Butters Posted April 19 Share Posted April 19 Has anyone run this campaign and if so any tips? I'm currently struggling a bit at the Launston/Launceston castle part of the adventure. Quote Link to comment Share on other sites More sharing options...
Ali the Helering Posted April 19 Share Posted April 19 1 hour ago, Butters said: Launston/Launceston castle The local pronunciation actually tends to be Lahnsen, FWIW. Your Cornwall May Vary 2 1 Quote Link to comment Share on other sites More sharing options...
Nozbat Posted April 20 Share Posted April 20 Sorry Butters.. most of my game stuff is in storage so I haven’t got access to K&C to even have a look at it for you. What bits are you struggling with? 1 Quote Link to comment Share on other sites More sharing options...
Butters Posted April 22 Author Share Posted April 22 Hi, The Players have escaped the Castle and it could have been a T.P.K if I hadn't gone a little easy on them but they left a man behind. And I'm conflicted, they have the chance to get back to the castle and rescue their comrade or just run for the hills both options are dangerous and I might have to get a little more deadly on both accounts. So I don't know how to move things along in a way that works for everyone. Quote Link to comment Share on other sites More sharing options...
Butters Posted April 22 Author Share Posted April 22 On 4/19/2024 at 8:57 PM, Ali the Helering said: The local pronunciation actually tends to be Lahnsen, FWIW. Your Cornwall May Vary Lol, so many name changes in this campaign historical, modern, and local. Quote Link to comment Share on other sites More sharing options...
Nozbat Posted April 22 Share Posted April 22 I can see thats tough to resolve without being overly generous and remaining realistic. I’d see what the players want to do first, particularly the player left behind. It might be that they are ok about their character taking ‘one for the team’. They might think a heroic death by execution is a good motivation for their new character wanting revenge for a wrong. Feuds are good. Other options might be someone who is sympathetic on the inside helping with the escape. Perhaps different factions within the castle using the prisoner to further their own agenda? The prisoner is allowed to escape but has to carry out some task that might not benefit the players? Or they lose something that they don’t want in return for a ransom? An outside party negotiates the release but leaves the players bound to the negotiator? It might vary from the written scenario but I think if it is a realistic solution then it is workable. I always like moral ambiguity in solutions, so the players may be forced to act in ways that they are uncomfortable with or at least make them think. I’m happy to flesh out any ideas with you if it’d be helpful for you 1 Quote Link to comment Share on other sites More sharing options...
Butters Posted April 25 Author Share Posted April 25 I like the idea of outsiders being helpful as the person in charge of the area and castle is is currently acting odd and the locals should be concerned. I'm thinking that the character left behind might end up heading to the gallows though. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.