gas Posted February 19, 2015 Report Share Posted February 19, 2015 Hi fellow BRP fans. I am new to RQ Glorantha and i plan to start some short adventures/mini campaign placed in Sun County setting for my friends using Avalons Hill's RQ3 rulebook. Since all of my players are initiates they also have to choose spirit magic spells. The book says that the cult spirit magic spells that are available for Yelmalio initiates are Coordination, Detect gold, Farsee, Light, Lightwall, Reppair (Sun County pg. 23) but the pregenerated characters provided for PC's in the adventures who also are Yelmalio initiates have other spells like Bladesharp, Heal etc. I am confused.. Is spirit magic spell selection for an initiate player during character creation restricted to specific cult spells or it isn't and someone can choose freely? Quote Link to comment Share on other sites More sharing options...
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