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Ars Mysteriorum

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Everything posted by Ars Mysteriorum

  1. Actually, this is quite a nice solution. I find this to be a fine example of the GM looking at a situation, integrating character elements, and using his judgment to explore alternate possibilities the system offers. Were I to handle such a situation, I would remind players of their multitude of options, which is essentially anything you, as a person, can do or think of, except with your character's background. I don't know if I could put it into words, much less succinctly, in any other form than: See how things develop and call it as you see it. I really agree with the Two Weapons view. If you have a hand open, you have a fist. If you have a leg unencumbered, you have a kick. Fight with your body, and get dirty about it. No penalties, cuz... it's your body. Very nice.
  2. Or one, long, highly pressurized cartridge. Meat popsicle, anyone?
  3. Shameless bump... Go on now, you folksies! VOTE FOR BRP!!!
  4. This is exactly the argument sited by too many to list. Regardless, it looks like a wicked-awesome game!
  5. Does anyone else find this weapon terrifying?
  6. About that, has anyone heard about the big hoo-hah about RE5? Many are accusing it of being a racist game. Is anyone else's eyebrow quirked about this? I don't wish to start a flamewar. I'll only say I would really like the world to not take itself so very seriously.
  7. It may be talking about the Sorcery spell "Armor..."
  8. Compared to the throng of argumentative, judgmental folks populating RPG.net, I actually agree with this statement.
  9. FunGuy, you are like a repository of Awesome.
  10. Quoted for Agreement. I don't think GM's intervene, especially with Rule Zero. It's the GM's job, in my mind, to interpret the rules and actions in a fashion to support the setting, provide a challenge, and keep the game moving smoothly. I think this is actually the most fun part of being a GM; making my mind work and coming up with solutions to fit sudden circumstances. Memorizing every spot rule word-for-word is not only NOT a pre-requisite for this, I actually recommend a loose understanding of the rules to keep the mind "on its toes," as it were.
  11. Seconding Jason's statement: Your pain is felt. I only lived there two years (in Nagaoka-shi, Niigata-ken) and enjoyed many things about the culture, whiskey, food, sake, people, scotch, and beer... but as an ultra-hardcore RPG gamer it was RPG gaming hell, especially this was where I really started studying different RPG systems (I shall now call it my Grand RPG ADHD Re-Awakening) and developing my own methods for managing and running a game. And then hardly ever getting to run them. Guh. :shocked: Yes. I totally feel your pain.
  12. The GM (or a Muse, or an Epiphany, or Divine Inspiration, or a Brain Fart, etc.) said, "Dude, you get this skill/stat rating, k?"
  13. *cough*ratethisgameandgetitinthetoponehundred*hack*
  14. Yes! I heard back. He said he was very interested in this, but I have no idea when he'll get to it.
  15. *Ahem* Care to repost this to rpg.net? I'm trying to get people to get it on the top 100 core rulebooks!
  16. Quick note, I received a funky copy of BRP with faulty binding. He sent me another copy, and I was happy to find it a singular issue. The new book is pristine. Very professional. Very fast. He deserves quite a bit of credit for helping keep us happy!
  17. Ah, Talislanta 4th. With resplendant binding that can withstand heavy impact with even the thickest of player skulls.
  18. Vagabond, I appreciate the work, as I really, really suck at addition and subtraction, and always have the vague feeling I miscalculated when I create a character. So, thanks!
  19. Personally, I'd rather use an entirely different system for this genre, like Feng Shui or something with lighter rules. I think BRP would become bogged down by spot rules, making this kind of game a bit clunkier than others. All Flesh Must Be Eaten suffered from the clunkifying effect in Enter the Zombie, and this system has similar conventions to that... Am I mistaken? EDIT: Ah, I didn't read Otto's post. I would actually attempt to strip away rules from BRP to make it work, and narrow the skill list down to a few, general skills that are more widely defined. Then I'd call Power Points "Chi" and treat the "Martial Arts Maneuvers" like spells. Keep it fast and loose, I say.
  20. I think an enemy would more likely have it.
  21. A bit off-topic, but anyone care to stat out this hulking monster: Pfeifer Zeliska .600 Nitro Express revolver - Wikipedia, the free encyclopedia
  22. What about college-aged kids? I think BRP has a certain aspect of maturity that kids of today's culture may not appreciate as much (I realize this is a broad generalization...). Would getting in contact with organized gaming groups in larger universities be a method of getting people to try out the system? Perhaps Chaosium could create some quickstart rules with an introductory scenario (but what genre?) and pre-gen characters, like they have with CoC, to be run at conventions?
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