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davecake last won the day on August 16 2019

davecake had the most liked content!

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About davecake

  • Rank
    Lhankor Mhy


  • RPG Biography
    been playing RuneQuest in some form off and one since the mid-80s, been a fanatic Glorantha fan for the same length of time. Also play many other RPGs.
  • Current games
    Mostly Glorantha, in all its forms.
  • Location
    Perth, Australia
  • Blurb
    Lhankor Mhy Sage according to MOB. Or is it Irripi Ontor?

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  1. I think that spontaneous/unassisted shamanic awakening is very rare, a Hero thing. and if your cult forbids being a shaman, then on becoming a shaman you normally lose cult status, just as if you broke a geas. The loophole is, as always, Illumination. You can ignore the rule like other cult rules - as long as no one decides it’s suspicious. Which may explain a lot of Argrath related tricks. But that for hero types, there are other possibilities. Non-shamanic heroes accumulate POW on the spirit plane, but access it differently. And note the idea of a Kaelith from the Xeotam dialogues - a hero who returns from the underworld can come back with the power to change shape, or to discorporate.
  2. What became of the dragons and dragonnewts of Pamaltela is a mystery, they simply aren’t mentioned, I didn’t even know there used to be dragonnewts until Jeff mentioned it in this thread. I have a few theories about dragons. One theory is the absence of dragons and the proliferation of greater hydrae is not a coincidence, that when a dragon falls to chaos a greater hydra results. Another theory is that just as so much of Pamaltela appears to be evolving backwards, that means that in Pamaltela instead of dinosaurs resulting from dragonnewts devolution, dinosaurs may turn into dragonnewts - and eventually dragons. Of course there are the slarges. I personally think that is a different mystery, though. The origin myth of the slarges doesn’t explain the alternating generations. For greater/lesser slarges - that might be another mystery story, something that happened to them long afterwards that we don’t know anything about. Slarges have some connection to dinosaurs, if only that they herd them.
  3. Sorcery in The Smoking Ruins mostly just confirmed for me that most of the criticisms I have of sorcery seem to be pretty valid, and it’s nigh unusable as a system to achieve any of the things players (including GMs) are likely to want from it.
  4. Sounds like you’ve been reading Sheng’s propaganda. Sheng the sort of guy who made rivers run red with blood in Kralorela. Did he suddenly discover a thirst for justice in Dara Happa? Shen returned to ancient Jenarong rites to claim solar Emperorship. Which largely meant returning to a version of Yelm that venerated Kargzant - who mandated harsh nomad code - rather than Antirius. Sheng literally at the core of his regime had bands of fanatic nomads riding around and sacking any city that seemed to offer opposition. Sheng did bring ‘bureaucracy’ in any meaningful way - the Empire had plenty of that before Sheng, and afterwards.
  5. No. The Lunar occupation did not involve regularly visiting Sartarite communities for no reason other than rape and murder, and did not involve destroying agriculture, causing famine for millions, as a matter of policy. OK sure, the wind stop and the winter of 1621-1622. But that was one harvests worth, and most clans had food stores. Shengs policy of starvation went on for years. And back to the original question, because this is goal post shifting - minorities in Dara Happa were what was originally discussed, not the extremes of the Sartarite war front, and we have nothing to suggest they were ever subject to organised terrorism through regular rape and murder, or starved in famine conditions. My source is the Greya excerpt in Moon Rites, written by Greg. Sheng brutalised the people of Peloria as a matter of policy - not to defeat them in war, but afterwards as an ongoing thing.
  6. Well, in Shengs Empire, regular rape and murder, plus destroying the agricultural system to there is famine and mass starvation as a matter of policy. It’s easy if you really try.
  7. I've run a short Lunar HGQ game. I used the HQG rules, and while I read the ILH2 ones I didn't end up using them much. The Lunar Magic rules, with the multiple phases, are really interesting. Lunar characters can become very versatile - which eventually more than compensates for the lack of feats, IMO. Lunar characters can also mix in some sorcery, which also mixes it up a little, and my game featured a Jakaleel shaman too. And a Carmanian Necromancer. Illumination is peculiar. It is only a 1 pt ability, but it changes a character a lot, and many PCs will want to have it. But becoming Illuminated in the pure Lunar tradition is supposed to be quite traumatic, and quite a story challenge, so you might want to consider you handle it. Illumination can be a fun story element - NPCs coming up with mad plans in a fit of Illuminated zeal, untrustworthy gurus, issuing bizarre commands, etc. A major element for a Lunar game can easily be politics, deceit, the enemy within etc.
  8. Yes, the Yelm cult in Dara Happa could be regarded as anti-Lunar at the time of Jannisor, but that was 350 years ago. OK, so it got a bit weird around the time of Sheng Seleris, when Sheng tried to turn the Yelm cult to him, and succeeded with some, but most of them hated him and hate him still.
  9. And the Dara Happan version has a LOT more associated cults. As there are quite a few great temples about, that means a very wide range of room magic is available. And notably the Imperators are quite Lunarized - in Dara Happa the Yelm hierachy is unified with the Lunar hierarchy at the upper levels.
  10. Bingo.... Which means Illumination will always have attractions to adherents of such cults. And it may even indicate Illuminants have even help the cult take its current form. Which means Illumination will always have attractions to adherents of such cults. And it may even indicate Illuminants have even help the cult take its current form. Which says some interesting things about the First Age. We already knew the supporters of Nysalor interfered with the Yelmalio/Lightfore cult, and introduced mystic elements to make it the Daysenarus cult - possibly the reason why only some variants have gifts and geases, a useful thing for mystics. And there is a very obvious candidate for doing the same thing to the Humakt cult... what if the Humakt cult has gifts and geases everywhere because of Arkat? Just a fun little theory. Personally I think a guarantee of no consequences at all for breaking a geas is a bit too reliable and powerful. Maybe you lose the gift temporarily or something. But gifts and geases are sure a better deal for Illuminants.
  11. I’ve tended to think of Joy as something like religious ecstasy. I’ve also considered something like concept of Knowledge and Conversation of the Holy Guardian Angel from Western esoteric tradition, it that seems ultimately too complex for something that is the entry level achievement for Men-of-all.
  12. I generally think that the Loskalmi treat the female caste, the Menena, the same way as they do the others - there is caste mobility and it based on ability and occupation. And the Menena caste is about child care and reproduction. A woman enters the Menena caste on pregnancy, and remains in it as long as they are caring for children. But women have as much caste mobility as men (at least in theory) - they may become Guardians or Men-of-All. I think there is a tendency for them to be less common in both, but I think that is largely due to the responsibility of child care - the relationship with their children changes more than it would for most men, and most women who progress through the caste system are either unmarried or have a relative who is willing to assume all child caring responsibilities. Men-of-All probably have to live up living with families, at least until thet graduate from the monastic life. While the idea of patronage through pederasty might have some historical basis, I’d really hate to see it become a major theme in depictions of Loskalm, which is supposed to be idealized.
  13. "The Zendamalthan School rejects empiricism and holds material phenomena to be inferior and corrupt.", so the New Hrestoli at least appear to not be on the side of empirical evidence. The Brithini would surely claim they have thousands of years of empirical evidence to back up their reasoning, and the God Learners etc are just more empirical evidence they are right.
  14. I tend to think that for creating new magical techniques, there has to be magical validation and exercise of the new powers. But that is often done on the Essence plane, and looks a lot like meditation accompanied by a bit of external ritual. There is a lot of irl ritual that takes a similar approach.
  15. True most of the time. But I was wondering if other castes not using sorcery was a hard rule , or a pragmatic choice, and I guess it’s a pragmatic choice. Which means extremely little sorcery for workers and soldiers, but you are going to get Talar dilettantes. And there are imaginable sorcery for other castes even. I can’t see your average farmer learning any, but, say, someone who becomes a wealthy guild master at age 40 gradually learning some sorcery associated with their craft over the next 30 years doesn’t seem unreasonable.
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