jajagappa Posted September 20, 2016 Share Posted September 20, 2016 19 hours ago, Haimji said: Desemborth (thieves subcult of Orlanth Adventurous, just add the spell "dark walk" to the available spells) Desemborth. Or Destor the Adventurer. Generally I don't see hunters as overly 'thieving' - not that they couldn't be so, but just seems rare. Quote Link to comment Share on other sites More sharing options...
Haimji Posted September 20, 2016 Share Posted September 20, 2016 In each colymar campaign i made as GM, playing a hunter is the best choice to have a "thieving-like" character with good reasons to be in an orlanthi group. Quote Link to comment Share on other sites More sharing options...
davecake Posted September 21, 2016 Share Posted September 21, 2016 A hunter is definitely not the same as a thief, but has similar enough abilities (stealthy, dangerous when striking from surprise, knows about traps, perceptive, etc) that they are close enough for adventuring purposes. You really are not going to get any equivalent of a classic thief in a clan culture, you are going to have to go to a largish urban centre to get someone who steals professionally. Though plenty of Orlanthi sneak around and raid neighbouring clans. Another cult that is definitely worth considering if you want a sneaky character is Yinkin. 1 Quote Link to comment Share on other sites More sharing options...
davecake Posted September 21, 2016 Share Posted September 21, 2016 I think Argan Argar is a pretty good PC cult, certainly if in a darkness friendly clan. Not as trade focussed as Issaries, but that can work well for adventurers - you also get a little defensive darkness magic, spear fighting, and some interesting connections. 1 Quote Link to comment Share on other sites More sharing options...
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