Lou Goncey Posted March 13, 2018 Share Posted March 13, 2018 This pdf just popped up on DrivethruRPG. The pdf is supposed to be used by BRP. But what BRP do they mean? The Big Gold Book is the obvious choice. What is the deal here? Quote Link to comment Share on other sites More sharing options...
Lou Goncey Posted March 13, 2018 Author Share Posted March 13, 2018 I went ahead and bought the damn thing. It is set in the Starguard miniatures universe, which I do not know. You are rebuying the quick start rules for the BGB, so buyer beware. It is basically a post Star Wars space opera universe, with a collection of weapons and eqipuipment included. Have to read more in-depth to rate it further... 1 1 Quote Link to comment Share on other sites More sharing options...
MOB Posted March 14, 2018 Share Posted March 14, 2018 7 hours ago, Lou Goncey said: I went ahead and bought the damn thing. It is set in the Starguard miniatures universe, which I do not know. You are rebuying the quick start rules for the BGB, so buyer beware. It is basically a post Star Wars space opera universe, with a collection of weapons and eqipuipment included. Have to read more in-depth to rate it further... Starfarer 2250 was produced under license from Chaosium, based on a commitment made by Chaosium from long ago. The creator has a special one-off exception to incorporate the BRP Quickstart rules into the text. 1 Quote Link to comment Share on other sites More sharing options...
Conrad Posted March 14, 2018 Share Posted March 14, 2018 Lou, is there a space combat system? Are psionics part of it? I'm interested in the thing, but the preview wasn't all that informative. Quote http://www.basicrps.com/core/BRP_quick_start.pdf A sense of humour and an imagination go a long way in roleplaying. Link to comment Share on other sites More sharing options...
g33k Posted March 14, 2018 Share Posted March 14, 2018 6 hours ago, Conrad said: Lou, is there a space combat system? Are psionics part of it? I'm interested in the thing, but the preview wasn't all that informative. Also interested! So I too am looking forward to Lou's review. Glad to know this is indeed a licensed product. I was worried about (c) / etc issues when i looked at the preview! Quote C'es ne pas un .sig Link to comment Share on other sites More sharing options...
Conrad Posted March 14, 2018 Share Posted March 14, 2018 (edited) On 13/03/2018 at 8:20 PM, Lou Goncey said: It is basically a post Star Wars space opera universe... It is based upon the Starguard! miniatures combat game first published in 1974, so it precedes Star Wars by 3 years. So it is a pre- Star Wars space opera setting. http://tin-soldier.com/sgdp.html Edited March 14, 2018 by Conrad Quote http://www.basicrps.com/core/BRP_quick_start.pdf A sense of humour and an imagination go a long way in roleplaying. Link to comment Share on other sites More sharing options...
Conrad Posted March 15, 2018 Share Posted March 15, 2018 (edited) What an oddly quirky setting, but with some interesting bits! The extraordinary items are obviously inspired by D&D. The Sonic Meditation Box, which allows for an increased Psi point recovery rate , and the Psychic Medallion allows for one psychic power if you don't already have one, are interesting. But psychic powers, while mentioned, are not included in the book, you'll need the BGB to use them. The Vest of Useful Items and Regeneration Bracers look interesting too. I like the many types of grenades too, but that's because my players just love to blow themselves up given half the chance. Nuclear or nerve agent? Yes they have those. There are no space combat rules. And no planetary generation rules, though there is a planetary classification table. There is perhaps too much detail on what clothing a character has. There are many old school style alien races statted, and most of them are of the humanoid animal (see the link in the post above for an overview). There are also many types of robots statted too, from warbots to cargo bots. The book also contains some short notes on using the miniatures rules from Starguard! and Starwar 2250 with the BRP rules. Edited March 15, 2018 by Conrad 1 Quote http://www.basicrps.com/core/BRP_quick_start.pdf A sense of humour and an imagination go a long way in roleplaying. Link to comment Share on other sites More sharing options...
Conrad Posted March 15, 2018 Share Posted March 15, 2018 (edited) The setting could easily be used with threedeesix's Star Frontiers conversion. It would be fairly easy to adapt it to the Operation Ulysses, Mission to Epsilon, and Spacejack! monograph scenarios. However it would be better to buy those monographs than waste your cash on Starfarer 2250, unless you already have the Starguard! miniatures rules and want a quick rpg add on to those rules. Being tied to the quickstart rules limits severely the amount of detail for such stuff as the multivisor, and there are no psionics rules, though they are part of some creatures talents, and some equipment. Also some of the robots are all a bit samey, and could have benefited from a more varied selection, like adding the Decapillar, instead of the bland Philot Military Training Robot. They also use weapons, but most of them have no skill rating for this use. The MOM bot can conduct battlefield repairs on robots but no skill is shown. Very poor indeed. The aliens seem a bit too samey in their stats, and could have done with a more imaginative interpretation than is done here. They also would have benefited from the full BGB rules being used to quantify them. Finally the art in places is atrocious, and could have been better. What a pity that Chaosium chose to licence this without doing some quality control. Edited March 19, 2018 by Conrad Quote http://www.basicrps.com/core/BRP_quick_start.pdf A sense of humour and an imagination go a long way in roleplaying. Link to comment Share on other sites More sharing options...
Kira Publications Posted December 12, 2018 Share Posted December 12, 2018 Sorry to be so late to this discussion. Starfarer 2250 is the roleplaying part of the Starguard universe set of rules. The space part is covered in Starwar 2250 and the ground part involving large forces is covered in Starguard. Both these rules sets use miniatures and are available from Reviresco http://tin-soldier.com/ (look under the 'Science Fiction' tab at the top). Starfarer 2250 was written to fill a need in these rules for a roleplaying aspect that had been mentioned back in the mid-1970's. The reason for much of the content being the way it is (races being samey in their stats, repair skill levels missing, etc.) is to keep them true to the original rule sets. As is stated many times in the booklet, these are the basics for use with the included Quick-start rules - which in and of themselves don't use much of the detailed rules covered in the 'Big Gold Book'. However, the BRP Core Rulebook is recommended several times in the rules for GMs to flesh out more details as they see fit. The Core Rulebook is available directly from Chaosium https://www.chaosium.com/basic-roleplaying/ Starfarer 2250 is simply a framework to provide a roleplaying environment for a set of games that are nearly 40 years old - and still going strong! The Starguard/Starwar 2250 rules were some of the first sci-fi rules produced in the gaming industry - and their artwork, style, etc. reflect that - although by today's standards they are a bit rough - lol. So if you interested in a set of rules that harkens back to the early days of gaming, check them out. Hard copy (at Amazon) - https://www.amazon.com/dp/0999868799 PDF copy (DriveThruRPG) - https://www.drivethrurpg.com/product/236697/Starfarer-2250 2 Quote Link to comment Share on other sites More sharing options...
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