About This File An in-depth explanation of the effects of damage for "RuneQuest - Roleplaying in Glorantha". Contains comprehensive examples.
trystero 215 Posted April 25, 2019 Share Some suggestions: Terms, fourth bullet: "dur" -> "due" Limbs, point A: "cumulated" -> "accumulated" or "cumulative" (?) Limbs, point B: should "cannot exceed the LHP" be "cannot exceed twice the LHP"? Limbs, point 😧 this might be better placed as the first point in this section to make the order of operations clearer. First you check to see whether the damage meets the 3×LHP threshold for maiming or severing, then you cap damage at the 2×LHP threshold before applying it to LHP and THP. Example 3, point 1: "will reduce it to below –4 LHP" -> "will not reduce it to below –4 LHP" (?) Example 5: the numbering of the points should start at 1. Quote Link to comment Share on other sites More sharing options...
soltakss 7,832 Posted April 27, 2019 (edited) Share This looks really useful. I am sure that others will go into it in detail, but it looks good to me. Edited March 16, 2020 by soltakss Quote Link to comment Share on other sites More sharing options...
adzi 0 Posted March 15, 2020 Share OK, but one question. When there's some THP damage which is not, let's say, "mirrored" by LHP damage (for example, when an already banged-up limb at negative uninjured LHP is it once again), when such damage is healed? Like, for a plausible example, we have someone with a 3 LHP arm, who gets hit a few times in that arm: first for 2, then twice for 3 - which would bring it to 1, then -2 and then -3, but there would be still 2 more points of damage toward the THP. Even when the arm would be healed completely, there would be those 2 missing points. Quote Link to comment Share on other sites More sharing options...
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