pansophy Posted May 16, 2011 Share Posted May 16, 2011 (edited) EDIT: Updated and calculated Percentage values at the end of the Thread. I know there are some people around here wanting to convert SW to BRP. Last weekend I had the problem to run a wonderful SW adventure, but with my BRP group - so I came up with the following quick rules: d4 = 25% d6 = 50% d8 = 63% d10 = 70% d12 = 75% +1 = 83% +2 = 92% +3 = 100% unskilled = 16 to 18% It worked amazingly well while not overpowering the NPCs. The rest ... I fudged. Every +1 to skills or rolls simply added 10 or 15%, other Edges and Hinderances I simply used as they were written (adding the 10-15%, or subtracting them). Together with my minion rules (can be found in the Downloads section) the adventure was smooth, fun and wild. Never thought it would be that simple. First I had my objections, since Wildcards in SW do roll an extra d6, but then I simply thought "in SW players are heros, BRP is more down to the earth". Maybe some people find these hints useful ... Ah! and it also works for the Cortex rules (Serenity, Battlestar Galactica, etc) Edited July 11, 2011 by pansophy 1 Quote My Uploads - BRP and new: Revolution D100 Link to comment Share on other sites More sharing options...
Mankcam Posted May 16, 2011 Share Posted May 16, 2011 This is pretty close to what I used for a SW conversion earlier this year. Heaps of good SW supplements can be quickly converted to BRP with a simple table like this. I actually lost my originial handwritten doc I used for the conversion, so thanks for posting - this looks pretty close to how I did it, I think I'll save your rules for my next SW conversion. Quote " Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!" Link to comment Share on other sites More sharing options...
CruelDespot Posted May 17, 2011 Share Posted May 17, 2011 but then I simply thought "in SW players are heros, BRP is more down to the earth". Amen. The stats you provided really show the difference between SW and BRP. For example, you put 25% as the equivalent to d4. This is correct for NPCs. However, with the wild die, the chance of success for a PC with d4 against a typical target number 4 is really 62%. This just goes to show that SW is a much more forgiving system in which success is more likely. Quote Link to comment Share on other sites More sharing options...
pansophy Posted May 17, 2011 Author Share Posted May 17, 2011 (edited) Amen. The stats you provided really show the difference between SW and BRP. Yes, both systems are different. And I thank the designers they are. Edited May 17, 2011 by pansophy Quote My Uploads - BRP and new: Revolution D100 Link to comment Share on other sites More sharing options...
CruelDespot Posted May 18, 2011 Share Posted May 18, 2011 ...And spare me the flame war SW vs. BRP... You seem to be arguing with me pretty hard, considering that we are in complete agreement on everything, Quote Link to comment Share on other sites More sharing options...
pansophy Posted May 18, 2011 Author Share Posted May 18, 2011 No, it's more like a Deja-vue that creeped up my back. Maybe I overreacted a bit, but the die hard SW fans sometimes seem to smell these threads and then the flaming starts. It was a general "Please don't ..." and not directed to you in particular Quote My Uploads - BRP and new: Revolution D100 Link to comment Share on other sites More sharing options...
CruelDespot Posted May 18, 2011 Share Posted May 18, 2011 For the record, I really like BRP both Savage Worlds. They lend themselves to different styles of play. I may use one or the other depending on what type of game I intend to run. Quote Link to comment Share on other sites More sharing options...
pansophy Posted July 11, 2011 Author Share Posted July 11, 2011 (edited) here the updated Skill Percentages based on the correct formula. First column is for "Extras", last column for "Wild Cards": Normal Success TN4 d12 75% 88% d10 70% 85% d8 63% 81% d6 50% 75% d4 25% 63% d4-2 13% 18% Special Success TN8 d12 42% 50% d10 30% 40% d8 13% 25% d6 14% 25% d4 06% 17% Looking at these tables I would suggest to be very careful when converting characters. Maybe the "Normal Success" table is for profession skills and the "Special Success" table used for Hobby Skills. Edited July 11, 2011 by pansophy Quote My Uploads - BRP and new: Revolution D100 Link to comment Share on other sites More sharing options...
Atheorem Posted July 11, 2011 Share Posted July 11, 2011 here the updated Skill Percentages based on the correct formula. First column is for "Extras", last column for "Wild Cards": Normal Success TN4 d12 75% 88% d10 70% 85% d8 63% 81% d6 50% 75% d4 25% 63% d4-2 13% 18% Special Success TN8 d12 42% 50% d10 30% 40% d8 13% 25% d6 14% 25% d4 06% 17% Looking at these tables I would suggest to be very careful when converting characters. Maybe the "Normal Success" table is for profession skills and the "Special Success" table used for Hobby Skills. Thanks for these, I have converted a campaign from SW to BRP and it's useful to see the translation of the number crunch like this. Quote Link to comment Share on other sites More sharing options...
pansophy Posted July 11, 2011 Author Share Posted July 11, 2011 Thanks for these, I have converted a campaign from SW to BRP and it's useful to see the translation of the number crunch like this. No worries Quote My Uploads - BRP and new: Revolution D100 Link to comment Share on other sites More sharing options...
Questbird Posted March 31, 2016 Share Posted March 31, 2016 My game world is Nehwon (home of Lankhmar, Fafhrd and the Gray Mouser). Over the years, the game licences for that world have moved from TSR (D&D) to Mongoose (MRQ/MRQ2) and now to Pinnacle (Savage Worlds). I like collecting the material anyway, so this conversion guide will be very helpful, thanks. Quote Link to comment Share on other sites More sharing options...
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