I've been looking through Plunder and reading the forum topic on economics and am trying to gauge just how much reward an adventure should bring - I usually aim at enough for the players to get some of what they want (upgraded armour, spells etc) but not everything.
Any thoughts on how much a character should make on any given adventure? As an example, a patron is offering the party 30L each for a rescue mission, with an additional 30L if it's particularly successful. Doesn't sound much, but that's a whole year's pay for a warrior..