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Nick Underwood

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Everything posted by Nick Underwood

  1. Is it coming back? It was the best show on TV. I currently have nothing to set a 2 am alarm for...
  2. I went for the black leather-bound version. (confession: this is the first hard copy of RPG material I have bought since... BUSHIDO, I think... )
  3. I'm sure there are limiting factors which explain why pole arms don't seem to have been widely adopted en masse as cavalry weapons... Especially, I can imagine how unwieldy it would be in a cavalry formation. But for free ranging High Llama skirmishers... Agreed. It's conclusively badass!
  4. I believe there is evidence that the scythians used dagger axes from horseback, presumably one handed. This may be the inspiration. I'd be curious to know if there were any ancient cultures that actually used dagger axes as two-handed Infantry weapons... Sounds a bit pole-axey to me.
  5. Yes thanks for the correction. However, without the cool gender-bending and blue-skin... I'm not sure why anyone would join a silly water cult? 😊
  6. Yes! I was mistaking all Helering for Kerenelling... And then all Kerenelling for blue-skins. Thanks for the clarification. So... With only 60 people in the Kellering bloodline, say 25% by marriage, and 50% inheritance of the bluish tint that's... 22 and a half blue-skins total. (+ 8 that have married outside the clan.) Very cool and very rare.
  7. Helering aren't blue-skinned anymore? Shame. I loved the Red Cow stuff.
  8. I wondered too. Nothing in the last episode suggested it was the end of the season... Hoping to see Nisk all runelordy sometime soon.
  9. Holy crap Mr Brooke. Just finished reading and my earlier comments were glib and out of place for a such a special work. Hat's off to you sir. I'm unlikely to read anything as thought provoking, any time soon. Thank you for the journey.
  10. You got me thinking and trying to unpack that (perfectly packaged!) summation. From a storytelling perspective the GM can reward heroic intention with heroic outcomes, and the GM can make failure every bit as rewarding as success (or more so). But from a rules perspective, heroic intentions mean nothing and failure has no reward. Failed rolls only hinder or prevent your progresion along the path to rule-defined herodom - becoming a shaman or rune lord, getting huge stats and a CHA-full of RPs. Of course, GMs and gaming groups blend to their liking the process of storytelling with the framework for deciding outcomes that the rules provide. But the more a group relies on the rules to decide outcomes, the more dice stacking (in one form or another) is the only path to avoiding failure and ensuring the emergence of heroic characters. (Isn't this exactly what we see in the beefed-up starting characters of RQG?) And isn't the GM storytelling technique of interpreting heroic intentions by the players as having heroic consequences just dice stacking under another guise? [Hmm... Did I really spend the last 30 minutes to come to the conclusion that if there weren't any rules, no-one would cheat?]
  11. I think it was in the reply to your question that I saw the "official ruling" I cited, Bill. I did see the MGF interpretation too. But seeing as the discussion is munchkining up super babies, the stricter interpretation seemed appropriate. Not that super babies are not fun. But are they maximum fun?
  12. I stand utterly corrected. Even RQG mentions the constraint. (Whatever was I thinking contradicting you lot! 😊)
  13. Congrats!!! I bet you didn't even spam the automatic dice roll in Phil Hibs Excel character generator! Psychologically interesting - and I share this double bind - that we desire cheaty outcomes without cheating ourselves by actually cheating... That's some self-inflicted torment.
  14. I think the official ruling is that multiple people can supply Rune Points only in cases where it is explicitly mentioned. But it is explicitly mentioned that multiple people can sacrifice POW during a spell enchantment creation ritual. Which opens up the question of why any self-respecting clan hasn't created a +60 Bless Pregnancy enchantment... The (minor) sacrifice of a single generation would create a clan of perfect people. (and probably ruin the game for everyone...)
  15. I think you can cast at any moment during pregnancy. Including during blessedly painless labour. And I'd have to say that given the lowly market value of their work it's perhaps to be expected that they don't make more effort to advance their careers. 😊
  16. That's mum talking. Dad is screaming, "Think of the Manipulation bonus!“
  17. Thanks Nick. I found the write up, along with lots of other cool stuff that I hope gets into the Cults book. Lunar Magic seems to fill a nice niche that gives spirit magic some of the oompf of rune magic. Alas that it seems almost unattainable for most characters. It would be a nice mechanic for mid-level characters or Assistant Shaman that don't yet have access to the Shamanic super powers.
  18. Thanks. That gives a good idea of what to expect. I'll see if I can find the RQ3 material as additional teaser for CoG. Edited: CoG not GoG.
  19. It will be coming in the Cults of Glorantha books - relevant to the Red Goddess cult only. (If you have RQ3 supplement Gods of Glorantha it is described there too.) Great stuff. Thanks jaja
  20. So... a +20 Bless Pregnancy spell would cost a measly 4000 L? Shocking that parents just don't invest in their children anymore...
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