kalidor Posted February 21, 2017 Share Posted February 21, 2017 (edited) I saw once rules in RQ for a shaman to create Soul Winds. Now i dont remember it. Can anyone help me?. Thanks Edited February 21, 2017 by kalidor Quote Link to comment Share on other sites More sharing options...
styopa Posted February 21, 2017 Share Posted February 21, 2017 I'd say it's what you get when you have Shamans, late nights, beer, and too much pizza. BRRT...."whups, pretty sure another 'soul wind' escaped" "That smells more like a soul wind of death, man, gross" Quote Link to comment Share on other sites More sharing options...
Revilo Divad Of Dyoll Posted February 21, 2017 Share Posted February 21, 2017 8 hours ago, kalidor said: I saw once rules in RQ for a shaman to create Soul Winds. Now i dont remember it. Can anyone help me?. Thanks Possibly Sandy Petersen's Shamanry Rules? Quote Link to comment Share on other sites More sharing options...
jean Posted February 21, 2017 Share Posted February 21, 2017 The soul wind is a power of shamans in the boardgame Nomad Gods With that power the shaman can destroy units in a straight line from his position. I don't remember much more. 1 Quote Link to comment Share on other sites More sharing options...
jean Posted February 22, 2017 Share Posted February 22, 2017 after some searches it is described in cult of Glorantha for MRQ2 page 47 It is a high magic of Horned Man 2 Quote Link to comment Share on other sites More sharing options...
kalidor Posted February 23, 2017 Author Share Posted February 23, 2017 13 hours ago, jean said: after some searches it is described in cult of Glorantha for MRQ2 page 47 It is a high magic of Horned Man thanks! Quote Link to comment Share on other sites More sharing options...
g33k Posted February 23, 2017 Share Posted February 23, 2017 22 hours ago, jean said: after some searches it is described in cult of Glorantha for MRQ2 page 47 NB (for those who don't know) -- pretty much all the MRQ material is deprecated from "canon." YGWV if you use it! That's fine, of course -- we are all encouraged to make our Glorantha's our own -- but don't expect to see "matching" info from new publishing. FWIW and all that... Quote C'es ne pas un .sig Link to comment Share on other sites More sharing options...
kalidor Posted February 23, 2017 Author Share Posted February 23, 2017 2 hours ago, g33k said: NB (for those who don't know) -- pretty much all the MRQ material is deprecated from "canon." YGWV if you use it! That's fine, of course -- we are all encouraged to make our Glorantha's our own -- but don't expect to see "matching" info from new publishing. FWIW and all that... just right now there are not mechanics for this power, so i will use it. Until a "Canon mechanics" appears. Quote Link to comment Share on other sites More sharing options...
jean Posted February 26, 2017 Share Posted February 26, 2017 On 23/02/2017 at 5:49 PM, g33k said: NB (for those who don't know) -- pretty much all the MRQ material is deprecated from "canon." YGWV if you use it! That's fine, of course -- we are all encouraged to make our Glorantha's our own -- but don't expect to see "matching" info from new publishing. FWIW and all that... I was unclear in my answers The soul wind is a power of the shaman counter in the Nomad Gods boardgame. Since I haven't played it since a long time, my memory is hazy. I checked if the power had been translated from unit level to character level. It was done for MRQ2 I think that this power will appear someday in the new runequest. Quote Link to comment Share on other sites More sharing options...
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