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davecake last won the day on March 9

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About davecake

  • Rank
    Lhankor Mhy


  • RPG Biography
    been playing RuneQuest in some form off and one since the mid-80s, been a fanatic Glorantha fan for the same length of time. Also play many other RPGs.
  • Current games
    Mostly Glorantha, in all its forms.
  • Location
    Perth, Australia
  • Blurb
    Lhankor Mhy Sage according to MOB. Or is it Irripi Ontor?

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  1. And yes, things are a bit different to the normal switching back and forward of alliances between the tribes, because it represents some contact with an external power and their magic - just like the Pol Joni, the Pure Horse People in Prax, the alliance with the World Council to defeat the horse lords in the first age, alliance with Sheng in the third age, alliance with Paragua and other giants to destroy Robcradle, eventual treaty with Pavis, Jaldon Goldentooth and his weird foreign and ancient magic, etc. Individual Praxians tend to retain their ancient prejudices, but again and again the Praxians tribes have shown that they will pragmatically ally with foreigners, no matter how strange their magic, for advantage. The Sables allying with the Lunars are mostly unusual because the connections with the sable riders of the Hungry Plateau mean there are also ancient alliances.
  2. davecake


    Note the Vough in the Bestiary has a whip, but their whip attack seem special (it does 1d10, which seems a lot for a whip).
  3. davecake


    Yes. The quality of the answers in the RuneQuest Core Rules Questions recently is a bit variable. In some cases, worse than the uncertainty was.
  4. Which makes sense, but I also thought the ancestors of the Daron, the heavy cavalry horses of Seshnela and Fronela, are descended from the Deskuval horses of Danmalastan - but I guess the ancient Brithini didn't ride them onto battle, just used them as beasts of burden? Or maybe dragoons? I see the Brithini horali as incredibly competent at arms, well protected with magic, and very inflexible and lacking in creativity in tactics. Attacks them in ways they expect, and they are in a lot of trouble. Attack them in ways they don't expect, and you have a reasonable chance.... once.
  5. Yes, succubi are far more common in Pamaltela, and Fonrit in particular. They are common in Pamaltela generally because they are corrupted love nymphs (which are also common in Pamaltela, probably because Pamalt is still alive, notably also required for the life cycle of Red Elves) and probably (as with most of the Bad Things in Pamaltela) ultimately due to the Vadeli. I think the Vadeli deliberately would perform rituals of a sexually perverse and taboo nature to create succubi, that they could then use as spies and sources of discord in their battles with the Artmali and Doraddi - probably they even ultimately created the Seseine cult. Thats the ancient mythical reason, but their prevalence in the modern era is largely because of the Seseine cult (not just among the mortal population, but because the Seseine cult is maintained and spread by the succubi themselves). A think a lot of Pamaltela stories about Chaos etc result from ogres that are the children of succubi (as at Black Rock) - things like people who pursue forbidden love (of various kinds) or illicit power finding themselves having children with succubi/incubi who grow up to be wicked villains of various kinds. This happens comparatively less than the Genertelan pattern of ogres being ancient lineages of cannibal families. They tend to be more powerful individually, often great warriors and shamans. In Fonrit of course the Seseine cult is well established. Besides those who worship it purely out of perverse desire, it is also popular with the masarins who see it as a potent source of tools for manipulation and seduction of their rivals and their people.
  6. Noting that Gorgorma and Bodkartu are cognates, and that Gorgorma teaches the alchemy skill and I think this is mostly knowledge of poisons.
  7. I don't think that there is a god of poison - there are multiple types of poison, and all the different poisons have different sources. Krolar is just the deity of scorpion venom, but other venoms have different sources. But Bodkartu in Kralorela is a deity who is a patron of poisoners, and I think to a lesser extent Gorgorma in Peloria.
  8. I agree with the general consensus that Vorthan is a native cult of the planet and the underworld. I don't think it has much cultural connection to Shargash or Tolat, but is the same divine entity obviously. Croesia is acknowledged as his sister, but this isn't important most places (except in Croesium, obviously). And Vorthan is also connected to the various entrances to the Underworld, especially the Red Door and the Pit. I agree that Vorthan will be one of the hundred gods of War worshipped by the Kingdom of War. I had a theory that of the Three Weapons of Talor, the Sword was associated with Humakt, the Axe with Babeester Gor, and the Flail with Vorthan, but it was just a theory. It might be interesting in the Hero Wars if the Vorthan cult realises the connection between their god and the Red Sword kept in the Temple of War in Spada in Loskalm. They might try to recover it to use for or against the Kingdom of War.
  9. Yeah, Magic Crystals can be gemstones (though some are more mundane forms of mineral)
  10. Yes, sorcerous cultures still have wyters, just different wyters.
  11. I run some Lunar Demons as bestiary demons, but with the Moon rune instead of Darkness. Some as intelligent Lunes with extra powers. Some as other things according to my whim.
  12. And that’s why there is a quite playable selection of cults right there in the rules book.
  13. Dormal is in the Gods book. The main Earth pantheon deities are in there - including full writeups for Asrelia, Babeester Gor, Ty Kora Tek, Maran Gor, Voria etc. There is also a thorough discussion of the grain goddesses. And some other important gods of the region, like Caladra and Aurelion, and Choralinthor. That gives you most of the major deities of Esrolia. There are a few major deities specific to Esrolia that will likely be covered when an Esrolia related book is released - for example, Norinel, the goddess of Nochet - but you should be able to mostly run an Esrolia based campaign with what is in the Gods book. That idea of Esrolia being the land of 10,000 Goddesses of course doesn't mean they have 10,000 cults - those thousands of goddess include what we would normally categorise as hero cults, sub-cults, subservient cults that don't even count for anything in game terms (ie a certain being might be named as the source of a particular rune spell for the cult, but its exactly the same in game terms), famous ancestors, nymphs of various kinds, landscape spirits, or variants (for example, different goddesses for different plants and animals, even though they might be regarded as the one minor deity in other lands). They do have a lot of major cults, and a lot of minor ones too, but not insanely so - mostly they just call things goddesses that would regarded as something else by others, and like to distinguish between the roles of beings that might be conflated by others.
  14. I know the Chaosium Fonrit book planned for HeroQuest was going to be set in Garguna, and some work has been done on it. But I do not expect it will be completed any time soon, there are other priorities and a lot of things ahead of it in the queue.
  15. I couldn’t possibly describe what I’ve seen (I have the draft that was released at Gencon last year) as disappointing. It’s terrific, huge and rich. It has everything that was done for previous editions - like Cults of Prax, Cults of Terror, Troll Gods, a fully fleshed Earth Pantheon, a fully fleshed out Solar Pantheon, a mass of great Lunar material that is entirely new and opens up the Lunars for play as never before, all in one, all with new gods we haven’t seen before in the mix. it’s not the last Gods book we’ll see, it’s the first. And it’s an amazing start. Sure, I can’t wait for Gods of East or Sorcery of the West either, or material on Pamaltela. But once this first book is out, we’ll be better off for material in the core regions of play than we ever were before, and Jeff just made it clear there is plenty more in the pipeline.
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