Jump to content

davecake

Members
  • Content Count

    1,639
  • Joined

  • Last visited

  • Days Won

    30

davecake last won the day on June 2

davecake had the most liked content!

Community Reputation

1,367 Excellent

About davecake

  • Rank
    Lhankor Mhy

Profile Information

  • Location
    Western Australia

Converted

  • RPG Biography
    been playing RuneQuest in some form off and one since the mid-80s, been a fanatic Glorantha fan for the same length of time. Also play many other RPGs.
  • Current games
    Mostly Glorantha, in all its forms.
  • Location
    Perth, Australia
  • Blurb
    Lhankor Mhy Sage according to MOB. Or is it Irripi Ontor?

Recent Profile Visitors

1,347 profile views
  1. If some of those remained, they would be ancient magical beings - I don't think they are able to reproduce, at least since the OOO died, and I think most of the remaining ones, if not all, died with him. I suspect its a thing for your game - if you want some to exist, have them. What mostly remains is their magic - followers of the Nightcult are able to use rune magic to transform between races temporarily. That's a good question. King of Sartar, in the CHDP, suggests its due to Broyans betrayal of the City of Wonders, but the CHDP is an in-world source that may well be very biased pr speculative - it's not clear why the Kitori would be against Broyan, as both of them are representing pre-Belintar powers. It's also possible that the demon that kills Broyan isn't representing the KItori themselves. I doubt it - the Kitori are still weak, and the Volsaxi and the Sun Dome Templars are still around, and still probably prepared to smash any attempt at Kitori resugence. There are a mere 5,000 of them, vs 273,000 Hendriki and the Sun Domers - the Kitori have very little chance of recapturing their former dominance of the area any time soon. The do still have ties to the Only Old One, but as the OOO is dead this just amounts to keeping his cult and what is left of his magical secrets alive. The House of Black Arkat in the Troll Woods keeps the trollish/Darkness Arkati sorcery tradition alive in Kethaela (it is surely still alive in Ralios as well, though may differ there), is within Kitori langds, and is associated with the Nightcult sub-cult of the Argan Argar cult - most of the Arkati are Argan Argar initiates and Nightcult members first. The Temple of Black Arkat, and the House of Black Arkat, are different places, but both are Arkati sorcery strongholds, and probably closely connected to the NIghtcult. The House is in Kitori lands, and its location is probably secret. The Temple is in Esrolia, near the Building Wall and Arrowmound, and is the fortress of the fortified city of Arkat's Hold. I think they mostly trade troll goods to humans and vice versa. They formerly (prior to Tarkalors defeat of them) got rich by controlling the trade route between Sartar and Esrolia, mostly controlling all the trade from Sartar that used to go via the Marzeel river to Karse, but that was centuries ago.
  2. They can be overruled by a senior priest, which for Orlanthi usually includes the Clan Chief, or tribal King - and no, suspecting the chief or king of being an Illuminate is NOT enough to over rule them.. And of course there is the practical difficulty of enforcing it. Arkat, for example, would almost certainly kill anyone who tried. Arkat hates Dark side Illuminates, but likes some others, and unfortunately there is no reliable way to tell which is which. And the Arkat cult may be protecting certain heroquest paths, but they are a tiny minority of a tiny minority - by the time some Illuminate outside their own ranks is notable enough for the Arkat cult to notice, they are likely also too powerful for them to do much about it. After the First age, what do we see of the Arkat cult? They get their butts kicked by the God Learners, badly. They entirely fail to notice, or are able to do nothing about, a resurgence of troubling Illumination use by the later God Learners. They get repressed, along with several other forms of Illumination, by the Dara Happans, probably all but wiped out across Peloria, before Arkat-hostile forms of Illumination make a resurgence with the Lunars. They survive in little more than a few scattered and secretive schools almost everywhere outside Ralios - and inside Ralios they are a fragmented squabbling bunch. The Arkati are not a major threat to rogue Illuminates unless you want them to be in your game. But as a real threat to Illuminates Glorantha-wide, or anywhere outside Ralios even? No.
  3. I’ve always felt this as well. Time enough for a better version later, but why would you want to remove something that is fun and playable and being used by people to have fun and in their actual games? If you don’t like something, replace it with something better - and if you want to make it really better, reuse or incorporate as much as you can of stuff that people find enjoyable about what was there before. Being ‘correct’ by some arbitrary, fallible standard is one of the less important metrics.
  4. davecake

    Talor

    Well, that kind of leaves it open for us to make up Talor’s secret mystic doctrines. Which is exactly what I was hoping for. So that’s what you’d have in the Talor apocrypha that form part of the sacred texts of New Loskalm? I kind of like the idea of Talor introducing a Sufi strain of thought into the much more straight Platonism.
  5. davecake

    Talor

    While that’s not something I’d previously considered (as they are referred to as literal weapons), its one of those ideas that, regardless of its ‘truth’, almost certainly is believed by some. Ive been thinking of them more as representing three different wargods - probably Humakt (sword), Babeester Gor (axe), and Vorthan (flail). Sounds plausible. As does it being one of the times his sense of humour fails him. My theory is that both were Illuminated and they fell out over how to deal with that in their spiritual legacy, but that’s just because I have particular ideas about what I’d like Talors legacy to be.
  6. davecake

    Talor

    The Telendarian school is the ancient exploring magic of the Viymorni, inherited by the Vadeli - so it predates Hrestolism (though was popularised with them through Akem), and it is probably considered Chaotic for Vadeli connections. It is mostly travel and disguise magic, though includes Tap POW. It is very handy if you want to sneak about and steal the magical secrets of others, which I think is where it’s bad reputation in the First Age and later comes from largely? I don’t think it has much do with Tarumath, which is more ‘Storm worship meets Nysalor’. I have quite a few ideas about Telendarian magic.
  7. davecake

    Talor

    What do we know of Talor’s story?
  8. I think in most of central Genertela, Arroin is regarded as a skills based sub-cult largely for people with limited magical aptitude. There are probably a few cult members who have, for example, lost a lot of POW due to divine intervention or Soul Waste. I think in Fronela, where the Arroin cult originates and it might be the mainstream version of the cult, learning some sorcery as part of the Arroin healing arts is regarded as quite normal. There will still be many Arroin cultists who don't know any (for a start, some won't be smart enough), and rely on skills alone. But many will have have huge knowledge of healing plants, and of Alchemy - and that sort of knowledge is pretty much the same sort of things many philosophers/sorcerers would study anyway. And they get some good healing magic without using Rune Magic and worshipping gods, that would be against orthodox (or New Hrestolism either). The cult enjoys good relations with elves, too, which can be quite handy when there are lots of elves nearby. Slightly awkward for such sorcerers that all the good Arroin magic (including Healing 6) is spirit magic, though. There are ways to deal with that issue, though.
  9. My version of Aldryami are not anti-animal, but Aldryami nations are all (more or less) made up of one biome, mostly different kinds of forest. They can (not much since the first age though) get into nasty ecological wars with neighbouring biomes, but they are happy with animal life native to their biome (which won’t include most humans, but can accept some, especially hsunchen). And a single biome can include both green and brown elves, but may be strict about which tree species (and corresponding elves) are accepted. The simple division into green/brown/yellow is just a misguided human misunderstanding.
  10. There is also the sorcery tradition of Xemela, mother of Hrestol, who is famous as a healer (she defeated a plague). And one of the major sorcerous traditions of Loskalm is the Furlandan school, that is largely focussed on hygiene and fighting disease (though also drifts into dealing with other malign spirits). These healing traditions could easily have some overlap with Chalana Arroy, and especially Arroin.
  11. Oh yeah, right. The Grotarons aka the Maidstone Archers, strong contenders for most ridiculous race in Glorantha, are said to worship the Sable-toothed mountain mammoth as the basis for their culture. But no one else has seen one, and magicians think it is some sort of spirit animal visible only to the Grotarons. My dumbest theory is that the sabre-toothed mountain mammoth is a species closely related to the Snuffleupagus.
  12. I prefer to think Jar-Eel has better judgement than Cersei Lannister, so Phargentes the younger isn't quite Joffrey. But there are other inspirations available - a young Mordred. A 17 year old version of St Alia of the Knife. Or any number of books about the young prince with deadly enemies at court, with the PCs as his trusted companions.
  13. I love Heist type games. There are certainly elements of this within my own Tarsh game.
  14. I'd echo Nick - sure, you could have a campaign of standard foot soldiers, that can have its own fun (there is a rich tradition of drama, and especially comedy, involving grunts in the ranks), but no need to limit yourselves to that. Be commanders, or an elite team, or given special prophecies from the gods or Jar-Eel or Great Sister. A few ideas of things to explore - if you want something a bit murky and morally and politically ambiguous, there is a lot of issues around the Tarsh civil war, and trying to win back the support of the Fazzurites to the Imperial side (who were, after all, certainly raised as Empire loyalists), which would mean manipulating and undermining Phargentos for the good of the Empire. - or if you would rather your PCs stay away from the core of politics, make them involved in trying to win all the other potential players in the conflict - Ethilrist, Cragspider, Dragonnewts, Delecti, etc - over to the Lunar side. - or act deep cover in Sartar and try to build up internal opposition to Argrath (which shouldn't be too hard) s - or you could end up being part of Jar-Eel and Great Sisters plan to get rid of the current Empire, perhaps working to neutralise other opponents of it.
  15. Just that a master at a language probably can, and there are likely to be one or two around in any significant group of Atyari, so it may happen occasionally. Confusing qualitative aspects of an argument is a good way to make straw men, but doesn't yeld much (Dark)light. You seem to be more or less arguing for the point of arguing here - of course there are good arguments against it happening on some sort of industrial scale, but the argument against seems to be based on all cultists universally agreeing with your reasoning. Well, I took that straight from the Gods book draft, so if it changes by publication we can discuss again, but if it doesn't your argument becomes based on you disbelieving in canon. Of course YGWV, but I'm more interested in discussing the shared one. I find it plausible enough - Thanatar is a weird secretive cult that is particular about who it lets in to its inner mysteries, not a broad based sect. And in particular, it means every priest of Lhankor Mhy (or most other knowledge cults, like Buserian or Irripi Ontor) is eligible for initiation, and the majority of competent sorcerers. And, of course, there are multiple other paths to initiation than the intellectual one. I figured anyone who has Devour Book is going to usually use it only relatively irregularly due to 'indigestion' and the arduous and unpleasant nature of the process, so usually won't be simply Devouring things immediately but finding a few days of private time (though far more for Comsume Mind etc). But the motivation isn't just an urge to acquire knowledge in the short term, but in the long term - generally speaking Devouring a few books a season will still be plenty if it can be sustained over the long term. There are plenty of reasons to want to have a copy - mostly because it seems to be a major cult practice to maintain a library (presumably as more than a sort of literary larder), but also including worrying that books that disappear from the shelves of another library will arouse suspicion if they disappear permanently, a bargaining chip to other cultists to trade for their juicy books to devour or other favours, someone may know you have the original, to ensure that others in the cult have the same knowledge so you can work with them (relevant for some sorcery), or for reasons to do with maintaining a less suspicious mundane life. But sure, plenty of the time they will just Devour books as acquired too. I didn't get that at all - without wanting to get heavily into epistemology, issues with the Book of Secrets and the Abiding Book are more to do with the way the knowledge is used (particularly the multiple ways in which knowledge from the Abiding Book can be interpreted - cf. Hadmalism) rather than the method of acquisition. The spell description says you acquire all knowledge in the book, but doesn't suggest that its different in any way to other knowledge, of course you can have 'knowledge' that contains some false components, but thats a normal thing - a body of knowledge will contain biases, hypotheses that will prove false, etc. Nothing indicates it is any less doubtable than other knowledge. That is a fine story, but not sure of its relevance. You could certainly incorporate extra messages into a book - and while it could be used to sow particular ideas in the mind of the Devourer, would this be any different to planting the same ideas in the mind of a reader of the paper version? Perhaps. Maybe some problem to do with the text and its interpretation is what happens when a Devour book roll is fumbled.
×
×
  • Create New...