Hexelis Posted July 28, 2014 Share Posted July 28, 2014 I just ordered Achtung! Cthulhu (investigator and keepers guides). They look awesome, still waiting on WWC. Does anyone have any insight or comparisons on these, which one's better? would they work well together? etc, etc... Any thoughts or comments would be welcome. Quote Link to comment Share on other sites More sharing options...
nclarke Posted July 28, 2014 Share Posted July 28, 2014 I've run a fair amount of WWC and played the Fate version of the A!C adventures. You could use concepts and ideas from one in the other but bear in mind that A!C is designed as very pulpy and WWC usually doesn't go that way (depending on the players). basically WWC is just 6e CoC with a different background but A!C is pulpy 40's action. Which one is better depends on your preferred play style. A!C has the Nazi's actively using the Mythos and summoning stuff to help them, WWC has the Mythos more as a background to the war where things with tentacles and cultists take advantage of the upheaval to gain power. Quote Nigel Link to comment Share on other sites More sharing options...
Vorax Transtellaris Posted July 28, 2014 Share Posted July 28, 2014 While A!C's setting has a very pulpy feel to it, if you use the CoC 6E rules it will still be quite a gritty affair. So the difference is mostly in the tone and focus of the setting material, not the level of deadliness. I don't use WWC myself, but I'd say mixing and matching elements from both should be easy enough. Quote RPGbericht (Dutch) Link to comment Share on other sites More sharing options...
Hexelis Posted July 30, 2014 Author Share Posted July 30, 2014 OK, thanks guys. So A!C is more Hellboy. I got both of them, just trying to decide which one to run out of, I think I'll go with WWC and add some elements from A!C. Also I noticed A!C has lot more skills. Quote Link to comment Share on other sites More sharing options...
nclarke Posted July 30, 2014 Share Posted July 30, 2014 Not sure that lots more skills is really a selling point. If you have say 250 points to spend at character generation are you better putting them in to lots of skills at low levels or focussing on a smaller range to skills and being better at them. Analysis Paralysis is going to hit some players hard with loads of skills. The half a dozen extra (specialised) skills in WWC are plenty. The 6e skills at very low levels (1-5%) are more a hindrance as there's usually one player who want's to try the ole Hail Mary throw at a skill the more skilled characters has failed at, "I've got 1%, I could roll that". I honestly prefer the older CoC versions where skills didn't have these low base percentages. I don't know how players with a tendency to want to roll at low chances of success are going to deal with 7e's reroll/pushing the roll mechanism without pulling fanciful reasons for a re-roll out of their posterior. Quote Nigel Link to comment Share on other sites More sharing options...
Hexelis Posted July 31, 2014 Author Share Posted July 31, 2014 The half a dozen extra (specialised) skills in WWC are plenty. I agree. Quote Link to comment Share on other sites More sharing options...
Hexelis Posted October 5, 2014 Author Share Posted October 5, 2014 So, after getting both systems and checking them out: We made characters with Achtung! Cthulhu, the character creation system is really nice, it goes into detail on your civilian life plus military training. Then we played "The Angel of the Abyss" free scenario for World War Cthulhu (I forget where I found it). Now we've started the "God in the Wood" scenario from the WWC book. I like WWC better for the setting, it feels more dark and gritty like the CoC I'm used to. But I like the boot camp training and rank options from A!C, you get a more detailed military char. Still both had very good quality products, both had excellent info for WWII. I'm glad I got both, I can run one and use the other for additional material. 1 Quote Link to comment Share on other sites More sharing options...
Jason D Posted October 20, 2015 Share Posted October 20, 2015 If it's of interest, we're readying the print run for Assault on the Mountains of Madness for Achtung! Cthulhu, written by myself and a company of other fine and talented authors. It might rival Beyond the Mountains of Madness for size, and is certainly grander in scale. 1 Quote Link to comment Share on other sites More sharing options...
Max_Writer Posted October 20, 2015 Share Posted October 20, 2015 I've gotten both of these (and reviewed both actually) and they're both great. 1 Quote Call of Cthulhu RPG Journals: http://www.yog-sothoth.com/blogs/2951 Other journals: http://www.penandpapergames.com/forums/blog.php/8662-Max_Writer Youtube Page: http://www.youtube.com/user/MaxWriter Patreon: https://www.patreon.com/MaxWriter Link to comment Share on other sites More sharing options...
evilgaz Posted October 20, 2015 Share Posted October 20, 2015 I'd rate the WWC stuff as better - but then I like the grittier take on things that pulpy when it comes to Cthulhu. I was expecting more from Achtung! in terms of how to run games and bristling ideas, but it turned out to be a more work-a-say treatment of WWII in general. I checked out the Savage stats and wouldn't recommend them if you're that way inclined, didn't really check out the BRP side, so that may well be all cool and the gang - sounds like the character generation gave you what you want at least!If nothing else, with two game lines you'll have twice as much material to pick and choose between which can only be a good thing. Quote Link to comment Share on other sites More sharing options...
Vorax Transtellaris Posted October 20, 2015 Share Posted October 20, 2015 Setting-wise I prefer the tone of A!C but I like WWC's more focused premise and char gen. I'd have my players make WWC characters and use them in A!C's setting. Quote RPGbericht (Dutch) Link to comment Share on other sites More sharing options...
Jason D Posted October 22, 2015 Share Posted October 22, 2015 It would be far easier to run Achtung! Cthulhu and use World War Cthulhu scenarios and source material than it would be to do the reverse. The high magic, weird tech factions in Achtung! Cthulhu would be seriously out-of-place in World War Cthulhu. 1 Quote Link to comment Share on other sites More sharing options...
Simlasa Posted October 26, 2015 Share Posted October 26, 2015 I'd been interested in WWC primarily as a WWII game for BRP... and probably ignoring the Mythos stuff. Does it seem like there's enough purely historical content to warrant a purchase?Not that I wouldn't eventually run a WWII Mythos game... but my immediate thought was more about cloak and dagger games involving the French Resistance. Quote Link to comment Share on other sites More sharing options...
nclarke Posted October 26, 2015 Share Posted October 26, 2015 You could certainly do the SOE+French (or any other) Resistance movement with WWC very easily. I've run quite a few games at conventions and a couple of campaigns and the one-off games have often gone with the military operation over the Mythos one if the player's prioritised rather than balanced the two threads.,. 1 Quote Nigel Link to comment Share on other sites More sharing options...
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