Noita Posted February 10, 2016 Share Posted February 10, 2016 How do we apply to be play testers for the new RQ rules? 1 Quote Link to comment Share on other sites More sharing options...
ingot Posted February 12, 2016 Share Posted February 12, 2016 Actually, your/our game might not be a bad fit for playtesting, Iskallor, given that it uses a RQII rule base but your house rules incorporate runes and the game has some mythic elements 2 Quote Link to comment Share on other sites More sharing options...
Pentallion Posted February 14, 2016 Share Posted February 14, 2016 (edited) yeah, I would like to apply to play test as well. well over 30 years of RQ experience. I'd try my damndest to find a way to break something if that's what you need. Edited February 14, 2016 by Pentallion 1 Quote Link to comment Share on other sites More sharing options...
Noita Posted February 14, 2016 Author Share Posted February 14, 2016 5 hours ago, Pentallion said: yeah, I would like to apply to play test as well. well over 30 years of RQ experience. I'd try my damndest to find a way to break something if that's what you need. Might be the only way to break something is to hit a trollkin over the head with a hardcover edition Quote Link to comment Share on other sites More sharing options...
dragonewt Posted February 14, 2016 Share Posted February 14, 2016 20 minutes ago, Iskallor said: Might be the only way to break something is to hit a trollkin over the head with a hardcover edition I used to be a play-tester like you, then I took a hard-cover to the knee. 2 Quote Link to comment Share on other sites More sharing options...
hkokko Posted February 14, 2016 Share Posted February 14, 2016 Well - I know some guys who can drive thru any holes with a Mack truck and a wrecking ball... It sometimes is hard to be on the receiving end of it... can be really entertaining to see... Mostly I am (always) worried that rules work (are fun and useful for players and GM) also on long campaigns which might have highend and sometimes even low end characters. Quote My Glorantha/Mythras blog with Glorantha Cult One-pagers and Mythras Encounter Tool updates and Mythras GM Charts Link to comment Share on other sites More sharing options...
Pentallion Posted February 14, 2016 Share Posted February 14, 2016 (edited) I'll tell you right now one broken thing about the old shaman rules in RQ3. Something RQ 6 fixed. The old shamans would just go out searching for Magic Spirits in the hopes of finding Str. Enchantments. Always have a shaman who knows Strengthening enchantments and you can break your characters right there. RQ 6 got rid of that spell and Armoring Enchantment too. But they came up with my house rule (quite independently) What I called Blessings, they called Gifts. Robust was one such gift. Bestowed by ones God, it was basically a Str Enchantment. Only now the GM had full control and didn't have to wrangle with greedy shaman PCs or PCs who spent all their time seeking shamans to buy them from. Edited February 14, 2016 by Pentallion Quote Link to comment Share on other sites More sharing options...
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