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Skunkape

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Posts posted by Skunkape

  1. I have been trying to think about how to deal with magic on a whole when using the optional hit location system, both from a damage and healing standpoint. With a spell that's directed specifically at the head, say Blast for instance, you could kill the target outright provided you hit. Granted, the same could be done via a weapon hit, but the chances are somewhat better with the spell as you could pump more energy into it to do more damage.

    Yes the spell caster would then have less energy for other spells, but I just don't like the feel of handling magic that way. I was considering the magic damages/heals whole hit points, but then you get into the logistical nightmare of recalculating hit points distributed to those areas one the damage/healing was completed.

    I think I'm going to do something similar with magic damaging/healing total hits then recalculate hit points accordingly. But am only going to do that for major characters, PCs and major NPCs.

  2. With or without the Mythos Delta Green / Cthulhu Now can easily be run in "24" style, as can The Laundry.

    Using the Big Gold Book plus some existing resources (here or in monographs such as the Modern Equipment Catalogue and such) one can cover the basics.

    The difficulty is knowing what sort of "modern or near future setting" you are after. The recent Transformers films, Sons of Anarchy, The Shadowline (recent BBC noir thriller), Nash Bridges (!)#? It's a broad category: can you give us a more specific idea of what you are after?

    Cheers,

    # I have no idea why that came to mind - I don't think I've watched an entire episode in my life...

    Nick, you must just be a fan of Don!;);D

    I think the big thing you need to decide as far as modern vs near future is how much tech you want to add. Also, whether you've had a collapse in society/government or not. Personally, I like running games where travel to the stars is possible, allows me to have the characters be on planets other than Earth.

  3. Well, if you consider the various methods of skill learning put forth by different Science Fiction authors, you can have skill learning very fast or slow. One method that comes to mind is RNA Learning (if I'm remembering my story correctly), the knowledge is in the form of a retro virus that is injected into the person, who learns the skill rather quickly. Also, Star Trek had a show where McCoy learned how to perform brain surgery, granted that skill didn't last very long, but both of those instances show two methods of skill learning.

    Personally, I'd go with what you feel comfortable with for your game.

  4. One thing I always stress to my players when starting a BRP campaign, combat is deadly, don't think that your character can wade through a bunch of Orcs like a high level character in DnD can. So far, the players have taken this fact in stride and seem to like the system.

    Have to say the above advice is the best I've heard!

  5. Just a quick update, I downloaded the file on my machine and it ran fine. Might want to consider adding some kind of text to the start up page, like a welcome message, etc. so that the user will know the app is functioning. Other than that, my first impression is that it's a good app. Haven't had much time working with it yet, but wanted to let you know that I had started looking at it, flunch.

    By the way, what's the app written in? I know you have the source code up, but if it's not in a language I understand, like Java, the source won't do me much good.;)

    I'll play with it more as I get time.

  6. Classic Fantasy written by our very own threedesix does just that! Takes the goodness that's ADnD and shoehorns it into BRP.

    I've been looking at the parts of the Pathfinder system, and using Classic Fantasy as a guide, been shoehorning it into BRP myself. Granted, some Feats don't transfer and such, but I'm making headway, so yes, I've done similar things.

    I really hate level based systems, but I like quite a few of the Feats and a lot of the spells from Pathfinder/DnD 3.5 so in order to use a great skill based system, BRP with those items, I've got to house rule it!

  7. I'm with the minimum number of skills mind set myself. While having lots of skills may look good on paper, I think the more skills you get the more you slow down the game play. Granted, speed of game rests completely in the players' and GM's hands, but the more rules you have to run the game, the more chances you'll have to slow things down. Specially if you're unsure about a particular rule and need to look it up.

    But by the same token, I prefer skill based systems over level based systems!

  8. If you wanted to reduce those types of events to a single roll, you could go with a Knowledge (Survival) skill roll and allow the 'hunter' to gather enough food for n number of people depending on how successful the roll. Course the n value is dependent on how long the hunter is engaged in hunting/gathering as well as the success of the roll.

  9. I'll have to download the demo and take a look! I'm always interested in character management software, both from a player and GM perspective. Already own DM Genie, and if this does a good job with character management as well, I see no problem with purchasing it as well. Thanks for the info on it.

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