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tooley1chris

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Everything posted by tooley1chris

  1. https://www.drivethrurpg.com/product/459723/QUASAR?affiliate_id=810507
  2. https://www.drivethrurpg.com/product/459723/QUASAR?affiliate_id=810507
  3. Thanks for the kind words. Working on print on demand now๐Ÿ‘. I want a hardback copy ๐Ÿ˜€
  4. My most underwhelming project to date has been published and released on DriveThru! QUASAR is a Sci-fy space opera type game using BRPs ORC. This is the core book. Ive a Star Systems book and Starship Construction Book coming soon! https://www.drivethrurpg.com/product/459723/QUASAR?affiliate_id=810507
  5. QUASAR CORE BOOK NOW AVAILABLE ON DRIVETHRU! https://www.drivethrurpg.com/product/459723/QUASAR?affiliate_id=810507 QUASAR STAR SYSTEMS IS NOW LIVE ON DTRPG! (had a little hiccup in the formatting ๐Ÿ™„) https://www.drivethrurpg.com/product/463491/QUASAR-STAR-SYSTEMS
  6. There's over 40 races and dozens more "mapped" systems, some with individual governments and their own political structures. I'm leaving that VERY open the the Chronicler. I have however included a few political powers (large and small) to get the juices bubbling.
  7. Looking at releasing Core book on November 10th! (Fingers crossed)
  8. Looking at releasing core book November 10!
  9. Not really sure why castles would be a thing in a world of magic. It would be like building city walls 50 years after canons were invented. Still...it's a fantasy staple so:
  10. Doing some proofreading and small edits but it will be very soon. Within a week or 2 with other 2 books following a couple weeks apart after that.
  11. They would still be limited by the weapons rate of fire per round. 1,2,3, or burst
  12. Decision points or flexibility? ๐Ÿ˜€
  13. https://twitter.com/BBCArchive/status/1710192163152146799?ref_src=twsrc^tfw|twcamp^tweetembed|twterm^1710192163152146799|twgr^|twcon^s1_c10&ref_url=
  14. EDITED Does anyone see a major problem allowing multiple attacks per round when your weapons skill is NOT greater than 100% and instead of a minimum of 50% per attack, the skill must be equally divided among each attack? Just seems more realistic. I might not be a expert knife fighter but bet I can get 2 swipes in by sacrificing accuracy. Thoughts please?
  15. It's similar to Deep Magic from Magic Worlds Advanced Sorcery. The Science is the type of mental capability the character knows (Telepathy, Empathy, psychokinises, etc) and the Discipline represents the characters control of the Science (Creation, Destruction, Enhancing. Etc) Then the chapter also includes special effects for combining two or more Sciences (High Science) for advanced users
  16. Character sheet 1 I also include a printer friendly version.
  17. Approaching the event horizon on Starship Construction and Identification Book. Taking awhile to spec out all the ship's from various races.
  18. Everyone runs their games differently. I do appreciate a lot of PC / NPC interaction in my games but....not for everyone.
  19. So...are there BRP forums besides this most excellent site you good people go to? Most RPG sites I've seen have limited BRP profiles. This must be how a evangelist feels trying to spread the good word in Vegas.
  20. Here's my thinking on APP. I. Brp It's used to persuade, fast talk, intimidate, etc. But in BRP Giants have a lower APP than say Halflings. So a halfling has a better chance at intimidating someone than a giant? Actually worse. A halfling has a better chance at intimidating a giant than a giant intimidating a halfling. Just doesn't seem right. How do you run it?
  21. Books are coming along swimmingly. Races, core, and solar systems books are nearly complete, except making them all pretty and transferring to pdf (that usually messes some stuff up) Im having to redo some of the starship construction/Identification book. FTL travel is a real pain and while it is a space opera, I'm trying to be sci-fy as well and keep it close(ish) to physics. Can't tell you how many hours of listening to physicists I've endured ๐Ÿ™‚ Also I've mapped out a LOT of stars with solar systems and having to show how far apart each are from each other is time consuming... I'm still toying with appearance off and on. My current idea is PCs get a bonus to influence for every point above average your APP is and a bonus for intimidate for every point below average. And then penalties against the opposite. I still like the idea. I dunno.
  22. Indeed I have considered this as well and am tossing around the idea of making APP more of a fluid characteristic. Just got out of bed after a bender? Penalty Just finished brawling in a pig pen? Penalty Successful Disguise roll applying makeup or fancy new clothes? Bonus! Also thinking about using the APP score by how many points away from average the score it. As example if the PCs APP is 16 (8 above average) they get a bonus to social skills involving persuasion and a penalty to Intimidation. I dont know. Like I said I'm tossing it around in my head. Might toss it out all together๐Ÿ˜€ I've read a lot of pros and cons to using APP. Would like to hear opinions here.
  23. I'll be honest. I haven't much looked at Mythras, though it is highly acclaimed. Right now I'm sticking with BRP. If this Quasar project takes off I'll likely put out lots of material for it. Afterwards? *shrug* I dunno
  24. Thanks for your kind words. Magic World was also my first dip into BRP and will always be my first love. I also miss the days when MW was a hot topic of discussion. Without the awesome people in the forums taking time to patiently explain not only the mechanics but the intentions I would have been lost.
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