Jex Posted June 15, 2023 Posted June 15, 2023 (edited) So, I'd originally posted about this in the Alastor's Inn forum, but as @g33k pointed out, I probably should have just made the post here. (I didn't do that initially because in some other forums necroing old posts/subfora is strongly discouraged, but apparently that's not the case here... sorry.) Anyway, I was wondering if there existed anywhere an archive of the information about the SharedWorld? Some of the information is available in this forum, but browsing the forum posts I get the impression that there's a lot of additional information that was only in a now-defunct wiki... and while the overall page on the SharedWorld setting is available on the Wayback Machine, it seems the subpages with further details are not. Did anyone keep an archive of the SharedWorld information, or know if there's another place it can be found? (@Trifletraxor, you seem to have been the main driver of the project, so I'm assuming you'd be the most likely to know about such a thing?) It seems like quite a bit of thought and work went into this, and it would be a pity if the whole thing was lost forever with the old wiki. [EDIT: Guess it might be a good idea to also ping @Atgxtg, since it looks like you were also involved with the SharedWorld project and you've been active on the forum more recently than Trifletraxor...] Edited June 15, 2023 by Jex Quote
Atgxtg Posted June 16, 2023 Posted June 16, 2023 Oh, it's been awhile. If I recall correctly the project orginally was going to be a new take on RQ2's QuestWorld. Questworld was a shared, open world that people could make submissions to as an alternative to the closed world of Glorantha. There was a boxed set with maps, scenarios and some basic ideas of what to do. Questworld got dropped after RQ3 came out. Years later some of us on the form revived the idea of a shared world and it began. Sadly, the sort of frazzled due to conflicting ideas and lack of any central authority to oversee the project, and have the final say or what got in and what didn't.. Stuff like somebody suggesting where the elves would be , someone else not wanting any elves on the world whatsoever, and someone else coming up with an entirely new take on elves. No one could make the call one way or the other with everything coming down to who argues best or majority rule, all of which being subject to change as other project members got caught up and put in their own two cents. Think of a dozen things like that going on, simultaneously, every day. Ultimately I think people left it one by one to as they became disenchanted with the direction it was taking. Some made their own settings. I think the few who stuck around to the end renamed it the Green or some such, but by then it wasn't much of a shared world anymore. At least that's my recollection. Of coruse, that was over a decade ago, so I probably forgot most of it, and misremembered much of the rest. In my opinion it was, and still is, a good idea, but "too many cooks". Quote Chaos stalks my world, but she's a big girl and can take of herself.
Questbird Posted May 28, 2024 Posted May 28, 2024 The Green is a specific uber-forest setting, one of the old BRP monographs, rather than a shared world I think. Quote
Atgxtg Posted August 25, 2024 Posted August 25, 2024 On 5/28/2024 at 7:44 PM, Questbird said: The Green is a specific uber-forest setting, one of the old BRP monographs, rather than a shared world I think. That's what it ended up as. Originally it was supposed to be a shared world similar to what RQ2's Questworlds started out as. But everybody had different ideas of what to put in it, and not everything was compatible with everything else. This lead to arguments over things, and in the end people went their own way, and the Green in print was one person's (or a small group of people's)take on the original idea. 1 Quote Chaos stalks my world, but she's a big girl and can take of herself.
Questbird Posted August 25, 2024 Posted August 25, 2024 5 hours ago, Atgxtg said: That's what it ended up as. Originally it was supposed to be a shared world similar to what RQ2's Questworlds started out as. But everybody had different ideas of what to put in it, and not everything was compatible with everything else. This lead to arguments over things, and in the end people went their own way, and the Green in print was one person's (or a small group of people's)take on the original idea. Still quite an interesting setting. I hope to use it sometime. Quote
Atgxtg Posted August 26, 2024 Posted August 26, 2024 2 hours ago, Questbird said: Still quite an interesting setting. I hope to use it sometime. Yeah, a lot of what came out of the group was good. It just didn't all work together. Something like one person had a new take on elves, but someone else didn't want any elves in the world. So eventually one person drops out of the project. That sort of stuff. Quote Chaos stalks my world, but she's a big girl and can take of herself.
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