Jump to content

Augmenting an ability then halving it (like long range missile shot)


Beorne

Recommended Posts

1 hour ago, smiorgan said:

I was looking exactly for that in the rules for augments a few days ago but I could not find it.

I am not sure if it states it in the rules.

If you don't go that way, you open yourself up to loads of tricky calculations for no real benefit.

Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. 

www.soltakss.com/index.html

Jonstown Compendium author. Find my contributions here

Link to comment
Share on other sites

The best way to think about it is probably the difference between a multiplier to your skill, like Arrow Trance or using an adjacent skill, and a multiplier to your chance of success, such as a long-distance attack. The augment is not included when multiplying your skill, but is when multiplying your chance of success.

At least this is what makes sense for me.

Link to comment
Share on other sites

Mechanically is simple, a bonus / malus can be additive or multiplicative.

If we have two or more modifiers of the same type there is no problem, but if they are of different type has to be decided if first apply additive then multiplicative modifier or first multiplicative then additive.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...