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Sartarite roads


Brootse

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Of these roads, the Royal Sartar Road is the Gold Standard -  a paved road atop a bed of gravel, except for the mountain pass between Boldhome and Jonstown wide enough for two wagons to pass one another, elevated above the surrounding land so that the water can run off. Better conditions than many a RW tarmac road...

IMO the Hendriki road will be a gravel road - still dry, no mudholes, but lacking the dwarven masonry for the paving. Without the bureaucracy the Malkonwal part of Heortland enjoyed, mandatory road works are a lot less likely to procure paving.

The Tarsh road west of Alda-chur is gravel at best, a broad swath of semi-clear land at worst, until it enters the Glowline. Royal Tarshite military roads are fairly high standard.

The Pavis road is a secondary road, but probably has bridges to cross the smaller brooks until entering Prax, where it is more of a track.

Most not so major rivers are bridged by the Royal Sartar Road, but the Creek at Dangerford still is forded, and I doubt that the pavement continues into the water - some gravel bedding may be applied every now and then, though.

The Malkonwal Royal Highway continuing south to Durengard and Mt. Passant might be almost up to the Sartar standard. Beyond Mt. Passant, the road to Refuge probably is little better than the Hendriki road - still very good, but not quite that excellent.

In Esrolia, the road between Nochet and Ezel probably is as good as the Sartar Royal Highway. The various roads out of Nochet are likely to be at least gravel, and the highway network from New Crystal City and Arkat's Hold to Porthomeka probably will have paving where the houses tasked with maintenance prosper, and gravel where prosperity has sagged. In the mesopotamia of south Esrolia, the roads are likely to be dam roads between irrigation channels, with some sheep grazing on the flanks - which may be the main difference to the irrigation dam roads in riverine Dara Happa. Next to the rivers there will be open ground for teams pullling river vessels upriver.

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IMO later, although there will have been a road as early as there was regular trade to that city. There was no Swenstown during the EWF, and little to encourage that southern branch of the modern Pavis Road. After the Dragonkill, the EWF-era road will have fallen into complete disrepair, and the troll seal didn't encourage trade to that place, even though Sartar did visit the Thieves Town outside of the Rubble (now Badside), establishing at least some contact. The modern Pavis Road from Old Sartar was established under Dorasar and his Sartarite counterparts (Jarosar, Tarkalor), though not in the quality of a Royal Highway. The Alda-chur stretch may have been revived under Terasarin, also in connection with the establishment of Alone.

 

Telling how it is excessive verbis

 

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1 hour ago, Joerg said:

Of these roads, the Royal Sartar Road is the Gold Standard -  a paved road atop a bed of gravel, except for the mountain pass between Boldhome and Jonstown wide enough for two wagons to pass one another, elevated above the surrounding land so that the water can run off. Better conditions than many a RW tarmac road...

IMO the Hendriki road will be a gravel road - still dry, no mudholes, but lacking the dwarven masonry for the paving. Without the bureaucracy the Malkonwal part of Heortland enjoyed, mandatory road works are a lot less likely to procure paving.

The Tarsh road west of Alda-chur is gravel at best, a broad swath of semi-clear land at worst, until it enters the Glowline. Royal Tarshite military roads are fairly high standard.

The Pavis road is a secondary road, but probably has bridges to cross the smaller brooks until entering Prax, where it is more of a track.

Most not so major rivers are bridged by the Royal Sartar Road, but the Creek at Dangerford still is forded, and I doubt that the pavement continues into the water - some gravel bedding may be applied every now and then, though.

The Malkonwal Royal Highway continuing south to Durengard and Mt. Passant might be almost up to the Sartar standard. Beyond Mt. Passant, the road to Refuge probably is little better than the Hendriki road - still very good, but not quite that excellent.

In Esrolia, the road between Nochet and Ezel probably is as good as the Sartar Royal Highway. The various roads out of Nochet are likely to be at least gravel, and the highway network from New Crystal City and Arkat's Hold to Porthomeka probably will have paving where the houses tasked with maintenance prosper, and gravel where prosperity has sagged. In the mesopotamia of south Esrolia, the roads are likely to be dam roads between irrigation channels, with some sheep grazing on the flanks - which may be the main difference to the irrigation dam roads in riverine Dara Happa. Next to the rivers there will be open ground for teams pullling river vessels upriver.

Thanks!

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