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tooley1chris

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Everything posted by tooley1chris

  1. How have I never seen the Book of Doom??? Neat!
  2. Not really too familiar with Gloranthra or RQ so I'm wondering how compatible this books "more than 500 spells" would be with Magic World?
  3. So...on to Dwaven hold? Maybe 😎 If I do this community I think I'd like to give them some unique customs, quirks, etc. Make them MAGIC WORLD dwarves instead of typical Scottish accent LOTR dwarves. Maybe some things outsiders don't get to see often, or even know about. Also looking for ideas on cruach dragon πŸ‰ Something besides an actual worm What weird things have dwarves made in their holds? How does a home look when you can walk through stone walls? What the heck is Erdebroc?
  4. Ok. I think I've completed it. Here is Tinsdown. The Tin Mines of TIndale
  5. View File Tinsdown The Tin Mines of Tindale So this a supplement and adventure module for my Town of Tindale Project. I wanted to make Tindale a place where my players adventurers could call home and set out to find glory from. This is one of hopefully many supplements for that goal. Maps and descriptions of Bowen Hamlet, as well as the buildings, shops, homes, and statistics/descriptions their inhabitants. Maps of the mine A quest involving the mine itself as well as three smaller side-treks that tie into the main quest. All mapped out with NPCs generated. The quests aren't big. Just enough to get your players acquainted with another part of the town of Tindale and its people. 3d imagery and maps from Neverwinter Nights 2 Toolset Submitter tooley1chris Submitted 08/23/2020 Category Magic World  
  6. Version 1.0.0

    92 downloads

    So this a supplement and adventure module for my Town of Tindale Project. I wanted to make Tindale a place where my players adventurers could call home and set out to find glory from. This is one of hopefully many supplements for that goal. Maps and descriptions of Bowen Hamlet, as well as the buildings, shops, homes, and statistics/descriptions their inhabitants. Maps of the mine A quest involving the mine itself as well as three smaller side-treks that tie into the main quest. All mapped out with NPCs generated. The quests aren't big. Just enough to get your players acquainted with another part of the town of Tindale and its people. 3d imagery and maps from Neverwinter Nights 2 Toolset
  7. Think I'm wrapping up Tinsdown (Tindales Tin Mines) I've mapped and populated a small hamlet (Bowen Hamlet) at the base of the mines, the mines themselves, and an example of the farmsteads in the surrounding areas. I've included a "Main Quest" and a few side treks that tie into it. a couple extra maps included.. There are a dozen or so NPCs and a couple familiar faces from the town of Tindale also make appearances. Gotta clean it up and convert to PDF but should be posting in a couple days
  8. Either BRP Grimoir or MW have a SIZ to weight chart IIRC. Could probably plug STR where SIZ is to get a decent count?
  9. I've always had a problem figuring out how tech would advance in a magic setting. In my mind I see better construction, better irrigation, and better sanitation because of magical monsters in general. More attune with Renaissance era than dark ages. When great minds are coming up with great art and ingenious devices. Edit: I realize it's a common mindset that societies who have magic advance in tech slower, and this may be true in a high magic setting where magic is so common its used for every day chores and even the lowest class person might know a Cantrip or 2. But in a lower magic setting such as MW, where there's a fairly high requirement for being able to use magic, its only used by a few which should cause us normal humans to try and catch up the only way we can. Through tech.
  10. Been working on an adventure idea that is turning into a small campaign. Yes its still revolving around Tinsdown (the Tin mines of Tinsdale) I think the mines themselves might have a side quest but be tied into a larger quest. Does that make sense? I dunno. My whole plan was to map and populate the hamlet and the mine itself in case it ever came up with my players using Tindale as a home base. (Well that and just for Tindales completion factor) Researching (googling) real medieval mines has been kinda eye opening. Some of that is coming into play, but still in keeping with the fantasy RPG vibe.
  11. Not I. Would love to see it tho😎
  12. I always thought the jumps from 1d6 to 2d6 and on were a bit extreme. There are some better (IMO) alternative DB charts
  13. Just getting into it so I'll post more later. At a glance a lot of the artwork reminds me of old school Middle Earth or Rolemaster art, which I'm a fan of. The author did take up a lot of page space with art. I assume to increase page count. So far it seems pretty detailed compared to a lot of home brew worlds I've seen. Gonna tear into the mechanics in a bit Ok like I said a lot of work went into details of the world, but nothing crazy like my Tindale town. (Yes thats probably too much detail) Like Magic Worlds Southern Reaches the author leaves enough empty that the chronicler can have some unscripted fun. I was surprised he kept the BRP Damage Bonus table but thats a debated personal preference. Reading on The races are interesting. I can see a lot of fun coming from the RP involved in them. I also see some of Classic Fantasy or D&D mixed into the mechanics with special abilities and skill addition/changes. Not bad.
  14. Ya'all ever sit down and start outlining an adventure for your PCs and keep coming up with more neat ideas than what can fit in a couple hour session? πŸ™„ Have been working on Tinsdown. A small mining village outside Tindale and the Tinsdale Tin Mines. Got this neat hook idea that leads to another and then to another. Could influence the PCs reputation with nobility and a few other factions as well as make them some extra coin. A lot if they play their cards right 😎 But its starting to become pretty big already... Might break it into a main quest and a couple side treks.
  15. OK I've changed my mind about the Zombie Apocolypse idea using SRD. Heck everything I need is already inside the pages of the blessed gold grimoire. As previously stated I was playing around with Dwarfhold of the Southern Reaches but I might shift to Tindales Iron Mine. Make a new adventure or a couple little Side- Treks. Maybe crack open my Big Damn Book of Monsters and find something obscure to run with. Ideas?
  16. This is stunningly similar! If there was a waterfall in this pic I would have totally thought I subconsciously plagiarized it! I haven't seen Britannia but will have to check it out. Thanks!
  17. I've been kinda bored since finishing Tindale and kinda been playing around with some dwarfy ideas for Dwarfhold in the Copper Mountains. Don't wanna do the generic dwarf mine thing but something different or unexpected. Yeah it will still have massive halls inside (ala Khazad-Dum), and mining equipment / strategies different and more advanced then what the humans might use. This IS their original Dwarf home after all. Was thinking I would have the mine and dwarf homes reverse of typical. Starting towards the feet of the mountain, the mine might work it's way toward the heart and upwards towards the peak, instead of delving ever deeper. Don't wanna free any fiery demons after all... The main entrance will be on the edge of a mountain valley lake (crap, I just realized that's not very unique UGH) but instead of being hidden it is lined with brilliant stone architecture with many pillars and apartments that are carved into the rock of the mountains, like the temple in Angkor Wat in cambodia. Also giving some thought to the Crauch Dragon. The MW book suggests the term dragon MIGHT just be symbolic and it might not be a living creature at all. I like a good dragon quest as much as anyone, but what if it were a portal into the Fey Realms or even a super volcano that the dwarves were keeping from erupting through their strange magiks, laying waste to the Southern Reaches if it ever blew...I dunno. Do you know? Here's some pics of my tinkering...
  18. probably taking a break....but I doubt it
  19. I found this on my Magic World Facebook Page 2016...ugh
  20. View File The Druid Occupation This is just a little something I threw together in my spare time. This book is not, in any way, a product of my artistic or writing ability. Every bit of art and most of the descriptions were β€œborrowed” from many other, much more talented people from other books, and around the internet. Some of the content was inspired by Classic Fantasy. Druids are a type of priest, protectors of nature and worshipers of forest deities. They hold the sun, the moon, and the trees (particularly oak and ash) as sacred representatives of the divine. They are the caretakers of plants and animals, and while they condone the hunting of woodland creatures and the cutting of trees as necessary for the survival of the civilized races, they are intolerant of wasteful exploitation. In these cases, druids can be patiently devious in their revenge on those who would profit at the expense of nature. Mistletoe is the holy symbol of the druid. Druids are uneasy in civilized areas and prefer the solitude of their small log and stone cottages and sacred groves deep within the wilder regions of The Realm. Submitter tooley1chris Submitted 05/16/2020 Category Magic World  
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