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Everything posted by evilgaz

  1. Greetings! Where is it detailed who the six husband-protectors of Ernalda are? I've even seen talk of the number being five or seven. Even with the variable truth of Gloranthan tales, have we got a rough list of the husband-protectors sourced somewhere? I've got Orlanth... Cheers Gaz
  2. Howdy! I discovered on t'interweb references to an expanded "Garhound Contest" (from Sun County) for Hero Wars, but all the link seem dead now. Is this document alive and well? Freely available? Or is it something that was but a candle flame in the face of Urox and is now extinguished forever? Fresh from rooting around in the Old Sun Dome and defeating Yelmalions keen to enact the "three angry blows", my plucky band probably needs something more rounded as the next step of the journey. I've got Sun County, but as I'm using a different system anyway, it'd be good to get an expanded version of the scenario if it's lurking somewhere. Cheers! Gaz
  3. Greetings As the title says - When is 13th Age in Glorantha due? I didn't get round to backing it on Kickstarter (oops), anyone any idea on when "normal" punters might see a book in the shops? Cheers! Gaz
  4. Dear Moderator, please ban everyone else in this thread for a breach of Rule #2 #SpiritsOfReprisal #DivineIntervention #MapsPlease #lolz #GoldbreathForCount
  5. Cool, but what does an adventurous Ernaldan look like? One of my upcoming missions was going to be similar to the Cult of Prax episode where an Earth ceremony is interrupted by Dark Trolls, so it would definitely be an opportune moment. What would you suggest would lead a cultist to forgo the Paps and head off exploring (aside from Cult debt for help fighting Trolls)?
  6. So, has anyone got a map of Sun County? There's the one in the front of Sun County I can scan in, but was looking for more detail, or even better a sexy one with drawings and cool stuff (either fan made or otherwise). Thanks!
  7. I'm using Savage Worlds, so there is no inevitable TPK here! Also, I'm looking for ideas to add to a group, preferably something interesting and iconic as old school Gloranthan, not to start a new campaign.
  8. Yo Rick! I have tried various communication methods, please advise me of the preferred one so I can receive the promised divine reward! Thanks
  9. Greetings! A rag tag group of adventurers is exploring the River of Cradles - we have a brutish Storm Bull and his trusty rhino, an adventurous Orlanthi, quick of tongue and a pious Humakti, eager to give the gift of death and cut through lies. Occasionally a woolly-chinned Lankor Mhy initiate documents What character would you add to this motley crew? Someone Praxian, or Pavic, or similarly local would be best, and having a different god to worship than the rest. Initial thoughts sprang to a Yelmalion on some expedition out of the Sun Dome, a Eurmal trickster from the streets of Pavis or a Babeester Gor devotee seeking aid in garnering revenge for wrongs committed by the less savory elements following in the wake of the Lunar army. What else have you got party people?
  10. I was hoping for GODLIKE rules mashed up with the CoC setting. Is there anything out there like that? Draft or playtest notes would be cool if there's not a full product.
  11. Amazeballs. Email sent, thanks!
  12. I found a fan made diagram with locations of towns and locations on but it wasn't very pretty. The style of the maps and diagrams in all those old books is lovely, but we lack the information unfortunately. For example the Rivers of Cradles map looks very nice, but we're missing lot of the locations that are talked about in later supplements. Just speaking for my personal preference, I'm not bothered about a grid or hex overlay, something that looks the part and holds all the locations that are referenced in the text would be good. As long as there's a scale on the map, that's good enough. I understand how some wilderness will be vague, but given how strong the Templars are on collecting their taxes and so forth, you'd expect in game world as well as for GMs and players there would be a good resource for this. I'm big on representative and interesting maps with features and prime locations rather than ordnance survey necessarily.
  13. My Google-fu is at least that strong, but thanks anyway... I have Sun County, running an adventure for it last night though, I was disappointed with a lack of decent mappage by today's standards.
  14. Howdy, I keep nipping back to look at glorantha.com, but the image gallery is still no appearing in this film. Have we got a list of links or good online repository of images for Gloranthan stuff - specifically Prax / Pavis? Also, without buying an entire world atlas, are there decent maps of, for example, Sun County available? Feels like there should be and my google-fu is just weak. Cheers! Gaz
  15. Ooh good call. I'd forgotten about them and nothing says old school Glorantha like a regenerating Walktapus!
  16. Sorry, no transcript, I've not got the time to re-listen to it and type it all out either! Thanks for giving us a chance though and not tarring us with the same brush... In defence of this particular cast, it's a direct recording of the seminar as it happened. If gaming seminars are something you'd attend at a con you may well get some value out of it. If the idea of listening to other people banter about a topic for best part of an hour leaves you cold however, then probably not worth your time. I'll leave it up to others if they can pull out what golden nuggets there are (if, indeed, there are any). Scott definitely had to pull some fish from his beard.
  17. Howdy I'm picking up on a Savage Worlds powered Glorantha game I've been running sporadically (well, twice) and am coming to the end of the old school tour of Duke Raus' lands. So far we've had Agimori, Morskanth, Tusk Riders, Newtlings, animal Nomads, sneering Lunars etc. and the obvious next step is more widespread cult activity and / or Chaos. Specifically Broos. There are Trolls in the Big Rubble and someone needs to rub a Dragonnewt up the wrong way (so to speak). Are there any other big-hitters to get introduced do you think? If you were introducing new people to the setting what else would you bring to the party? What are the key showpieces that you would just have to show the players? We haven't got a five year campaign to burn through or unlimited attention span, so if you were running a game for new players what would you want to get across in say 1-3 sessions that were the really good bits of Glorantha*? * YGMV
  18. Two podcasts enter, one podcast leaves! The UK's finest podcast crews went head to head to have the world's most polite argument about whether there was too much Cthulhu in gaming. The Smart Party and The Good Friends of Jackson Elias dueled it out in front of a live audience, who weren't shy about getting involved and sought to answer this perennial question once and for all. Have a listen, see if you agree, tell us your thoughts! Imagine the worlds most polite rap battle with less dancing and more tentacles. Catch the recording from Dragonmeet here Listen out for golden nuggets from Chaosium's own Mike Mason and other luminaries!
  19. Agreed, they're a great read! The challenge was always getting some of that great content to the players without spoiling all the secrets, but giving enough cool stuff away at the same time.
  20. Interestingly at the Chaosium panel at The Kraken a few weeks ago the question about where Passions first came from came up indirectly and it was confirmed that Passions come from Pendragon - although a well know game designer mentioned that he'd seen them in the initial drafts and nicked them, so from a published game point of view, the order may be different!
  21. I really like what the lads have done with 7th and it makes me want to play Cthulhu again! Pushing and Luck are fantastic (playing games with the likes of Dorward and Fricker certainly highlight just how much you can escalate when someone pushes and fails a second time), and the revised combat makes a lot more sense in terms of making things come to a head and be dangerous compared to a lot of the previous slog-fests with cultists I'd experienced. I'm also happy with the revision of the text, cutting out some of the extra padding that's been accumulated over the decades and making things a bit clearer for new people entering into the game (there's still someone who's not heard of it, right?). I'd like to see some of the treatment for the books that the French and German editions get - things of beauty - but for now I'll be happy when my physical book turns up. As most of the semi-controversial changes were made optional rules, the newest version allows people like me to get more of the sort of game we'd like, while leaving the majority of the old stuff available for the more dyed-in-the-wool followers to carry on business as usual. And of course 6e books haven't suddenly exploded or anything, and all the new content is fully backward compatible. It's great to see a genuinely new edition come out after so many years of essentially the same book being reprinted. Happy times!
  22. I'd rate the WWC stuff as better - but then I like the grittier take on things that pulpy when it comes to Cthulhu. I was expecting more from Achtung! in terms of how to run games and bristling ideas, but it turned out to be a more work-a-say treatment of WWII in general. I checked out the Savage stats and wouldn't recommend them if you're that way inclined, didn't really check out the BRP side, so that may well be all cool and the gang - sounds like the character generation gave you what you want at least! If nothing else, with two game lines you'll have twice as much material to pick and choose between which can only be a good thing.
  23. I had a go at the playtest myself, and got in on a game run by someone else at a convention. I think there's some interesting stuff in there, although I'm reluctant to go with the Killing Damage type stuff unless I have a bag full of spare agents lying around, but as an implementation it was nice to see something more tailored specific to the setting. I'm more likely to go with something like CoC 7e to be fair (which is far from a "bloated and wayward mess" in my view, but we all have our opinions), however I'm willing to give it a go as written and see what shakes out. The thing is with any of these implementations, you're going to get a large amount of conflicting opinions from playtests, so it'll be nice to see the final result and look at how that works. Individual Keepers the world over will tailor their games to their style, but it'd be cool if the finalised rules as written turn out to great for one off play so I can demo stuff at conventions. I've been using Hot War for most of my Delta Green recently, which promotes conflicting agendas. Looking forward to getting the players all back on the same side fighting the incomprehensible evil arrayed against mankind!
  24. There's some stuff to be plucked from the digital commons if you hunt around. For the view of a German soldier during the Revolutionary War, search out the following document: http://digitalcommons.iwu.edu/cgi/viewcontent.cgi?article=1001&context=history_honproj I'm sure there is other stuff from the time, if that sort of thing is any help? Obviously it's all mundane, but may help give you a feel of the period from an outsiders view.
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