim, etc.), does minimal damage from blunt force, depending on size and weight of object. A failure is a miss or it just bounces off harmlessly. A critical failure: breaks in hand of thrower before releasing it. 🙂 1 Quote Link to comment Share on other sites More sharing options...
klecser Posted February 13, 2021 Author Share Posted February 13, 2021 1 minute ago, TheophilusCarter said: I'd keep it pretty simple, eyeball the situation as a whole, then just roll it all into the throwing roll. Most of the time, I'd probably make it a hard success against a normally clothed person in order to hit an exposed area, doing whatever damaged you've assigned from breaking and/or blunt force. If it's just a regular success, then it hits a well covered covered area (leather, denim, etc.), does minimal damage from blunt force, depending on size and weight of object. A failure is a miss or it just bounces off harmlessly. A critical failure: breaks in hand of thrower before releasing it. 🙂 I really like this. Thanks! 1 Quote Link to comment Share on other sites More sharing options...
soltakss Posted February 14, 2021 Share Posted February 14, 2021 Also, make a Luck Roll to see if the glass doesn't break and cover you with acid or whatever. 2 Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
Joe Kenobi Posted February 16, 2021 Share Posted February 16, 2021 These are good suggestions. I agree with the approach suggested above--lean toward simpler at every turn, and map onto Extreme/Hard/Regular/Fumble to the degree possible. 1 Quote Link to comment Share on other sites More sharing options...
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