Atgxtg Posted September 3, 2017 Share Posted September 3, 2017 6 hours ago, Paid a bod yn dwp said: Thanks Jason. What happens if a character is forced to chose parry on their attack SR, do they still have an opportunity to attack on the following strike rank? Can save Jason the virtual ink here. Yes, they can attack the following SR. Generally speaking SR game mechanics won't ever prevent someone from attacking outright, unless thier attack would take place after SR12, meaning it would be the next melee round. 1 Quote Chaos stalks my world, but she's a big girl and can take of herself. Link to comment Share on other sites More sharing options...
d(sqrt(-1)) Posted September 3, 2017 Share Posted September 3, 2017 4 hours ago, Atgxtg said: Yeah, but the drawback is that it is all about SR, and not about skill. So a big character, with a long weapon, and a good DEX is able to really shift his location around, while a master who doesn't have a good SR is limited. Yup. Personally, I think neither version is all that great. It would be nice to see a method that factors in for skill and SR. Maybe something like 1 hit location per SR, or 2 per SR if you take a penalty. RQ 2 had this as an optional aimed blow rule - for each SR you delay you can adjust the hit location roll by +/-1 Quote Always start what you finish. Link to comment Share on other sites More sharing options...
Atgxtg Posted September 4, 2017 Share Posted September 4, 2017 14 hours ago, d(sqrt(-1)) said: RQ 2 had this as an optional aimed blow rule - for each SR you delay you can adjust the hit location roll by +/-1 Yeah, but you missed my point. The problem with that approach is that aimed blows were entirnely due to SR, not to skill. Quote Chaos stalks my world, but she's a big girl and can take of herself. Link to comment Share on other sites More sharing options...
Paid a bod yn dwp Posted September 4, 2017 Author Share Posted September 4, 2017 4 minutes ago, Atgxtg said: Yeah, but you missed my point. The problem with that approach is that aimed blows were entirnely due to SR, not to skill. I guess the higher skill still factors into the chance to hit, just not the speed at which the aimed shot hits. Wonder how this is handled in the finalised RQG rules? Quote Link to comment Share on other sites More sharing options...
Jason D Posted September 4, 2017 Share Posted September 4, 2017 On 9/3/2017 at 10:50 AM, Paid a bod yn dwp said: Thanks Jason. What happens if a character is forced to chose parry on their attack SR, do they still have an opportunity to attack on the following strike rank? I don't have the book in front of me, but IIRC, you can parry and attack in the same strike rank, so there'd be no need to delay your attack. 1 Quote Link to comment Share on other sites More sharing options...
Paid a bod yn dwp Posted September 4, 2017 Author Share Posted September 4, 2017 3 hours ago, Jason Durall said: I don't have the book in front of me, but IIRC, you can parry and attack in the same strike rank, so there'd be no need to delay your attack. Thanks again Jason. If that's the case that feels like a simpler and better balance. less thinking more doing - IIRC that's how we used to play out combat in our RQ games. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.